Player Matchup

Hercules
Hercules
Kboss777
Hercules
Level 64
God Stats
37W - 43L
1,417 SR
Queue Stats
88W - 82L
1,323 Elo+
Solo
Hades
Hades
Ledezma2020
Hades
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 78L
1,225 Elo+
Solo
Mercury
Mercury
MostTrueSkills8
Mercury
Level 34
God Stats
3W - 4L
1,486 SR
Queue Stats
54W - 50L
1,382 Elo+
Solo
Team Averages
Level 43
1,468 SR
1,310 Elo+

VS

Team Averages
Level 54
1,536 SR
1,338 Elo+
Anubis
Anubis
DeadQueen8850
Anubis
Level 62
God Stats
4W - 4L
1,753 SR
Queue Stats
103W - 113L
1,294 Elo+
Solo
Danzaburou
Danzaburou
Emojojo91
Danzaburou
Level 52
God Stats
185W - 170L
1,470 SR
Queue Stats
376W - 389L
1,352 Elo+
Solo
Yemoja
Yemoja
NicolasMartiJara
Yemoja
Level 49
God Stats
13W - 14L
1,387 SR
Queue Stats
144W - 169L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kboss777
Hercules
15
3 / 0 / 6
9,506
792
9,482
16,829
21,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 0 / 5
8,652
721
8,781
12,438
5,661
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 1 / 4
8,553
713
8,996
8,167
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,014
585
7,184
12,502
5,998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Emojojo91
Danzaburou
11
0 / 3 / 1
6,975
581
12,444
11,726
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 1 / 0
7,753
646
4,962
8,908
6,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Danzaburou
Emojojo91
Danzaburou
0
3
1
0.17
W
Hercules
Kboss777
Hercules
3
0
6
6
W
3
0
5
5.5
W
3
1
4
5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,259
Damage
24,590
37,434
Taken
33,136
30,464
Mitigated
17,125
15,174
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,184
814
0
2,426
12,502
5,998
0
5,399
7,103
28,228
0
L
Danzaburou
Emojojo91
Danzaburou
12,444
6,796
0
2,977
11,726
4,715
0
2,393
9,333
0
24,025
W
Hercules
Kboss777
Hercules
9,482
2,219
0
9,456
16,829
21,785
95
4,540
12,289
0
22,631
W
8,781
1,215
582
4,495
12,438
5,661
0
4,887
7,551
42,947
0
W
8,996
3,553
215
426
8,167
3,018
876
2,777
5,390
0
33,732
L
4,962
1,477
3,701
1,885
8,908
6,412
0
997
7,911
18,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,711
Gold Earned
21,742
146
Minions Killed
91
0
Camps Cleared
0
695,395
Distance Traveled
547,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,014
585
44
4
0
164,513
0
L
Danzaburou
6,975
581
26
2
0
186,981
0
W
Hercules
9,506
792
30
3
0
235,791
0
W
Hades
8,652
721
67
6
0
222,494
0
W
Mercury
8,553
713
49
4
0
237,110
0
L
Yemoja
7,753
646
21
2
0
195,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role