Player Matchup

Nu Wa
Nu Wa
ChiefCoolidge
Nu Wa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 62L
1,511 Elo+
Party 1
Skadi
Skadi
Gonna Send Its
Skadi
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 83L
1,628 Elo+
Solo
Odin
Odin
JCharo
Odin
Level 149
God Stats
5W - 2L
1,296 SR
Queue Stats
570W - 611L
1,514 Elo+
Solo
Pele
Pele
JJ-BYRD
Pele
Level 122
God Stats
11W - 10L
1,230 SR
Queue Stats
435W - 434L
1,455 Elo+
Solo
Horus
Horus
TheColeMiner12
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,383 Elo+
Party 1
Team Averages
Level 126
1,405 SR
1,498 Elo+

VS

Team Averages
Level 84
1,399 SR
1,434 Elo+
Skadi
Skadi
CaptBeardly
Skadi
Level 17
God Stats
0W - 2L
1,287 SR
Queue Stats
11W - 24L
1,182 Elo+
Solo
Athena
Athena
CubAdri
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Naz786__
Ao Kuang
Level 158
God Stats
1W - 2L
1,290 SR
Queue Stats
97W - 96L
1,515 Elo+
Solo
Heimdallr
Heimdallr
ixINFERNOXxi
Heimdallr
Level 85
God Stats
1W - 4L
1,417 SR
Queue Stats
165W - 186L
1,479 Elo+
Solo
Chang'e
Chang'e
noitschels-
Chang'e
Level 131
God Stats
3W - 3L
1,500 SR
Queue Stats
134W - 128L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 13
10,071
916
18,882
8,201
3,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 11
10,202
927
16,515
12,463
6,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
JCharo
Odin
16
4 / 3 / 14
10,105
919
8,772
15,277
18,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Pele
JJ-BYRD
Pele
17
9 / 5 / 6
10,326
939
14,426
11,882
6,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
3 / 1 / 15
10,684
971
3,581
12,782
12,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
8,654
787
6,991
12,619
5,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
CubAdri
Athena
8
0 / 1 / 3
6,663
606
193
4,096
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Naz786__
Ao Kuang
16
5 / 6 / 3
9,679
880
13,896
18,804
15,553
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
ixINFERNOXxi
Heimdallr
17
3 / 6 / 6
9,358
851
12,326
14,865
7,751
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
noitschels-
Chang'e
16
4 / 5 / 3
9,054
823
8,422
15,959
5,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
35
24
Kills
14
15
Deaths
24
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
W
3
2
13
4.75
L
Athena
CubAdri
Athena
0
1
3
1.5
W
5
4
11
2.63
W
Odin
JCharo
Odin
4
3
14
3.67
W
Pele
JJ-BYRD
Pele
9
5
6
2.4
L
Ao Kuang
Naz786__
Ao Kuang
5
6
3
1.08
W
3
1
15
10.5
L
Heimdallr
ixINFERNOXxi
Heimdallr
3
6
6
1
L
Chang'e
noitschels-
Chang'e
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,176
Damage
41,828
60,605
Taken
66,343
47,078
Mitigated
38,252
24,252
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,991
2,375
13
71
12,619
5,462
0
1,365
11,254
0
19,860
W
18,882
7,350
3,663
2,483
8,201
3,739
2,838
3,769
4,159
38,785
0
L
Athena
CubAdri
Athena
193
116
0
345
4,096
3,664
0
1,770
2,326
2,062
0
W
16,515
7,071
0
2,298
12,463
6,007
4,354
3,631
8,704
0
40,554
W
Odin
JCharo
Odin
8,772
605
2,440
3,283
15,277
18,042
329
4,322
10,505
0
20,497
W
Pele
JJ-BYRD
Pele
14,426
2,143
433
1,840
11,882
6,543
0
6,490
5,112
0
19,720
L
Ao Kuang
Naz786__
Ao Kuang
13,896
2,036
1,138
6,215
18,804
15,553
0
7,993
10,811
30,504
0
W
3,581
1,884
3,588
4,224
12,782
12,747
704
3,168
9,614
0
8,078
L
Heimdallr
ixINFERNOXxi
Heimdallr
12,326
7,532
0
679
14,865
7,751
0
2,767
12,098
0
33,690
L
Chang'e
noitschels-
Chang'e
8,422
619
5,857
5,406
15,959
5,822
0
4,987
10,972
26,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,388
Gold Earned
43,408
122
Minions Killed
146
0
Camps Cleared
0
1,145,497
Distance Traveled
706,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,654
787
26
2
0
144,657
0
W
Nu Wa
10,071
916
34
3
0
206,654
0
L
Athena
6,663
606
3
0
0
78,690
0
W
Skadi
10,202
927
37
3
0
195,009
0
W
Odin
10,105
919
27
2
0
264,620
0
W
Pele
10,326
939
14
1
0
208,774
0
L
Ao Kuang
9,679
880
42
4
0
178,743
0
W
Horus
10,684
971
10
1
0
270,440
0
L
Heimdallr
9,358
851
41
4
0
150,549
0
L
Chang'e
9,054
823
34
3
0
153,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role