Player Matchup

Bellona
Bellona
AlwaysBannedNEEE
Bellona
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 19L
1,628 Elo+
Party 3
Baron Samedi
Baron Samedi
SmythEU
Baron Samedi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,563 Elo+
Party 3
Sol
Sol
balzakjongen
Sol
Level 66
God Stats
16W - 12L
1,341 SR
Queue Stats
346W - 342L
1,449 Elo+
Solo
Fenrir
Fenrir
АТВИНТА
Fenrir
Level 126
God Stats
1W - 5L
1,581 SR
Queue Stats
82W - 87L
1,503 Elo+
Party 2
Awilix
Awilix
сrzy
Awilix
Level 149
God Stats
3W - 7L
1,291 SR
Queue Stats
184W - 176L
1,503 Elo+
Party 2
Team Averages
Level 99
1,442 SR
1,529 Elo+

VS

Team Averages
Level 120
1,496 SR
1,537 Elo+
Sylvanus
Sylvanus
FoxyNui
Sylvanus
Level 147
God Stats
27W - 29L
1,503 SR
Queue Stats
578W - 587L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
Hissal
Zhong Kui
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 250L
1,526 Elo+
Solo
Nemesis
Nemesis
NeverCease
Nemesis
Level 125
God Stats
12W - 12L
1,419 SR
Queue Stats
323W - 276L
1,543 Elo+
Party 4
Sol
Sol
chemoosh
Sol
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 77L
1,499 Elo+
Party 1
Medusa
Medusa
xvIEvx
Medusa
Level 81
God Stats
16W - 12L
1,559 SR
Queue Stats
185W - 155L
1,588 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,750
432
1,840
4,810
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
SmythEU
Baron Samedi
11
1 / 2 / 1
6,154
559
6,273
7,113
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 0
5,920
538
3,969
5,113
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
2 / 2 / 3
6,027
548
3,678
9,345
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
сrzy
Awilix
11
2 / 2 / 4
6,469
588
5,868
10,245
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FoxyNui
Sylvanus
10
1 / 2 / 6
5,963
542
3,586
9,244
6,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
Hissal
Zhong Kui
10
0 / 1 / 0
5,943
540
5,971
6,658
4,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
NeverCease
Nemesis
11
2 / 2 / 2
6,689
608
3,606
9,443
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 0
6,845
622
4,416
6,765
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
xvIEvx
Medusa
12
3 / 1 / 3
7,450
677
7,419
7,289
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
8
8
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Sylvanus
FoxyNui
Sylvanus
1
2
6
2
W
Zhong Kui
Hissal
Zhong Kui
0
1
0
0
W
Nemesis
NeverCease
Nemesis
2
2
2
1.5
L
Baron Samedi
SmythEU
Baron Samedi
1
2
1
0.75
L
1
2
0
0.5
W
2
1
0
2
W
Medusa
xvIEvx
Medusa
3
1
3
4.5
L
2
2
3
1.75
L
Awilix
сrzy
Awilix
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
24,998
36,626
Taken
39,399
18,416
Mitigated
20,150
11,821
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,840
470
0
2,279
4,810
3,180
0
2,061
2,379
0
19,255
W
Sylvanus
FoxyNui
Sylvanus
3,586
1,032
1,073
2,756
9,244
6,766
136
2,678
6,566
15,498
7,106
W
Zhong Kui
Hissal
Zhong Kui
5,971
325
0
3,186
6,658
4,841
0
662
5,996
40,692
0
W
Nemesis
NeverCease
Nemesis
3,606
1,478
0
2,234
9,443
3,249
752
806
8,637
0
45,750
L
Baron Samedi
SmythEU
Baron Samedi
6,273
404
327
2,769
7,113
3,647
0
3,795
3,318
43,290
0
L
3,969
636
0
1,518
5,113
1,476
0
1,159
3,954
46,049
0
W
4,416
884
0
2,754
6,765
2,469
1,020
4,214
2,551
48,407
0
W
Medusa
xvIEvx
Medusa
7,419
2,981
0
1,799
7,289
2,825
831
1,882
5,407
0
64,910
L
3,678
1,046
0
3,348
9,345
6,278
0
2,345
6,868
0
14,777
L
Awilix
сrzy
Awilix
5,868
1,617
0
1,580
10,245
3,835
0
3,693
6,340
0
43,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,320
Gold Earned
32,890
282
Minions Killed
344
0
Camps Cleared
0
1,094,761
Distance Traveled
1,124,448
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,750
432
28
3
0
126,410
1
W
Sylvanus
5,963
542
34
3
0
206,324
5
W
Zhong Kui
5,943
540
43
4
0
209,108
0
W
Nemesis
6,689
608
70
6
0
264,273
0
L
Baron Samedi
6,154
559
78
7
0
223,068
6
L
Sol
5,920
538
89
8
0
228,509
2
W
Sol
6,845
622
88
8
0
234,490
6
W
Medusa
7,450
677
109
10
0
210,253
0
L
Fenrir
6,027
548
18
2
0
252,318
3
L
Awilix
6,469
588
69
6
0
264,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role