Player Matchup

Mercury
Mercury
CoisasdeKelvin
Mercury
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
261W - 277L
1,511 Elo+
Solo
Odin
Odin
Daftkharnage
Odin
Level 41
God Stats
2W - 1L
1,732 SR
Queue Stats
135W - 130L
1,541 Elo+
Solo
Medusa
Medusa
GameDrake395431
Medusa
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 173L
1,433 Elo+
Solo
Maui
Maui
Ozmodan
Maui
Level 155
God Stats
1W - 4L
1,272 SR
Queue Stats
345W - 344L
1,465 Elo+
Solo
Set
Set
calinba
Set
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 205L
1,505 Elo+
Solo
Team Averages
Level 104
1,501 SR
1,491 Elo+

VS

Team Averages
Level 94
1,397 SR
1,481 Elo+
Xbalanque
Xbalanque
KDeuxs7
Xbalanque
Level 140
God Stats
2W - 0L
1,202 SR
Queue Stats
49W - 53L
1,562 Elo+
Solo
Skadi
Skadi
MajorTrypto
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,593 Elo+
Solo
Merlin
Merlin
NFGS
Merlin
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
315W - 293L
1,410 Elo+
Solo
King Arthur
King Arthur
SirBigCheeks
King Arthur
Level 101
God Stats
3W - 2L
1,281 SR
Queue Stats
131W - 139L
1,504 Elo+
Solo
Cthulhu
Cthulhu
SomeMadBuddha
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 6
7,739
860
7,486
11,445
5,000
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 1
5,464
607
611
2,137
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 6 / 4
6,344
705
4,093
10,479
4,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Maui
Ozmodan
Maui
15
2 / 4 / 8
8,038
893
6,747
15,815
16,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
16
6 / 4 / 4
8,686
965
9,895
13,087
15,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KDeuxs7
Xbalanque
15
5 / 1 / 15
9,026
1,003
11,019
9,469
4,340
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 2 / 12
8,947
994
9,221
8,396
3,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
NFGS
Merlin
13
3 / 4 / 11
8,026
892
10,036
7,075
2,906
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
SirBigCheeks
King Arthur
15
3 / 2 / 17
8,740
971
10,063
11,279
10,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
16
5 / 2 / 11
9,626
1,070
7,137
16,519
13,267
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
11
Kills
22
22
Deaths
11
23
Assists
66
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
0
1
1
0.5
L
1
6
4
0.5
W
Xbalanque
KDeuxs7
Xbalanque
5
1
15
12.5
W
6
2
12
6
W
Merlin
NFGS
Merlin
3
4
11
2.13
L
Maui
Ozmodan
Maui
2
4
8
1.5
W
King Arthur
SirBigCheeks
King Arthur
3
2
17
5.75
W
Cthulhu
5
2
11
5.25
L
Set
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,832
Damage
47,476
52,963
Taken
52,738
42,951
Mitigated
34,490
11,004
Healing
19,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,486
2,882
1,305
1,002
11,445
5,000
0
3,161
8,284
0
12,052
L
611
81
221
323
2,137
1,480
0
868
1,269
472
581
L
4,093
2,527
339
1,081
10,479
4,441
0
3,138
7,341
0
9,401
W
Xbalanque
KDeuxs7
Xbalanque
11,019
6,834
706
3,256
9,469
4,340
810
1,581
7,888
0
20,478
W
9,221
4,517
559
2,298
8,396
3,603
3,240
872
7,524
0
24,898
W
Merlin
NFGS
Merlin
10,036
925
1,709
1,054
7,075
2,906
1,845
1,366
5,709
16,579
0
L
Maui
Ozmodan
Maui
6,747
1,392
966
2,652
15,815
16,641
0
6,266
9,549
14,713
694
W
King Arthur
SirBigCheeks
King Arthur
10,063
906
1,837
1,531
11,279
10,374
872
1,454
9,825
0
19,880
W
Cthulhu
7,137
646
1,154
5,822
16,519
13,267
387
1,048
15,471
15,714
0
L
Set
9,895
3,392
732
2,383
13,087
15,389
0
3,740
9,347
0
23,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,271
Gold Earned
44,365
65
Minions Killed
103
0
Camps Cleared
0
655,661
Distance Traveled
804,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,739
860
16
2
0
156,946
0
L
Odin
5,464
607
3
0
0
35,585
0
L
Medusa
6,344
705
9
1
0
145,776
0
W
Xbalanque
9,026
1,003
38
4
0
154,881
0
W
Skadi
8,947
994
19
2
0
153,439
0
W
Merlin
8,026
892
12
1
0
155,407
0
L
Maui
8,038
893
15
2
0
163,653
0
W
King Arthur
8,740
971
20
2
0
173,436
0
W
Cthulhu
9,626
1,070
14
2
0
166,895
0
L
Set
8,686
965
22
2
0
153,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role