Player Matchup

Medusa
Medusa
Ajsadowski22
Medusa
Level 126
God Stats
27W - 38L
1,355 SR
Queue Stats
1,525W - 1,543L
1,500 Elo+
Solo
Hera
Hera
DemonDev3627
Hera
Level 127
God Stats
3W - 4L
1,285 SR
Queue Stats
230W - 230L
1,521 Elo+
Party 2
Neith
Neith
Farmboy969
Neith
Level 165
God Stats
4W - 7L
1,500 SR
Queue Stats
309W - 318L
1,514 Elo+
Party 2
Cliodhna
Cliodhna
IVI i k e y P
Cliodhna
Level 158
God Stats
1W - 5L
1,500 SR
Queue Stats
407W - 420L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
LilDilly5045
Baron Samedi
Level 156
God Stats
2W - 2L
1,458 SR
Queue Stats
260W - 262L
1,480 Elo+
Party 2
Team Averages
Level 146
1,420 SR
1,487 Elo+

VS

Team Averages
Level 120
1,560 SR
1,537 Elo+
Olorun
Olorun
GSE IronMike
Olorun
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 41L
1,611 Elo+
Party 1
Neith
Neith
Handsystepdaddy
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 121L
1,503 Elo+
Party 3
Fenrir
Fenrir
I need a dad to
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 63L
1,498 Elo+
Solo
Ah Puch
Ah Puch
ManMan5626820
Ah Puch
Level 105
God Stats
5W - 1L
1,551 SR
Queue Stats
93W - 98L
1,516 Elo+
Party 1
Hera
Hera
The Caster
Hera
Level 157
God Stats
3W - 0L
1,749 SR
Queue Stats
41W - 34L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 5 / 7
8,445
845
13,090
12,525
5,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 2
6,562
656
3,966
7,144
2,522
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
12
1 / 4 / 8
7,235
724
4,187
8,605
3,184
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
IVI i k e y P
Cliodhna
15
3 / 4 / 10
7,915
792
8,683
11,377
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
LilDilly5045
Baron Samedi
15
2 / 6 / 7
7,953
795
10,022
14,319
7,657
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
4 / 2 / 11
9,558
956
12,196
10,649
5,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 5 / 8
8,761
876
7,512
8,679
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 4 / 7
8,807
881
5,412
11,852
13,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ah Puch
17
7 / 2 / 11
9,911
991
12,402
12,577
5,837
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 14
9,310
931
11,698
10,540
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
75
14
Kills
24
24
Deaths
15
34
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
5
7
1.9
L
2
5
2
0.6
L
Neith
1
4
8
1.25
W
Olorun
4
2
11
4.75
W
3
5
8
1.4
W
5
4
7
2.13
L
Cliodhna
IVI i k e y P
Cliodhna
3
4
10
2
L
Baron Samedi
LilDilly5045
Baron Samedi
2
6
7
0.92
W
Ah Puch
7
2
11
6.25
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,948
Damage
49,220
53,970
Taken
54,297
23,598
Mitigated
32,697
14,023
Healing
22,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,090
5,456
942
2,979
12,525
5,515
460
8,456
4,069
0
22,081
L
3,966
930
451
1,061
7,144
2,522
0
3,971
3,173
9,592
0
L
Neith
4,187
1,647
354
886
8,605
3,184
369
7,011
1,594
0
12,066
W
Olorun
12,196
6,070
3,023
4,709
10,649
5,249
3,948
1,200
9,330
31,366
0
W
7,512
1,034
620
733
8,679
3,721
693
2,690
5,891
0
13,622
W
5,412
1,144
1,400
2,962
11,852
13,275
806
2,346
9,238
97
6,649
L
Cliodhna
IVI i k e y P
Cliodhna
8,683
120
0
1,418
11,377
4,720
162
7,961
3,416
0
16,527
L
Baron Samedi
LilDilly5045
Baron Samedi
10,022
335
2,166
3,766
14,319
7,657
99
8,994
5,325
20,460
0
W
Ah Puch
12,402
116
365
3,640
12,577
5,837
776
3,767
8,421
24,672
0
W
11,698
2,212
1,787
3,649
10,540
4,615
1,241
2,801
7,429
27,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,110
Gold Earned
46,347
97
Minions Killed
122
0
Camps Cleared
0
777,529
Distance Traveled
945,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,445
845
20
2
0
166,413
0
L
Hera
6,562
656
18
2
0
103,750
0
L
Neith
7,235
724
13
1
0
147,022
0
W
Olorun
9,558
956
48
5
0
178,320
0
W
Neith
8,761
876
19
2
0
176,788
0
W
Fenrir
8,807
881
5
1
0
187,812
0
L
Cliodhna
7,915
792
25
3
0
192,997
0
L
Baron Samedi
7,953
795
21
2
0
167,347
0
W
Ah Puch
9,911
991
27
3
0
192,244
0
W
Hera
9,310
931
23
2
0
210,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role