Player Matchup

Jing Wei
Jing Wei
IEatPlants
Jing Wei
Level 104
God Stats
5W - 4L
1,733 SR
Queue Stats
52W - 57L
1,341 Elo+
Party 1
Horus
Horus
KndLee
Horus
Level 69
God Stats
5W - 7L
1,532 SR
Queue Stats
51W - 53L
1,476 Elo+
Party 1
Olorun
Olorun
ZzBootyLickerzZ
Olorun
Level 26
God Stats
1W - 3L
1,461 SR
Queue Stats
2W - 7L
1,523 Elo+
Party 1
Team Averages
Level 66
1,575 SR
1,446 Elo+

VS

Team Averages
Level 77
1,638 SR
1,490 Elo+
Baron Samedi
Baron Samedi
Venti Soy Latte
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,448 Elo+
Party 2
Rama
Rama
mickeyydeez
Rama
Level 173
God Stats
7W - 5L
1,422 SR
Queue Stats
290W - 215L
1,561 Elo+
Party 2
Bacchus
Bacchus
silence丶毒药
Bacchus
Level 44
God Stats
44W - 23L
1,991 SR
Queue Stats
231W - 255L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IEatPlants
Jing Wei
10
0 / 6 / 1
5,925
658
6,578
10,597
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
KndLee
Horus
9
0 / 5 / 1
5,773
641
3,749
10,531
10,952
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 8 / 1
6,019
669
3,841
11,194
5,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Venti Soy Latte
Baron Samedi
13
6 / 1 / 11
9,097
1,011
6,182
7,431
7,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
11 / 0 / 8
9,335
1,037
13,565
8,241
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 17
8,842
982
7,407
13,863
18,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
0
Kills
19
19
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
IEatPlants
Jing Wei
0
6
1
0.08
L
Horus
KndLee
Horus
0
5
1
0.1
W
Baron Samedi
Venti Soy Latte
Baron Samedi
6
1
11
11.5
L
0
8
1
0.06
W
11
0
8
15
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,168
Damage
27,154
32,322
Taken
29,535
20,353
Mitigated
28,707
4,521
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
IEatPlants
Jing Wei
6,578
4,446
0
1,988
10,597
4,317
0
3,819
6,778
0
25,093
L
Horus
KndLee
Horus
3,749
1,366
392
1,082
10,531
10,952
0
4,343
6,188
0
5,264
W
Baron Samedi
Venti Soy Latte
Baron Samedi
6,182
670
3,689
3,365
7,431
7,017
446
267
7,164
24,228
0
L
3,841
1,852
129
930
11,194
5,084
0
5,447
5,747
18,300
0
W
13,565
10,910
0
4,100
8,241
3,401
1,591
948
7,293
0
47,045
W
7,407
946
0
5,834
13,863
18,289
62
2,700
11,163
20,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,717
Gold Earned
27,274
80
Minions Killed
115
0
Camps Cleared
0
439,807
Distance Traveled
535,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,925
658
36
4
0
153,655
0
L
Horus
5,773
641
3
0
0
161,558
0
W
Baron Samedi
9,097
1,011
27
3
0
167,561
0
L
Olorun
6,019
669
41
5
0
124,594
0
W
Rama
9,335
1,037
61
7
0
175,685
0
W
Bacchus
8,842
982
27
3
0
192,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role