Player Matchup

Medusa
Medusa
MasterMorrison
Medusa
Level 156
God Stats
6W - 5L
1,506 SR
Queue Stats
472W - 467L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Scpskd
Zhong Kui
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,601 Elo+
Solo
Cupid
Cupid
iNv MortalZ
Cupid
Level 158
God Stats
4W - 6L
1,665 SR
Queue Stats
655W - 655L
1,445 Elo+
Party 1
Set
Set
xMataPerrosx666
Set
Level 139
God Stats
3W - 1L
1,716 SR
Queue Stats
507W - 482L
1,499 Elo+
Solo
Kali
Kali
xxMikexx8090
Kali
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 74L
1,626 Elo+
Solo
Team Averages
Level 131
1,577 SR
1,529 Elo+

VS

Team Averages
Level 106
1,500 SR
1,545 Elo+
Zhong Kui
Zhong Kui
Compy Lock
Zhong Kui
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
367W - 347L
1,580 Elo+
Party 2
Fafnir
Fafnir
LeaguesBelow
Fafnir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,561 Elo+
Solo
Zeus
Zeus
Mastronomo
Zeus
Level 126
God Stats
5W - 4L
1,500 SR
Queue Stats
205W - 215L
1,519 Elo+
Solo
Pele
Pele
MidwayChill
Pele
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
238W - 237L
1,564 Elo+
Party 2
Cupid
Cupid
Venterus
Cupid
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 8
9,147
832
11,343
8,231
4,383
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Scpskd
Zhong Kui
14
3 / 2 / 11
8,129
739
11,778
8,087
7,107
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 15
7,935
721
6,719
8,226
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 14
8,327
757
11,133
9,042
5,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 2 / 13
9,080
825
7,421
12,050
12,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Compy Lock
Zhong Kui
13
1 / 4 / 3
7,681
698
4,800
10,074
9,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
13
0 / 2 / 7
8,356
760
5,464
11,159
16,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 4 / 3
8,496
772
15,757
9,399
3,720
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 2
8,112
737
9,267
11,188
5,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Venterus
Cupid
14
0 / 3 / 4
7,603
691
5,623
10,335
5,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
27
17
Kills
8
10
Deaths
17
61
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Compy Lock
Zhong Kui
1
4
3
0.63
L
Fafnir
0
2
7
1.75
W
7
2
8
5.5
L
4
4
3
1.38
L
3
4
2
1
W
Zhong Kui
Scpskd
Zhong Kui
3
2
11
4.25
L
Cupid
Venterus
Cupid
0
3
4
0.67
W
1
2
15
4.25
W
3
2
14
5
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,394
Damage
40,911
45,636
Taken
52,155
33,170
Mitigated
41,196
18,410
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Compy Lock
Zhong Kui
4,800
0
896
1,413
10,074
9,959
0
2,170
7,857
17,749
0
L
Fafnir
5,464
1,293
170
1,245
11,159
16,735
0
3,796
6,923
5,581
0
W
11,343
3,195
688
1,171
8,231
4,383
123
4,429
3,802
0
31,404
L
15,757
191
919
455
9,399
3,720
0
1,460
7,746
25,355
0
L
9,267
903
0
436
11,188
5,582
0
2,914
8,274
0
25,497
W
Zhong Kui
Scpskd
Zhong Kui
11,778
558
282
2,376
8,087
7,107
708
4,702
3,385
21,610
0
L
Cupid
Venterus
Cupid
5,623
1,921
3,311
2,812
10,335
5,200
0
2,813
7,192
0
16,539
W
6,719
2,013
4,883
2,096
8,226
3,615
52
6,118
2,108
0
13,328
W
11,133
3,344
828
1,773
9,042
5,637
714
4,001
5,041
0
18,684
W
7,421
871
634
3,679
12,050
12,428
153
6,771
5,279
1,519
10,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,618
Gold Earned
40,248
113
Minions Killed
124
0
Camps Cleared
0
1,030,615
Distance Traveled
1,022,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,681
698
39
4
0
176,087
0
L
Fafnir
8,356
760
2
0
0
236,712
0
W
Medusa
9,147
832
51
5
0
231,598
0
L
Zeus
8,496
772
30
3
0
188,939
0
L
Pele
8,112
737
28
3
0
215,710
0
W
Zhong Kui
8,129
739
19
2
0
175,750
0
L
Cupid
7,603
691
25
2
0
204,581
0
W
Cupid
7,935
721
18
2
0
199,960
0
W
Set
8,327
757
16
1
0
211,591
0
W
Kali
9,080
825
9
1
0
211,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role