Player Matchup

Nike
Nike
Bronze IV
FatherNaturee
Nike
Bronze IV
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,566 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 45
1,500 SR
1,566 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,548 SR
1,142 MMR
Tiamat
Tiamat
Silver II
SmokeNmirrors2
Tiamat
Silver II
Level 128
God Stats
6W - 11L
1,548 SR
Queue Stats
93W - 298L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 0
12,365
1,030
13,738
12,110
7,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
FreyaAh Muzen CabHe BoBakasuraSkadi

VS

Bans
ChronosPoseidonFenrirHou YiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,875
740
6,701
16,018
16,440
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,738
Damage
6,701
12,110
Taken
16,018
7,582
Mitigated
16,440
4,262
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,738
5,741
0
4,262
12,110
7,582
1,713
7,112
4,703
0
82,217
L
6,701
1,675
0
3,854
16,018
16,440
62
178
15,840
40,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,365
Gold Earned
8,875
152
Minions Killed
91
8
Camps Cleared
3
238,459
Distance Traveled
186,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,365
1,030
152
13
8
238,459
0
L
Tiamat
8,875
740
91
8
3
186,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role