Player Matchup

Sol
Sol
AIRASSASIN75
Sol
Level 127
God Stats
11W - 11L
1,700 SR
Queue Stats
119W - 187L
1,456 Elo+
Party 2
Surtr
Surtr
AllOrganicNut
Surtr
Level 36
God Stats
1W - 5L
1,520 SR
Queue Stats
29W - 67L
1,365 Elo+
Party 2
Horus
Horus
ElitE5partan65
Horus
Level 149
God Stats
5W - 11L
1,407 SR
Queue Stats
129W - 205L
1,436 Elo+
Party 2
Kukulkan
Kukulkan
IMeanlGuess
Kukulkan
Level 89
God Stats
69W - 110L
1,499 SR
Queue Stats
70W - 115L
1,508 Elo+
Party 2
Cliodhna
Cliodhna
k80490
Cliodhna
Level 89
God Stats
0W - 3L
1,311 SR
Queue Stats
103W - 180L
1,402 Elo+
Party 2
Team Averages
Level 98
1,487 SR
1,434 Elo+

VS

Team Averages
Level 153
1,610 SR
1,599 Elo+
Fafnir
Fafnir
KevinEIeven
Fafnir
Level 104
God Stats
9W - 4L
1,760 SR
Queue Stats
97W - 102L
1,495 Elo+
Party 1
Olorun
Olorun
LostMyOriginal
Olorun
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,504 Elo+
Party 3
Set
Set
Maverick Fox
Set
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,621 Elo+
Party 3
Hachiman
Hachiman
Spoderboot
Hachiman
Level 147
God Stats
7W - 2L
1,850 SR
Queue Stats
16W - 8L
1,833 Elo+
Party 1
Arachne
Arachne
Yolo4Solo
Arachne
Level 186
God Stats
6W - 7L
1,442 SR
Queue Stats
107W - 103L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,282
449
10,986
9,182
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
6,452
461
4,514
9,927
10,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 2 / 2
6,619
473
3,902
16,243
18,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
IMeanlGuess
Kukulkan
12
0 / 3 / 0
7,246
518
7,457
9,076
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
k80490
Cliodhna
13
3 / 6 / 1
7,646
546
7,885
15,406
7,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 1 / 8
8,217
587
5,775
13,933
15,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 1 / 3
9,353
668
12,278
14,204
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 5
8,576
613
8,978
12,431
5,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Spoderboot
Hachiman
14
4 / 1 / 0
8,079
577
11,248
10,765
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Yolo4Solo
Arachne
15
3 / 1 / 0
9,144
653
3,998
7,086
4,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
17
17
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
3
0
0.33
L
0
2
2
0.5
L
Kukulkan
IMeanlGuess
Kukulkan
0
3
0
0
W
Fafnir
0
1
8
4
W
6
1
3
7.5
W
4
1
5
6.5
W
Hachiman
Spoderboot
Hachiman
4
1
0
4
W
Arachne
Yolo4Solo
Arachne
3
1
0
3
L
Cliodhna
k80490
Cliodhna
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,744
Damage
42,277
59,834
Taken
58,419
44,941
Mitigated
37,003
20,443
Healing
31,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,986
4,177
218
2,332
9,182
4,211
0
1,363
7,819
54,908
6,987
L
4,514
1,790
0
2,012
9,927
10,312
0
2,519
7,408
144
29,134
L
3,902
2,029
3,144
8,184
16,243
18,928
80
4,655
11,588
0
13,697
L
Kukulkan
IMeanlGuess
Kukulkan
7,457
304
0
2,370
9,076
4,320
0
4,848
4,228
67,347
0
W
Fafnir
5,775
1,993
0
7,260
13,933
15,182
0
6,422
7,421
20,692
0
W
12,278
5,900
639
8,819
14,204
6,711
2,537
4,743
9,371
83,094
0
W
8,978
4,191
0
3,558
12,431
5,792
0
2,571
9,822
0
57,758
W
Hachiman
Spoderboot
Hachiman
11,248
6,874
0
7,315
10,765
5,172
346
4,118
6,647
0
80,308
W
Arachne
Yolo4Solo
Arachne
3,998
3,225
0
3,490
7,086
4,146
587
36
6,737
0
56,849
L
Cliodhna
k80490
Cliodhna
7,885
676
0
2,183
15,406
7,170
0
4,668
10,738
0
53,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,245
Gold Earned
43,369
364
Minions Killed
478
0
Camps Cleared
0
1,290,693
Distance Traveled
1,370,919
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,282
449
100
7
0
243,895
0
L
Surtr
6,452
461
60
4
0
207,485
0
L
Horus
6,619
473
8
1
0
270,205
3
L
Kukulkan
7,246
518
124
9
0
270,848
4
W
Fafnir
8,217
587
18
1
0
289,506
5
W
Olorun
9,353
668
132
9
0
274,984
2
W
Set
8,576
613
94
7
0
333,762
0
W
Hachiman
8,079
577
121
9
0
241,964
2
W
Arachne
9,144
653
113
8
0
230,703
2
L
Cliodhna
7,646
546
72
5
0
298,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role