Player Matchup

Yemoja
Yemoja
BulletNova
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 122L
1,367 Elo+
Party 1
Skadi
Skadi
Josiah n
Skadi
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
4W - 10L
1,314 Elo+
Party 1
Vulcan
Vulcan
StorrmyWiindS
Vulcan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,285 Elo+
Party 1
Serqet
Serqet
WitchDoctor41
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,189 Elo+
Party 1
Gilgamesh
Gilgamesh
shwny
Gilgamesh
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 171L
1,397 Elo+
Party 1
Team Averages
Level 39
1,453 SR
1,310 Elo+

VS

Team Averages
Level 58
1,421 SR
1,459 Elo+
Neith
Neith
Savage boss6418
Neith
Level 59
God Stats
4W - 0L
1,500 SR
Queue Stats
169W - 150L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TatiLoveCakes
Zhong Kui
Level 20
God Stats
1W - 1L
1,321 SR
Queue Stats
21W - 17L
1,480 Elo+
Party 2
Chaac
Chaac
cxkOnlyFan
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 100L
1,333 Elo+
Solo
Yemoja
Yemoja
gaMMerBLACK117
Yemoja
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,441 Elo+
Solo
Rama
Rama
roflninjax
Rama
Level 73
God Stats
4W - 4L
1,285 SR
Queue Stats
83W - 78L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BulletNova
Yemoja
13
0 / 8 / 6
7,523
579
7,456
21,290
19,947
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Josiah n
Skadi
5
0 / 0 / 0
6,356
489
0
0
0
17
2 / 9 / 5
9,731
749
12,170
15,391
8,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 9 / 6
9,347
719
13,435
17,436
12,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
shwny
Gilgamesh
20
7 / 6 / 3
11,200
862
17,719
22,076
28,269
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 12
9,733
749
10,574
9,660
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
TatiLoveCakes
Zhong Kui
20
9 / 2 / 16
12,515
963
17,283
15,190
10,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
20
8 / 1 / 18
11,259
866
13,008
13,621
8,479
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 2 / 22
10,287
791
5,607
11,370
12,107
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
12 / 3 / 13
12,307
947
19,331
14,893
6,800
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
113
12
Kills
32
32
Deaths
12
20
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BulletNova
Yemoja
0
8
6
0.38
L
Skadi
Josiah n
Skadi
0
0
0
0
W
2
4
12
2
L
2
9
5
0.5
W
Zhong Kui
TatiLoveCakes
Zhong Kui
9
2
16
8.5
L
3
9
6
0.67
W
Chaac
8
1
18
17
W
1
2
22
6
W
12
3
13
6.17
L
Gilgamesh
shwny
Gilgamesh
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,780
Damage
65,803
76,193
Taken
64,734
69,674
Mitigated
42,516
10,565
Healing
32,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BulletNova
Yemoja
7,456
1,722
935
2,151
21,290
19,947
0
6,889
14,401
10,945
0
L
Skadi
Josiah n
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
10,574
4,021
1,412
2,243
9,660
4,259
902
3,808
5,480
0
19,984
L
12,170
4,912
134
1,300
15,391
8,797
0
5,672
9,719
26,216
0
W
Zhong Kui
TatiLoveCakes
Zhong Kui
17,283
1,621
1,623
7,455
15,190
10,871
2,472
4,538
10,238
43,459
0
L
13,435
5,295
435
1,162
17,436
12,661
233
5,857
11,579
0
17,716
W
Chaac
13,008
1,230
1,720
3,517
13,621
8,479
367
4,516
8,721
0
25,649
W
5,607
649
5,257
1,487
11,370
12,107
745
2,638
8,378
17,408
0
W
19,331
13,873
1,827
6,290
14,893
6,800
4,543
4,126
10,302
0
45,948
L
Gilgamesh
shwny
Gilgamesh
17,719
2,639
145
4,303
22,076
28,269
0
4,472
17,604
0
39,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,157
Gold Earned
56,101
88
Minions Killed
164
0
Camps Cleared
0
750,883
Distance Traveled
1,136,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,523
579
5
0
0
173,816
0
L
Skadi
6,356
489
0
0
0
0
0
W
Neith
9,733
749
19
1
0
205,913
0
L
Vulcan
9,731
749
30
2
0
175,956
0
W
Zhong Kui
12,515
963
64
5
0
248,585
0
L
Serqet
9,347
719
13
1
0
190,159
0
W
Chaac
11,259
866
27
2
0
246,027
0
W
Yemoja
10,287
791
20
2
0
198,764
0
W
Rama
12,307
947
34
3
0
237,348
0
L
Gilgamesh
11,200
862
40
3
0
210,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role