Player Matchup

Fafnir
Fafnir
Aoigen
Fafnir
Level 124
God Stats
5W - 1L
2,019 SR
Queue Stats
700W - 259L
1,819 Elo+
Party 1
Guan Yu
Guan Yu
Nuηes
Guan Yu
Level 208
God Stats
1W - 0L
1,679 SR
Queue Stats
108W - 27L
1,992 Elo+
Party 1
Athena
Athena
SoulHeroic
Athena
Level 153
God Stats
2W - 0L
1,588 SR
Queue Stats
606W - 182L
1,854 Elo+
Party 1
Team Averages
Level 162
1,762 SR
1,888 Elo+

VS

Team Averages
Level 57
1,493 SR
1,472 Elo+
Sol
Sol
ChapeLuter
Sol
Level 104
God Stats
18W - 21L
1,478 SR
Queue Stats
423W - 531L
1,415 Elo+
Solo
Loki
Loki
RirikoChi
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ZeroZepphyrum
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aoigen
Fafnir
13
5 / 0 / 6
8,407
841
9,036
12,098
9,521
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Nuηes
Guan Yu
13
5 / 0 / 7
7,995
800
7,640
9,645
10,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
SoulHeroic
Athena
13
3 / 0 / 10
7,784
778
7,085
10,883
10,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,111
611
4,704
9,713
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
10
0 / 4 / 0
6,093
609
4,168
7,768
2,683
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
0 / 4 / 0
5,902
590
8,504
10,422
8,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Aoigen
Fafnir
5
0
6
8
L
0
5
0
0
W
Guan Yu
Nuηes
Guan Yu
5
0
7
8.5
L
Loki
0
4
0
0
W
Athena
SoulHeroic
Athena
3
0
10
8
L
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
17,376
32,626
Taken
27,903
30,200
Mitigated
13,739
15,487
Healing
2,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Aoigen
Fafnir
9,036
2,130
0
5,248
12,098
9,521
712
3,682
7,967
31,510
0
L
4,704
1,928
0
965
9,713
2,816
0
5,225
3,934
26,701
0
W
Guan Yu
Nuηes
Guan Yu
7,640
402
4,067
5,158
9,645
10,353
163
3,333
5,908
0
21,852
L
Loki
4,168
529
0
380
7,768
2,683
0
4,999
2,594
0
12,213
W
Athena
SoulHeroic
Athena
7,085
1,370
0
1,014
10,883
10,326
26
5,398
5,354
23,487
452
L
Cthulhu
8,504
999
0
1,002
10,422
8,240
0
4,899
4,978
14,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
18,106
113
Minions Killed
75
0
Camps Cleared
0
642,816
Distance Traveled
502,738
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,407
841
47
5
0
210,976
0
L
Sol
6,111
611
39
4
0
162,687
0
W
Guan Yu
7,995
800
34
3
0
221,186
0
L
Loki
6,093
609
26
3
0
182,432
2
W
Athena
7,784
778
32
3
0
210,654
0
L
Cthulhu
5,902
590
10
1
0
157,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role