Player Matchup

Nemesis
Nemesis
Gdoggy420
Nemesis
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
317W - 335L
1,453 Elo+
Solo
Bacchus
Bacchus
SaberE745
Bacchus
Level 123
God Stats
2W - 0L
1,715 SR
Queue Stats
49W - 35L
1,569 Elo+
Party 1
Scylla
Scylla
TheAuroraWolfie
Scylla
Level 116
God Stats
3W - 0L
1,669 SR
Queue Stats
29W - 28L
1,522 Elo+
Party 1
Guan Yu
Guan Yu
XrayGamer36
Guan Yu
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 50L
1,568 Elo+
Party 1
Cernunnos
Cernunnos
ZexyTrexy
Cernunnos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,521 Elo+
Party 1
Team Averages
Level 102
1,577 SR
1,527 Elo+

VS

Team Averages
Level 65
1,540 SR
1,572 Elo+
Achilles
Achilles
Evdawwwwwwwwg
Achilles
Level 117
God Stats
17W - 9L
1,722 SR
Queue Stats
560W - 540L
1,485 Elo+
Solo
Chang'e
Chang'e
ExtendoChicken
Chang'e
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 45L
1,670 Elo+
Party 2
Sol
Sol
Grat11
Sol
Level 18
God Stats
0W - 1L
1,480 SR
Queue Stats
22W - 22L
1,670 Elo+
Party 2
Ao Kuang
Ao Kuang
KikusSnipus
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 102L
1,519 Elo+
Solo
Yu Huang
Yu Huang
LuffiDMonkey
Yu Huang
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 111L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gdoggy420
Nemesis
12
1 / 4 / 5
7,532
837
5,932
11,929
12,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
SaberE745
Bacchus
14
2 / 2 / 8
8,123
903
7,932
12,417
19,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 7
8,789
977
9,568
7,937
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
XrayGamer36
Guan Yu
15
6 / 3 / 5
8,563
951
6,501
12,759
16,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
ZexyTrexy
Cernunnos
14
0 / 2 / 8
7,796
866
9,704
9,052
5,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Evdawwwwwwwwg
Achilles
14
6 / 4 / 4
8,125
903
9,380
15,579
20,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 5
7,434
826
8,106
10,795
3,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Grat11
Sol
13
1 / 4 / 7
7,184
798
12,314
10,760
3,367
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
KikusSnipus
Ao Kuang
5
0 / 0 / 0
5,340
593
0
0
0
Yu Huang
LuffiDMonkey
Yu Huang
15
3 / 1 / 6
7,870
874
11,839
5,745
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
12
Kills
13
13
Deaths
12
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
Evdawwwwwwwwg
Achilles
6
4
4
2
L
3
3
5
1.83
W
Nemesis
Gdoggy420
Nemesis
1
4
5
0.88
L
Sol
Grat11
Sol
1
4
7
1.13
L
Ao Kuang
KikusSnipus
Ao Kuang
0
0
0
0
L
Yu Huang
LuffiDMonkey
Yu Huang
3
1
6
6
W
Bacchus
SaberE745
Bacchus
2
2
8
3
W
3
2
7
3.25
W
Guan Yu
XrayGamer36
Guan Yu
6
3
5
2.83
W
Cernunnos
ZexyTrexy
Cernunnos
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,637
Damage
41,639
54,094
Taken
42,879
58,627
Mitigated
30,975
27,857
Healing
19,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Evdawwwwwwwwg
Achilles
9,380
824
206
3,102
15,579
20,709
0
6,653
7,810
272
11,466
L
8,106
89
6,157
4,498
10,795
3,986
0
5,303
5,173
14,563
0
W
Nemesis
Gdoggy420
Nemesis
5,932
1,180
755
2,028
11,929
12,536
269
5,543
6,039
0
9,917
L
Sol
Grat11
Sol
12,314
4,797
460
2,329
10,760
3,367
0
2,893
7,564
20,491
0
L
Ao Kuang
KikusSnipus
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
LuffiDMonkey
Yu Huang
11,839
748
720
1,614
5,745
2,913
0
2,651
2,961
30,540
0
W
Bacchus
SaberE745
Bacchus
7,932
699
1,300
2,611
12,417
19,138
90
6,706
5,419
11,819
0
W
9,568
1,368
1,958
2,017
7,937
4,946
1,083
5,472
2,378
28,250
0
W
Guan Yu
XrayGamer36
Guan Yu
6,501
1,085
9,135
5,209
12,759
16,781
327
8,517
4,111
0
8,023
W
Cernunnos
ZexyTrexy
Cernunnos
9,704
4,595
1,157
1,687
9,052
5,226
2,218
6,293
2,633
0
21,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,803
Gold Earned
35,953
101
Minions Killed
72
0
Camps Cleared
0
895,398
Distance Traveled
710,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,125
903
3
0
0
182,415
0
L
Chang'e
7,434
826
8
1
0
193,229
0
W
Nemesis
7,532
837
8
1
0
180,924
0
L
Sol
7,184
798
18
2
0
162,785
0
L
Ao Kuang
5,340
593
0
0
0
0
0
L
Yu Huang
7,870
874
43
5
0
172,490
0
W
Bacchus
8,123
903
11
1
0
169,999
0
W
Scylla
8,789
977
53
6
0
183,610
0
W
Guan Yu
8,563
951
4
0
0
188,808
0
W
Cernunnos
7,796
866
25
3
0
172,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role