Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bloodshot3121
Cthulhu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,454 Elo+
Party 1
Ra
Ra
Enrisuke
Ra
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
KingSavageWolfi
Yu Huang
Level 116
God Stats
8W - 7L
1,480 SR
Queue Stats
714W - 691L
1,526 Elo+
Solo
Maui
Maui
TapTapTapperoo
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,477 Elo+
Solo
Team Averages
Level 77
1,496 SR
1,491 Elo+

VS

Team Averages
Level 68
1,479 SR
1,421 Elo+
Susano
Susano
GenralGarfunkel
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,378 Elo+
Solo
Geb
Geb
THE_SILVABAKK
Geb
Level 118
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 46L
1,584 Elo+
Solo
Terra
Terra
Thinicerug
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,152 Elo+
Solo
Awilix
Awilix
XxMcSwagStickxX
Awilix
Level 101
God Stats
1W - 2L
1,647 SR
Queue Stats
244W - 256L
1,475 Elo+
Solo
Odin
Odin
longstickgoboom
Odin
Level 67
God Stats
0W - 3L
1,247 SR
Queue Stats
258W - 273L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 0 / 7
6,329
1,055
5,894
4,163
2,620
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
10
2 / 3 / 5
6,264
1,044
3,304
8,176
7,220
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 3
6,220
1,037
2,335
1,963
781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
13
2 / 1 / 5
6,814
1,136
6,660
4,329
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 6
6,586
1,098
3,458
4,381
2,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,624
271
0
0
0
12
1 / 3 / 3
5,766
961
5,466
9,066
8,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
10
0 / 2 / 4
5,158
860
1,397
6,738
7,252
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 2
5,680
947
3,467
6,359
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 2
5,871
979
4,777
5,108
4,729
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
8
Kills
5
5
Deaths
8
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
7
3.5
W
Cthulhu
2
3
5
1.5
W
2
1
3
3.5
L
0
0
0
0
W
Yu Huang
2
1
5
4.5
L
1
3
3
0.83
W
2
0
6
5
L
Terra
0
2
4
1
L
1
2
2
1
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,651
Damage
15,107
23,012
Taken
27,271
15,124
Mitigated
22,540
10,556
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,894
569
824
1,873
4,163
2,620
485
1,317
2,846
12,552
0
W
Cthulhu
3,304
423
644
1,516
8,176
7,220
0
1,863
6,313
6,590
0
W
2,335
457
2,179
375
1,963
781
204
624
1,339
5,216
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
6,660
684
411
1,048
4,329
1,991
331
1,267
3,062
21,322
0
L
5,466
386
1,120
1,126
9,066
8,020
0
7,529
1,537
13,044
0
W
3,458
294
436
1,250
4,381
2,512
0
1,792
2,589
7,355
0
L
Terra
1,397
303
1,343
2,600
6,738
7,252
0
4,919
1,819
3,000
0
L
3,467
1,603
543
398
6,359
2,539
0
5,686
673
0
9,925
L
4,777
1,024
707
601
5,108
4,729
0
3,517
1,591
0
10,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
24,099
72
Minions Killed
37
0
Camps Cleared
0
642,371
Distance Traveled
501,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,329
1,055
13
2
0
135,898
0
W
Cthulhu
6,264
1,044
10
2
0
120,054
0
W
Ra
6,220
1,037
12
2
0
132,573
0
L
Susano
1,624
271
0
0
0
0
0
W
Yu Huang
6,814
1,136
24
4
0
114,778
0
L
Geb
5,766
961
11
2
0
114,040
0
W
Maui
6,586
1,098
13
2
0
139,068
0
L
Terra
5,158
860
1
0
0
134,580
0
L
Awilix
5,680
947
17
3
0
137,144
0
L
Odin
5,871
979
8
1
0
115,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role