Player Matchup

Serqet
Serqet
JamesDaLibra
Serqet
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,362 Elo+
Party 3
Izanami
Izanami
Munchlet
Izanami
Level 101
God Stats
120W - 127L
1,498 SR
Queue Stats
139W - 139L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
ReapersRazer
Baron Samedi
Level 94
God Stats
30W - 19L
1,634 SR
Queue Stats
162W - 165L
1,423 Elo+
Party 2
Poseidon
Poseidon
Sparrow0519
Poseidon
Level 5
God Stats
0W - 2L
1,187 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 3
Jing Wei
Jing Wei
tomahawkrobin
Jing Wei
Level 15
God Stats
3W - 4L
1,852 SR
Queue Stats
31W - 34L
1,432 Elo+
Party 2
Team Averages
Level 54
1,534 SR
1,349 Elo+

VS

Team Averages
Level 40
1,578 SR
1,450 Elo+
Freya
Freya
MikeSmoothTV
Freya
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 46L
1,612 Elo+
Party 1
Bellona
Bellona
STEALTHYxD
Bellona
Level 35
God Stats
12W - 12L
1,600 SR
Queue Stats
30W - 40L
1,293 Elo+
Party 4
Fenrir
Fenrir
Scyferno
Fenrir
Level 22
God Stats
14W - 12L
1,531 SR
Queue Stats
24W - 35L
1,278 Elo+
Party 4
Neith
Neith
SpaceBoupe
Neith
Level 3
God Stats
6W - 5L
1,823 SR
Queue Stats
7W - 6L
1,801 Elo+
Party 1
Hades
Hades
XdGhOsTySnIpEzZ
Hades
Level 15
God Stats
10W - 9L
1,434 SR
Queue Stats
25W - 35L
1,268 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
1 / 4 / 6
10,256
932
3,502
12,707
10,785
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Munchlet
Izanami
17
6 / 8 / 9
12,930
1,175
25,590
23,809
11,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ReapersRazer
Baron Samedi
17
4 / 3 / 8
11,945
1,086
21,389
19,285
11,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Poseidon
Sparrow0519
Poseidon
16
0 / 9 / 5
9,862
897
6,694
15,349
7,145
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
tomahawkrobin
Jing Wei
17
4 / 7 / 10
12,184
1,108
11,063
22,749
11,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

68

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 14
12,940
1,176
18,785
12,459
6,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
STEALTHYxD
Bellona
19
8 / 4 / 19
12,868
1,170
20,029
20,790
19,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Scyferno
Fenrir
18
12 / 2 / 14
13,235
1,203
20,434
15,348
8,281
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
18
1 / 1 / 18
11,496
1,045
14,313
11,149
5,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 5 / 13
11,783
1,071
14,757
17,400
12,544
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
109
15
Kills
31
31
Deaths
15
38
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
4
6
1
W
4
3
14
3.67
L
Izanami
Munchlet
Izanami
6
8
9
1.31
L
Baron Samedi
ReapersRazer
Baron Samedi
4
3
8
2.67
W
Bellona
STEALTHYxD
Bellona
8
4
19
4.38
W
Fenrir
Scyferno
Fenrir
12
2
14
9.5
W
Neith
1
1
18
10
L
Poseidon
Sparrow0519
Poseidon
0
9
5
0.28
W
6
5
13
2.5
L
Jing Wei
tomahawkrobin
Jing Wei
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,238
Damage
88,318
93,899
Taken
77,146
51,766
Mitigated
51,586
17,512
Healing
15,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,502
1,164
0
566
12,707
10,785
0
3,449
9,258
0
10,626
W
18,785
7,196
0
5,464
12,459
6,058
0
2,763
9,696
54,539
0
L
Izanami
Munchlet
Izanami
25,590
13,638
0
1,723
23,809
11,782
0
11,295
12,514
0
53,717
L
Baron Samedi
ReapersRazer
Baron Samedi
21,389
472
4,089
6,145
19,285
11,002
0
6,775
12,510
36,849
0
W
Bellona
STEALTHYxD
Bellona
20,029
7,761
0
2,957
20,790
19,159
0
10,190
10,600
0
37,200
W
Fenrir
Scyferno
Fenrir
20,434
7,095
0
1,150
15,348
8,281
0
4,196
11,152
0
26,610
W
Neith
14,313
6,666
0
1,882
11,149
5,544
0
3,131
8,018
0
32,758
L
Poseidon
Sparrow0519
Poseidon
6,694
1,172
0
1,160
15,349
7,145
0
4,221
11,128
19,557
0
W
14,757
1,725
298
4,154
17,400
12,544
0
7,803
9,345
33,347
0
L
Jing Wei
tomahawkrobin
Jing Wei
11,063
11,063
0
3,829
22,749
11,052
0
7,802
14,947
0
30,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,177
Gold Earned
62,322
198
Minions Killed
203
3
Camps Cleared
10
785,901
Distance Traveled
1,021,801
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,256
932
15
1
0
144,974
0
W
Freya
12,940
1,176
81
7
5
188,658
0
L
Izanami
12,930
1,175
65
6
1
172,791
0
L
Baron Samedi
11,945
1,086
42
4
0
188,580
0
W
Bellona
12,868
1,170
22
2
1
227,510
0
W
Fenrir
13,235
1,203
13
1
3
227,536
0
W
Neith
11,496
1,045
38
3
0
188,484
0
L
Poseidon
9,862
897
27
2
0
113,380
0
W
Hades
11,783
1,071
49
4
1
189,613
2
L
Jing Wei
12,184
1,108
49
4
2
166,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role