Player Matchup

Hera
Hera
Jamesonizlife
Hera
Level 87
God Stats
7W - 6L
1,215 SR
Queue Stats
255W - 251L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
Paradoxss
Cthulhu
Level 116
God Stats
8W - 4L
1,500 SR
Queue Stats
218W - 222L
1,457 Elo+
Party 1
Yemoja
Yemoja
PuppetPsycho
Yemoja
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ramsham44
Gilgamesh
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
430W - 420L
1,456 Elo+
Solo
Sol
Sol
toenailballs
Sol
Level 21
God Stats
0W - 2L
1,246 SR
Queue Stats
4W - 10L
1,348 Elo+
Party 1
Team Averages
Level 66
1,392 SR
1,453 Elo+

VS

Team Averages
Level 96
1,522 SR
1,482 Elo+
Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Natediggitydawg
Martichoras
Level 99
God Stats
2W - 0L
1,431 SR
Queue Stats
59W - 50L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
mattguimaraes1
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,303 Elo+
Party 2
Amaterasu
Amaterasu
raude933
Amaterasu
Level 118
God Stats
1W - 0L
1,680 SR
Queue Stats
16W - 16L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,286
729
17,101
7,095
3,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Paradoxss
Cthulhu
15
3 / 3 / 1
8,436
844
9,378
13,770
15,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
12
1 / 2 / 1
7,215
722
5,495
11,508
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Ramsham44
Gilgamesh
12
0 / 5 / 1
6,509
651
4,925
11,048
10,193
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 8 / 2
6,325
633
5,868
11,541
4,728
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
8 / 0 / 12
9,306
931
12,608
9,333
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
 
Xbalanque
13
1 / 2 / 19
7,860
786
9,466
9,848
5,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Martichoras
Natediggitydawg
Martichoras
16
9 / 2 / 10
9,520
952
16,535
12,009
7,423
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 1 / 19
7,822
782
5,605
8,801
11,923
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
raude933
Amaterasu
15
3 / 0 / 17
8,347
835
7,768
11,653
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
98
5
Kills
21
21
Deaths
5
8
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
8
0
12
14
W
Xbalanque
 
Xbalanque
1
2
19
5.25
L
1
3
3
0.83
W
Martichoras
Natediggitydawg
Martichoras
9
2
10
7
L
Cthulhu
Paradoxss
Cthulhu
3
3
1
1.17
L
Yemoja
1
2
1
0.75
L
Gilgamesh
Ramsham44
Gilgamesh
0
5
1
0.1
W
0
1
19
9.5
W
Amaterasu
raude933
Amaterasu
3
0
17
11.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,767
Damage
51,982
54,962
Taken
51,644
44,878
Mitigated
44,013
16,779
Healing
37,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,608
597
13,610
7,781
9,333
5,588
268
6,361
2,972
28,028
0
W
Xbalanque
 
Xbalanque
9,466
3,830
1,483
2,469
9,848
5,811
1,748
8,515
1,333
0
18,366
L
17,101
3,799
1,741
1,272
7,095
3,754
0
2,736
4,181
30,152
0
W
Martichoras
Natediggitydawg
Martichoras
16,535
6,988
2,183
3,335
12,009
7,423
1,686
10,257
1,752
0
34,033
L
Cthulhu
Paradoxss
Cthulhu
9,378
730
2,292
3,357
13,770
15,194
0
4,916
8,545
24,193
0
L
Yemoja
5,495
1,521
2,778
2,603
11,508
11,009
0
4,253
7,206
9,480
0
L
Gilgamesh
Ramsham44
Gilgamesh
4,925
527
60
240
11,048
10,193
0
4,346
6,663
0
11,599
W
5,605
2,635
453
608
8,801
11,923
446
4,349
4,452
10,060
0
W
Amaterasu
raude933
Amaterasu
7,768
1,519
2,086
3,132
11,653
13,268
598
8,360
3,293
0
14,682
L
5,868
2,132
530
1,906
11,541
4,728
0
1,962
9,367
9,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,771
Gold Earned
42,855
98
Minions Killed
106
0
Camps Cleared
0
896,307
Distance Traveled
1,036,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,306
931
30
3
0
222,707
0
W
Xbalanque
7,860
786
24
2
0
188,756
0
L
Hera
7,286
729
25
3
0
197,744
0
W
Martichoras
9,520
952
32
3
0
182,714
0
L
Cthulhu
8,436
844
45
5
0
195,463
0
L
Yemoja
7,215
722
8
1
0
175,046
0
L
Gilgamesh
6,509
651
10
1
0
178,687
0
W
Kuzenbo
7,822
782
7
1
0
208,848
0
W
Amaterasu
8,347
835
13
1
0
233,821
0
L
Sol
6,325
633
10
1
0
149,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role