Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Boi a god
Guan Yu
Level 68
God Stats
10W - 3L
1,936 SR
Queue Stats
206W - 197L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
Chocosetsu
Baron Samedi
Level 113
God Stats
2W - 0L
1,306 SR
Queue Stats
15W - 20L
1,492 Elo+
Solo
Ishtar
Ishtar
Snakewhip3456
Ishtar
Level 88
God Stats
3W - 2L
1,497 SR
Queue Stats
116W - 115L
1,450 Elo+
Party 2
Vulcan
Vulcan
teddy energy
Vulcan
Level 65
God Stats
3W - 11L
1,277 SR
Queue Stats
139W - 118L
1,394 Elo+
Party 2
Team Averages
Level 84
1,503 SR
1,468 Elo+

VS

Team Averages
Level 74
1,546 SR
1,453 Elo+
Sol
Sol
Link17x
Sol
Level 69
God Stats
3W - 3L
1,646 SR
Queue Stats
35W - 41L
1,472 Elo+
Party 1
Hercules
Hercules
MastaCoy
Hercules
Level 55
God Stats
8W - 13L
1,702 SR
Queue Stats
99W - 135L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
SasukeMugetsuJR
Baron Samedi
Level 60
God Stats
4W - 8L
1,295 SR
Queue Stats
145W - 151L
1,453 Elo+
Party 3
Ah Puch
Ah Puch
Zzamoraaa
Ah Puch
Level 68
God Stats
4W - 8L
1,534 SR
Queue Stats
40W - 44L
1,471 Elo+
Party 1
Skadi
Skadi
sasuke_mugetsu
Skadi
Level 120
God Stats
3W - 13L
1,553 SR
Queue Stats
348W - 357L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 2
7,057
588
5,106
8,867
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Boi a god
Guan Yu
11
0 / 2 / 3
6,389
532
3,874
11,558
7,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Chocosetsu
Baron Samedi
12
5 / 0 / 3
6,923
577
7,034
8,760
5,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 1 / 2
6,301
525
3,951
5,837
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
10
1 / 3 / 5
5,959
497
4,588
5,845
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 3 / 3
6,159
513
6,697
9,838
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
MastaCoy
Hercules
1
0 / 0 / 0
2,300
192
0
0
0
Baron Samedi
SasukeMugetsuJR
Baron Samedi
11
2 / 4 / 0
6,257
521
4,095
7,709
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Puch
Zzamoraaa
Ah Puch
11
2 / 2 / 0
6,402
534
8,184
7,188
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 4 / 1
6,498
542
5,887
10,339
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
8
8
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
2
3
W
Guan Yu
Boi a god
Guan Yu
0
2
3
0.75
W
Baron Samedi
Chocosetsu
Baron Samedi
5
0
3
6.5
L
Sol
1
3
3
0.83
L
Hercules
MastaCoy
Hercules
0
0
0
0
L
Baron Samedi
SasukeMugetsuJR
Baron Samedi
2
4
0
0.5
W
2
1
2
3
L
Ah Puch
Zzamoraaa
Ah Puch
2
2
0
1
L
3
4
1
0.88
W
Vulcan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,553
Damage
24,863
40,867
Taken
35,074
20,516
Mitigated
14,458
14,341
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,106
1,052
0
1,173
8,867
3,639
0
3,753
4,996
0
39,709
W
Guan Yu
Boi a god
Guan Yu
3,874
735
410
5,023
11,558
7,786
0
7,710
3,125
0
39,213
W
Baron Samedi
Chocosetsu
Baron Samedi
7,034
857
677
3,420
8,760
5,080
0
4,527
4,043
43,221
0
L
Sol
6,697
2,390
0
2,101
9,838
2,618
310
1,661
8,177
39,739
0
L
Hercules
MastaCoy
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
SasukeMugetsuJR
Baron Samedi
4,095
500
0
590
7,709
3,564
0
5,050
2,659
36,295
0
W
3,951
2,179
0
2,931
5,837
1,981
1,166
1,058
4,739
0
35,303
L
Ah Puch
Zzamoraaa
Ah Puch
8,184
469
0
3,202
7,188
4,419
0
681
6,507
40,248
0
L
5,887
2,335
0
1,712
10,339
3,857
0
4,230
6,109
0
40,699
W
Vulcan
4,588
1,839
0
707
5,845
2,030
364
853
4,988
33,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,629
Gold Earned
27,616
305
Minions Killed
256
0
Camps Cleared
0
1,151,920
Distance Traveled
799,333
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,057
588
72
6
0
247,871
3
W
Guan Yu
6,389
532
61
5
0
237,670
0
W
Baron Samedi
6,923
577
57
5
0
234,211
0
L
Sol
6,159
513
54
5
0
192,922
0
L
Hercules
2,300
192
0
0
0
0
0
L
Baron Samedi
6,257
521
62
5
0
208,748
0
W
Ishtar
6,301
525
58
5
0
215,954
1
L
Ah Puch
6,402
534
74
6
0
201,149
0
L
Skadi
6,498
542
66
6
0
196,514
0
W
Vulcan
5,959
497
57
5
0
216,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role