Player Matchup

Surtr
Surtr
CHOOOOCOLAAAATEE
Surtr
Level 103
God Stats
31W - 17L
1,755 SR
Queue Stats
244W - 223L
1,427 Elo+
Party 1
Sol
Sol
Cheevo7
Sol
Level 39
God Stats
2W - 3L
1,473 SR
Queue Stats
21W - 27L
1,347 Elo+
Solo
Ishtar
Ishtar
Made_in_Brasil99
Ishtar
Level 70
God Stats
17W - 33L
1,453 SR
Queue Stats
636W - 645L
1,448 Elo+
Solo
Ganesha
Ganesha
MrButtermen82
Ganesha
Level 86
God Stats
40W - 34L
1,392 SR
Queue Stats
620W - 597L
1,434 Elo+
Solo
Set
Set
temp-343427
Set
Level 121
God Stats
4W - 5L
1,366 SR
Queue Stats
645W - 601L
1,415 Elo+
Party 1
Team Averages
Level 84
1,488 SR
1,414 Elo+

VS

Team Averages
Level 96
1,480 SR
1,457 Elo+
Chaac
Chaac
Doctor_strangeRL
Chaac
Level 62
God Stats
1W - 2L
1,525 SR
Queue Stats
96W - 83L
1,403 Elo+
Solo
Janus
Janus
Hollow_Silent-1
Janus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 182L
1,510 Elo+
Solo
Merlin
Merlin
JlayE02
Merlin
Level 90
God Stats
27W - 28L
1,592 SR
Queue Stats
234W - 212L
1,506 Elo+
Solo
Chiron
Chiron
concepteffect
Chiron
Level 130
God Stats
5W - 4L
1,177 SR
Queue Stats
63W - 65L
1,446 Elo+
Solo
Lancelot
Lancelot
joedidilly
Lancelot
Level 56
God Stats
19W - 11L
1,604 SR
Queue Stats
34W - 36L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
9,239
577
11,902
10,873
16,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
13
2 / 1 / 2
8,214
513
7,070
11,687
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 3 / 2
7,356
460
11,597
12,953
5,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ganesha
12
0 / 0 / 6
7,553
472
3,543
11,758
8,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 0 / 3
7,891
493
9,404
10,735
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,860
491
5,319
15,069
9,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 2 / 3
7,318
457
4,560
13,233
11,645
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
JlayE02
Merlin
13
1 / 4 / 1
7,443
465
10,768
10,552
4,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 2
6,926
433
10,002
12,654
4,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
joedidilly
Lancelot
11
1 / 4 / 2
7,118
445
5,510
13,931
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
4
4
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Sol
2
1
2
3
L
0
4
0
0
L
1
2
3
1.25
L
Merlin
JlayE02
Merlin
1
4
1
0.38
W
4
3
2
1.67
W
Ganesha
0
0
6
3
L
1
2
2
1
L
Lancelot
joedidilly
Lancelot
1
4
2
0.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,516
Damage
36,159
58,006
Taken
65,439
39,261
Mitigated
36,188
18,419
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,902
5,057
0
2,260
10,873
16,060
0
0
10,873
2,269
66,853
W
Sol
7,070
2,907
0
5,874
11,687
4,011
1,613
7,214
4,473
56,741
0
L
5,319
1,571
0
3,674
15,069
9,497
0
946
14,123
0
65,305
L
4,560
705
363
2,816
13,233
11,645
42
2,480
10,753
26,332
0
L
Merlin
JlayE02
Merlin
10,768
178
0
1,140
10,552
4,452
0
3,777
6,775
65,356
0
W
11,597
6,943
0
1,708
12,953
5,236
0
4,500
8,453
0
53,801
W
Ganesha
3,543
393
2,707
4,453
11,758
8,953
0
3,219
8,539
21,402
0
L
10,002
2,767
604
4,660
12,654
4,633
365
2,082
10,472
0
48,159
L
Lancelot
joedidilly
Lancelot
5,510
1,264
0
2,164
13,931
5,961
0
2,480
11,451
0
46,084
W
9,404
4,853
0
1,417
10,735
5,001
0
395
10,340
0
51,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,253
Gold Earned
36,665
366
Minions Killed
404
0
Camps Cleared
0
1,599,979
Distance Traveled
1,480,402
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,239
577
113
7
0
328,773
1
W
Sol
8,214
513
92
6
0
300,972
0
L
Chaac
7,860
491
137
9
0
287,436
3
L
Janus
7,318
457
32
2
0
300,099
2
L
Merlin
7,443
465
106
7
0
304,096
6
W
Ishtar
7,356
460
78
5
0
294,713
0
W
Ganesha
7,553
472
6
0
0
322,758
0
L
Chiron
6,926
433
76
5
0
286,953
3
L
Lancelot
7,118
445
53
3
0
301,818
4
W
Set
7,891
493
77
5
0
352,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role