Player Matchup

Achilles
Achilles
LastNarrator
Achilles
Level 14
God Stats
0W - 2L
1,354 SR
Queue Stats
0W - 6L
735 Elo+
Party 1
Arachne
Arachne
SquirelFeed
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
858 Elo+
Party 1
Maui
Maui
itzfilaz
Maui
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
858 Elo+
Party 1
Team Averages
Level 38
1,451 SR
817 Elo+

VS

Team Averages
Level 78
1,363 SR
1,316 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Lostnthelite30
Scylla
Level 8
God Stats
39W - 54L
1,175 SR
Queue Stats
133W - 149L
1,074 Elo+
Party 2
Zhong Kui
Zhong Kui
OutsideWig62745
Zhong Kui
Level 121
God Stats
227W - 243L
1,413 SR
Queue Stats
906W - 1,006L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LastNarrator
Achilles
10
0 / 6 / 1
6,226
623
3,804
11,874
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
SquirelFeed
Arachne
10
0 / 6 / 1
6,382
638
2,939
8,622
4,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
12
2 / 2 / 0
8,032
803
3,889
12,667
11,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
7 / 1 / 7
9,047
905
13,848
11,665
14,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 0 / 10
6,952
695
6,079
3,175
1,120
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
OutsideWig62745
Zhong Kui
13
7 / 1 / 5
8,375
838
7,198
7,521
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
14
14
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
1
7
10.5
L
Achilles
LastNarrator
Achilles
0
6
1
0.08
W
0
0
10
5
W
Zhong Kui
OutsideWig62745
Zhong Kui
7
1
5
9.5
L
Arachne
SquirelFeed
Arachne
0
6
1
0.08
L
Maui
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,632
Damage
27,125
33,163
Taken
22,361
25,871
Mitigated
20,445
4,100
Healing
2,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,848
1,274
0
500
11,665
14,524
5
1,815
9,390
2,347
35,148
L
Achilles
LastNarrator
Achilles
3,804
1,120
0
1,870
11,874
9,740
0
3,450
8,424
0
12,133
W
6,079
835
0
250
3,175
1,120
1,418
915
2,180
15,576
0
W
Zhong Kui
OutsideWig62745
Zhong Kui
7,198
489
160
1,962
7,521
4,801
337
1,225
6,255
27,736
0
L
Arachne
SquirelFeed
Arachne
2,939
1,607
0
880
8,622
4,482
0
4,302
4,320
0
14,530
L
Maui
3,889
1,033
0
1,350
12,667
11,649
0
6,532
6,135
12,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,640
Gold Earned
24,374
74
Minions Killed
131
0
Camps Cleared
0
560,999
Distance Traveled
554,606
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,047
905
60
6
0
203,869
0
L
Achilles
6,226
623
22
2
0
168,561
0
W
Scylla
6,952
695
30
3
0
163,903
0
W
Zhong Kui
8,375
838
41
4
0
186,834
0
L
Arachne
6,382
638
34
3
0
202,670
0
L
Maui
8,032
803
18
2
0
189,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role