Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Jorge Dixon
Nu Wa
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,689 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
StankyDixon
Ah Muzen Cab
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,689 Elo+
Party 3
Gilgamesh
Gilgamesh
Steve25--
Gilgamesh
Level 139
God Stats
2W - 0L
1,772 SR
Queue Stats
171W - 164L
1,482 Elo+
Party 2
Chaac
Chaac
ThundrGrip69
Chaac
Level 86
God Stats
3W - 2L
1,784 SR
Queue Stats
34W - 42L
1,615 Elo+
Party 3
Team Averages
Level 119
1,611 SR
1,595 Elo+

VS

Team Averages
Level 112
1,545 SR
1,612 Elo+
Hou Yi
Hou Yi
Bigmeatslappa
Hou Yi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 43L
1,767 Elo+
Party 1
Jormungandr
Jormungandr
ChibiJacob
Jormungandr
Level 158
God Stats
0W - 1L
1,942 SR
Queue Stats
16W - 13L
1,712 Elo+
Party 1
Rama
Rama
Neckrops
Rama
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Shaggy1995
Danzaburou
Level 78
God Stats
0W - 2L
1,282 SR
Queue Stats
40W - 30L
1,559 Elo+
Party 4
Da Ji
Da Ji
eaglehawk15
Da Ji
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,524 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 2 / 15
8,154
815
2,911
9,660
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

15
7 / 1 / 15
8,850
885
14,180
6,990
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ah Muzen Cab
StankyDixon
Ah Muzen Cab
16
6 / 1 / 14
8,883
888
12,363
9,119
4,738
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
Steve25--
Gilgamesh
15
6 / 2 / 12
8,408
841
7,280
12,316
13,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 0 / 17
8,818
882
10,232
20,871
14,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
7,165
717
6,432
11,278
4,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ChibiJacob
Jormungandr
14
1 / 3 / 2
7,039
704
10,683
11,335
13,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Rama
12
0 / 5 / 2
6,421
642
4,212
8,220
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Shaggy1995
Danzaburou
15
2 / 4 / 3
8,311
831
9,912
9,946
5,502
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 6 / 2
6,991
699
6,199
9,849
4,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
14
24
Kills
5
6
Deaths
24
73
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
15
3.75
L
1
6
0
0.17
L
Jormungandr
ChibiJacob
Jormungandr
1
3
2
0.67
W
7
1
15
14.5
L
Rama
0
5
2
0.2
L
Danzaburou
Shaggy1995
Danzaburou
2
4
3
0.88
W
Ah Muzen Cab
StankyDixon
Ah Muzen Cab
6
1
14
13
W
Gilgamesh
Steve25--
Gilgamesh
6
2
12
6
W
5
0
17
13.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,966
Damage
37,438
58,956
Taken
50,628
48,097
Mitigated
32,234
33,544
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,911
136
1,629
1,905
9,660
11,897
103
2,374
7,023
7,399
0
L
6,432
2,082
601
1,309
11,278
4,702
0
4,244
6,628
0
18,938
L
Jormungandr
ChibiJacob
Jormungandr
10,683
1,672
596
1,809
11,335
13,434
0
4,509
6,723
18,884
0
W
14,180
4,116
1,388
1,100
6,990
3,478
1,882
1,373
5,572
27,384
0
L
Rama
4,212
2,477
0
516
8,220
3,885
0
2,710
5,325
0
13,149
L
Danzaburou
Shaggy1995
Danzaburou
9,912
3,924
1,397
2,387
9,946
5,502
0
2,800
6,826
0
28,524
W
Ah Muzen Cab
StankyDixon
Ah Muzen Cab
12,363
3,865
2,470
4,678
9,119
4,738
1,757
2,148
6,922
0
23,278
W
Gilgamesh
Steve25--
Gilgamesh
7,280
1,641
2,786
2,895
12,316
13,222
54
1,683
10,453
135
13,654
W
10,232
812
1,275
13,418
20,871
14,762
44
2,306
18,303
0
22,293
L
6,199
723
650
392
9,849
4,711
0
2,903
6,677
0
11,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,113
Gold Earned
35,927
116
Minions Killed
130
0
Camps Cleared
0
1,057,926
Distance Traveled
779,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,154
815
0
0
0
209,355
0
L
Hou Yi
7,165
717
22
2
0
159,563
0
L
Jormungandr
7,039
704
26
3
0
162,403
0
W
Nu Wa
8,850
885
41
4
0
206,036
0
L
Rama
6,421
642
24
2
0
153,413
0
L
Danzaburou
8,311
831
41
4
0
159,115
0
W
Ah Muzen Cab
8,883
888
32
3
0
219,146
0
W
Gilgamesh
8,408
841
19
2
0
186,011
0
W
Chaac
8,818
882
24
2
0
237,378
0
L
Da Ji
6,991
699
17
2
0
145,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role