Player Matchup

Skadi
Skadi
Cowboy9559
Skadi
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DrKappa
Nu Wa
Level 109
God Stats
1W - 4L
1,505 SR
Queue Stats
2W - 12L
1,300 Elo+
Solo
Cerberus
Cerberus
MachineMetal
Cerberus
Level 118
God Stats
1W - 1L
1,547 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
NxBiscuits
Surtr
Level 129
God Stats
18W - 22L
1,673 SR
Queue Stats
26W - 31L
1,464 Elo+
Solo
Lancelot
Lancelot
izzylaw12
Lancelot
Level 156
God Stats
3W - 2L
1,671 SR
Queue Stats
17W - 13L
1,385 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,430 Elo+

VS

Team Averages
Level 119
1,507 SR
1,458 Elo+
Sun Wukong
Sun Wukong
Bucki3DaJOker
Sun Wukong
Level 129
God Stats
185W - 192L
1,587 SR
Queue Stats
619W - 605L
1,438 Elo+
Solo
Neith
Neith
RAZOR_oIo_
Neith
Level 84
God Stats
9W - 5L
1,470 SR
Queue Stats
534W - 518L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Snowviking784
Cthulhu
Level 92
God Stats
46W - 46L
1,503 SR
Queue Stats
309W - 310L
1,447 Elo+
Solo
Anubis
Anubis
tetrisgod69
Anubis
Level 135
God Stats
68W - 67L
1,495 SR
Queue Stats
101W - 102L
1,493 Elo+
Party 2
Set
Set
y0uR 0wNeR
Set
Level 156
God Stats
103W - 128L
1,481 SR
Queue Stats
271W - 328L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
8
0 / 0 / 1
5,681
379
3,238
3,541
1,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
DrKappa
Nu Wa
12
1 / 4 / 1
7,174
478
8,630
8,651
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MachineMetal
Cerberus
11
1 / 1 / 1
6,606
440
4,934
13,159
10,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
13
1 / 3 / 1
7,889
526
9,535
14,593
9,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
izzylaw12
Lancelot
13
3 / 2 / 0
8,113
541
5,618
11,584
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bucki3DaJOker
Sun Wukong
12
3 / 1 / 0
7,698
513
8,209
13,482
15,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
12
0 / 1 / 1
7,050
470
7,910
6,879
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
11
0 / 2 / 3
7,393
493
5,596
14,512
11,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
17
6 / 1 / 1
10,187
679
11,307
8,694
4,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 2 / 2
7,991
533
2,945
11,152
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
6
Kills
10
10
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bucki3DaJOker
Sun Wukong
3
1
0
3
L
Skadi
0
0
1
0.5
L
Nu Wa
DrKappa
Nu Wa
1
4
1
0.38
L
Cerberus
MachineMetal
Cerberus
1
1
1
1.5
L
Surtr
1
3
1
0.5
W
Neith
0
1
1
0.5
W
Cthulhu
0
2
3
0.75
L
Lancelot
izzylaw12
Lancelot
3
2
0
1.5
W
Anubis
6
1
1
6.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,955
Damage
35,967
51,528
Taken
54,719
28,115
Mitigated
39,205
15,137
Healing
17,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bucki3DaJOker
Sun Wukong
8,209
1,035
0
1,761
13,482
15,314
0
951
12,531
1,673
59,099
L
Skadi
3,238
1,093
0
537
3,541
1,026
0
880
2,661
0
22,412
L
Nu Wa
DrKappa
Nu Wa
8,630
2,645
0
375
8,651
2,412
0
7,065
1,586
56,900
0
L
Cerberus
MachineMetal
Cerberus
4,934
323
0
4,154
13,159
10,799
0
3,796
9,363
35,299
0
L
Surtr
9,535
4,255
0
4,299
14,593
9,450
0
467
14,126
1,741
60,307
W
Neith
7,910
2,477
0
2,379
6,879
2,202
790
3,527
3,352
0
58,165
W
Cthulhu
5,596
375
1,692
2,436
14,512
11,984
483
4,194
10,318
29,892
410
L
Lancelot
izzylaw12
Lancelot
5,618
1,275
0
5,772
11,584
4,428
643
4,837
6,747
0
48,914
W
Anubis
11,307
205
0
4,335
8,694
4,429
1,366
4,534
4,160
109,748
0
W
2,945
1,692
0
5,057
11,152
5,276
1,620
1,068
10,084
0
55,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,463
Gold Earned
40,319
353
Minions Killed
532
0
Camps Cleared
0
1,334,376
Distance Traveled
1,438,818
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,698
513
112
7
0
293,447
0
L
Skadi
5,681
379
46
3
0
158,700
0
L
Nu Wa
7,174
478
69
5
0
261,650
6
L
Cerberus
6,606
440
59
4
0
285,125
0
L
Surtr
7,889
526
93
6
0
296,571
0
W
Neith
7,050
470
101
7
0
272,199
0
W
Cthulhu
7,393
493
45
3
0
298,707
0
L
Lancelot
8,113
541
86
6
0
332,330
0
W
Anubis
10,187
679
179
12
0
268,669
2
W
Set
7,991
533
95
6
0
305,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role