Player Matchup

Chaac
Chaac
Frostbite110
Chaac
Level 243
God Stats
1W - 1L
1,262 SR
Queue Stats
250W - 276L
1,418 Elo+
Party 1
Amaterasu
Amaterasu
Kyote8587
Amaterasu
Level 18
God Stats
32W - 29L
1,403 SR
Queue Stats
44W - 57L
1,376 Elo+
Party 1
Terra
Terra
Ohbeary
Terra
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
4W - 7L
1,279 Elo+
Party 1
Danzaburou
Danzaburou
bangthapunisher
Danzaburou
Level 159
God Stats
8W - 9L
1,382 SR
Queue Stats
199W - 215L
1,571 Elo+
Party 1
Sol
Sol
stacksondeck24
Sol
Level 109
God Stats
48W - 46L
1,502 SR
Queue Stats
98W - 112L
1,438 Elo+
Party 1
Team Averages
Level 128
1,410 SR
1,416 Elo+

VS

Team Averages
Level 27
1,381 SR
1,430 Elo+
Aphrodite
Aphrodite
Larueski
Aphrodite
Level 38
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 5L
1,362 Elo+
Party 3
Heimdallr
Heimdallr
Prismy
Heimdallr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,474 Elo+
Party 2
Ishtar
Ishtar
Rocky8181
Ishtar
Level 37
God Stats
9W - 7L
1,302 SR
Queue Stats
486W - 535L
1,338 Elo+
Solo
Thanatos
Thanatos
SmilyLettuce8
Thanatos
Level 3
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 14L
1,474 Elo+
Party 2
Yemoja
Yemoja
TwinedWheel2537
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 23
10,493
1,049
18,848
12,177
21,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
Kyote8587
Amaterasu
17
2 / 1 / 25
10,314
1,031
9,742
9,238
8,525
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Ohbeary
Terra
17
2 / 0 / 27
11,584
1,158
6,745
8,187
11,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
bangthapunisher
Danzaburou
20
24 / 0 / 12
13,711
1,371
42,766
12,002
7,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 0 / 22
12,037
1,204
19,975
5,086
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

349

VS

Team 2 Tickets

20

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Larueski
Aphrodite
14
0 / 2 / 1
8,636
864
8,409
15,481
9,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Prismy
Heimdallr
14
0 / 9 / 1
8,590
859
5,385
15,395
8,214
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Rocky8181
Ishtar
14
1 / 10 / 0
9,150
915
11,607
24,130
12,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SmilyLettuce8
Thanatos
14
0 / 12 / 1
8,652
865
5,869
22,887
12,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 8 / 1
9,355
936
5,616
24,063
23,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
5
41
Kills
1
1
Deaths
41
109
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
23
14.5
W
Amaterasu
Kyote8587
Amaterasu
2
1
25
14.5
L
Aphrodite
Larueski
Aphrodite
0
2
1
0.25
W
Terra
Ohbeary
Terra
2
0
27
15.5
L
Heimdallr
Prismy
Heimdallr
0
9
1
0.06
L
Ishtar
Rocky8181
Ishtar
1
10
0
0.1
L
Thanatos
SmilyLettuce8
Thanatos
0
12
1
0.04
L
0
8
1
0.06
W
Danzaburou
bangthapunisher
Danzaburou
24
0
12
30
W
10
0
22
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,076
Damage
36,886
46,690
Taken
101,956
53,068
Mitigated
66,048
22,117
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,848
2,146
0
3,531
12,177
21,874
0
3,918
8,259
0
33,893
W
Amaterasu
Kyote8587
Amaterasu
9,742
3,113
0
0
9,238
8,525
0
2,981
6,257
0
14,334
L
Aphrodite
Larueski
Aphrodite
8,409
1,059
4,086
4,302
15,481
9,458
0
3,316
12,165
15,024
0
W
Terra
Ohbeary
Terra
6,745
921
4,829
3,388
8,187
11,848
0
3,011
4,564
7,703
0
L
Heimdallr
Prismy
Heimdallr
5,385
1,532
0
219
15,395
8,214
0
3,822
11,573
0
14,936
L
Ishtar
Rocky8181
Ishtar
11,607
7,188
0
2,375
24,130
12,604
0
6,591
17,539
0
34,471
L
Thanatos
SmilyLettuce8
Thanatos
5,869
1,464
0
2,787
22,887
12,302
0
7,488
15,399
0
21,173
L
5,616
1,746
3,390
1,462
24,063
23,470
0
4,750
19,313
13,940
0
W
Danzaburou
bangthapunisher
Danzaburou
42,766
26,445
0
7,847
12,002
7,742
0
2,654
9,348
0
72,951
W
19,975
7,676
0
2,522
5,086
3,079
0
1,461
3,625
40,564
2,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,139
Gold Earned
44,383
171
Minions Killed
129
7
Camps Cleared
3
952,128
Distance Traveled
768,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,493
1,049
30
3
0
198,936
0
W
Amaterasu
10,314
1,031
13
1
0
196,435
0
L
Aphrodite
8,636
864
12
1
1
182,139
0
W
Terra
11,584
1,158
1
0
0
184,222
0
L
Heimdallr
8,590
859
22
2
0
128,892
0
L
Ishtar
9,150
915
52
5
0
150,168
0
L
Thanatos
8,652
865
22
2
2
163,770
0
L
Yemoja
9,355
936
21
2
0
143,290
0
W
Danzaburou
13,711
1,371
55
6
6
192,440
0
W
Sol
12,037
1,204
72
7
1
180,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role