Player Matchup

Nike
Nike
Acuratee
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,200 Elo+
Party 1
Bakasura
Bakasura
NoSurrender2393
Bakasura
Level 128
God Stats
31W - 34L
1,433 SR
Queue Stats
76W - 93L
1,339 Elo+
Party 1
Anubis
Anubis
yourrealdadday
Anubis
Level 110
God Stats
29W - 23L
1,526 SR
Queue Stats
322W - 341L
1,390 Elo+
Solo
Team Averages
Level 89
1,486 SR
1,310 Elo+

VS

Team Averages
Level 87
1,499 SR
1,357 Elo+
Aphrodite
Aphrodite
BIG_BLESSINGS
Aphrodite
Level 106
God Stats
4W - 6L
1,497 SR
Queue Stats
25W - 22L
1,456 Elo+
Solo
Chaac
Chaac
Crazy Emotionz
Chaac
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 11L
1,188 Elo+
Solo
Thor
Thor
hollywoodhendo1
Thor
Level 69
God Stats
8W - 11L
1,500 SR
Queue Stats
394W - 398L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 1 / 5
6,911
628
6,937
6,755
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
12
2 / 1 / 3
7,722
702
5,589
8,281
6,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 2
7,894
718
9,639
6,143
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BIG_BLESSINGS
Aphrodite
14
1 / 0 / 2
7,605
691
4,805
6,500
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 2
7,278
662
6,996
11,647
6,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 2
7,309
664
5,174
10,924
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
5
Kills
3
3
Deaths
5
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nike
0
1
5
2.5
L
Aphrodite
BIG_BLESSINGS
Aphrodite
1
0
2
2
L
1
2
2
1
W
Bakasura
2
1
3
3.5
L
1
3
2
0.67
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
16,975
21,179
Taken
29,071
15,805
Mitigated
12,646
7,214
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
6,937
291
905
962
6,755
6,344
0
2,082
4,673
73
16,265
L
Aphrodite
BIG_BLESSINGS
Aphrodite
4,805
452
5,511
5,072
6,500
2,644
660
2,940
3,402
36,603
0
L
6,996
628
0
2,799
11,647
6,362
526
3,574
7,207
0
24,444
W
Bakasura
5,589
4,004
0
3,034
8,281
6,300
0
1,165
7,116
0
17,204
L
5,174
95
0
500
10,924
3,640
0
3,251
6,934
0
19,588
W
9,639
309
98
2,215
6,143
3,161
0
1,564
4,579
42,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,527
Gold Earned
22,192
138
Minions Killed
144
0
Camps Cleared
0
596,190
Distance Traveled
602,035
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,911
628
16
1
0
208,917
0
L
Aphrodite
7,605
691
73
7
0
213,016
0
L
Chaac
7,278
662
42
4
0
200,286
0
W
Bakasura
7,722
702
45
4
0
206,095
0
L
Thor
7,309
664
29
3
0
188,733
4
W
Anubis
7,894
718
77
7
0
181,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role