Player Matchup

Da Ji
Da Ji
Isanil
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,063 Elo+
Party 1
Charybdis
Charybdis
Katapinha
Charybdis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,063 Elo+
Party 1
Yemoja
Yemoja
hansenmatheus
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,063 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,063 Elo+

VS

Team Averages
Level 121
1,428 SR
1,548 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
JiimCarrry
Medusa
Level 67
God Stats
1W - 2L
1,285 SR
Queue Stats
82W - 67L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Isanil
Da Ji
9
0 / 10 / 0
5,630
626
2,516
14,400
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charybdis
Katapinha
Charybdis
9
0 / 8 / 0
5,888
654
3,675
13,824
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 0
6,330
703
2,831
13,163
6,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 0 / 19
8,925
992
9,036
8,432
6,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
 
Scylla
14
7 / 0 / 18
8,784
976
12,465
3,874
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
JiimCarrry
Medusa
14
14 / 0 / 10
9,791
1,088
13,248
5,195
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
72
0
Kills
25
25
Deaths
0
0
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
19
13.5
W
Scylla
 
Scylla
7
0
18
16
L
Da Ji
Isanil
Da Ji
0
10
0
0
W
Medusa
JiimCarrry
Medusa
14
0
10
19
L
Charybdis
Katapinha
Charybdis
0
8
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,022
Damage
34,749
41,387
Taken
17,501
14,183
Mitigated
9,465
4,641
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,036
2,293
1,149
4,373
8,432
6,230
335
1,157
6,042
0
16,672
W
Scylla
 
Scylla
12,465
1,530
0
1,544
3,874
1,029
795
542
2,642
37,091
0
L
Da Ji
Isanil
Da Ji
2,516
270
0
335
14,400
4,211
136
4,506
9,894
0
11,440
W
Medusa
JiimCarrry
Medusa
13,248
7,077
0
1,777
5,195
2,206
1,666
1,478
3,717
0
45,305
L
Charybdis
Katapinha
Charybdis
3,675
1,294
0
1,611
13,824
3,660
252
3,201
10,623
0
22,024
L
2,831
983
1,829
866
13,163
6,312
126
4,766
8,397
13,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,848
Gold Earned
27,500
78
Minions Killed
125
0
Camps Cleared
0
414,552
Distance Traveled
574,899
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,925
992
23
3
0
184,567
0
W
Scylla
8,784
976
46
5
0
191,044
4
L
Da Ji
5,630
626
26
3
0
139,542
0
W
Medusa
9,791
1,088
56
6
0
199,288
0
L
Charybdis
5,888
654
36
4
0
129,776
0
L
Yemoja
6,330
703
16
2
0
145,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role