Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
F0reverNever16
Sol
Level 247
God Stats
6W - 1L
1,805 SR
Queue Stats
489W - 143L
1,891 Elo+
Party 1
Kuzenbo
Kuzenbo
Shulin
Kuzenbo
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
kikswicia
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 48L
1,664 Elo+
Party 1
Janus
Janus
vKenzo
Janus
Level 196
God Stats
5W - 2L
1,334 SR
Queue Stats
316W - 126L
1,692 Elo+
Party 1
Team Averages
Level 188
1,528 SR
1,665 Elo+

VS

Team Averages
Level 119
1,520 SR
1,524 Elo+
Chronos
Chronos
AigleLeader1119
Chronos
Level 127
God Stats
2W - 6L
1,247 SR
Queue Stats
293W - 407L
1,421 Elo+
Solo
Ah Puch
Ah Puch
ArturasJon
Ah Puch
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,521 Elo+
Solo
Chaac
Chaac
OppoMania
Chaac
Level 137
God Stats
6W - 8L
1,618 SR
Queue Stats
218W - 227L
1,596 Elo+
Solo
Apollo
Apollo
Zlataroww
Apollo
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 92L
1,582 Elo+
Solo
The Morrigan
The Morrigan
ivko05
The Morrigan
Level 159
God Stats
2W - 2L
1,733 SR
Queue Stats
188W - 208L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 3 / 11
9,120
912
5,625
10,987
7,266
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 15
9,972
997
20,610
12,782
6,015
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Shulin
Kuzenbo
14
3 / 3 / 12
8,423
842
5,783
11,909
16,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
kikswicia
Cthulhu
13
0 / 3 / 16
8,278
828
3,863
12,528
14,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
vKenzo
Janus
18
10 / 1 / 11
10,352
1,035
16,852
8,117
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,058
706
3,558
10,941
5,713
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
ArturasJon
Ah Puch
14
2 / 6 / 4
7,929
793
10,155
12,304
7,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
OppoMania
Chaac
15
2 / 3 / 8
8,253
825
11,833
15,871
26,297
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
Zlataroww
Apollo
13
2 / 6 / 6
7,993
799
5,109
11,862
6,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
ivko05
The Morrigan
14
4 / 4 / 2
8,050
805
8,614
6,632
6,498
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
34
24
Kills
11
12
Deaths
25
65
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
11
3.17
L
1
6
3
0.42
L
Ah Puch
ArturasJon
Ah Puch
2
6
4
0.67
W
7
2
15
7.25
L
Chaac
OppoMania
Chaac
2
3
8
2
W
Kuzenbo
Shulin
Kuzenbo
3
3
12
3
L
Apollo
Zlataroww
Apollo
2
6
6
0.83
L
The Morrigan
ivko05
The Morrigan
4
4
2
1.25
W
Cthulhu
kikswicia
Cthulhu
0
3
16
2.67
W
Janus
vKenzo
Janus
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,733
Damage
39,269
56,323
Taken
57,610
48,090
Mitigated
52,403
23,788
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,625
1,957
2,235
2,072
10,987
7,266
129
2,398
8,256
542
7,693
L
3,558
735
642
1,545
10,941
5,713
780
8,880
1,934
8,121
0
L
Ah Puch
ArturasJon
Ah Puch
10,155
253
602
2,551
12,304
7,567
0
11,306
960
17,701
0
W
20,610
7,225
1,264
7,432
12,782
6,015
3,835
4,533
7,787
37,374
0
L
Chaac
OppoMania
Chaac
11,833
965
865
6,653
15,871
26,297
147
12,295
3,180
0
20,072
W
Kuzenbo
Shulin
Kuzenbo
5,783
1,722
1,699
2,651
11,909
16,107
513
3,987
7,764
10,213
328
L
Apollo
Zlataroww
Apollo
5,109
1,867
0
934
11,862
6,328
748
9,016
2,637
0
12,783
L
The Morrigan
ivko05
The Morrigan
8,614
765
25
362
6,632
6,498
0
4,224
2,319
21,560
743
W
Cthulhu
kikswicia
Cthulhu
3,863
194
514
1,550
12,528
14,333
179
7,602
4,672
13,416
288
W
Janus
vKenzo
Janus
16,852
570
1,345
3,026
8,117
4,369
639
3,064
4,931
37,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
39,283
145
Minions Killed
93
0
Camps Cleared
0
1,055,531
Distance Traveled
942,720
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,120
912
5
1
0
208,405
0
L
Chronos
7,058
706
12
1
0
193,979
1
L
Ah Puch
7,929
793
16
2
0
182,587
0
W
Sol
9,972
997
63
6
0
181,187
0
L
Chaac
8,253
825
16
2
0
219,977
0
W
Kuzenbo
8,423
842
10
1
0
218,525
0
L
Apollo
7,993
799
17
2
0
175,757
0
L
The Morrigan
8,050
805
32
3
0
170,420
0
W
Cthulhu
8,278
828
15
2
0
206,661
0
W
Janus
10,352
1,035
52
5
0
240,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role