Player Matchup

Scylla
Scylla
Bloodwork808
Scylla
Level 98
God Stats
3W - 3L
1,596 SR
Queue Stats
116W - 117L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
Elios55
Baron Samedi
Level 108
God Stats
4W - 4L
1,694 SR
Queue Stats
421W - 412L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
ITz Mizzie Ts
Kuzenbo
Level 109
God Stats
5W - 0L
1,893 SR
Queue Stats
208W - 190L
1,561 Elo+
Party 2
Zeus
Zeus
PortusSupportus
Zeus
Level 145
God Stats
3W - 2L
1,329 SR
Queue Stats
195W - 194L
1,544 Elo+
Solo
Eset
Eset
SauciSasuke
Eset
Level 128
God Stats
2W - 0L
1,489 SR
Queue Stats
23W - 19L
1,456 Elo+
Party 2
Team Averages
Level 118
1,600 SR
1,491 Elo+

VS

Team Averages
Level 97
1,435 SR
1,394 Elo+
Raijin
Raijin
OrodeLey
Raijin
Level 87
God Stats
3W - 3L
1,281 SR
Queue Stats
144W - 148L
1,454 Elo+
Solo
Ravana
Ravana
Watha_Hulk_Smash
Ravana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,477 Elo+
Party 1
Fenrir
Fenrir
dardan98
Fenrir
Level 104
God Stats
2W - 5L
1,393 SR
Queue Stats
359W - 335L
1,487 Elo+
Solo
Shiva
Shiva
realkiller69420
Shiva
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,508 Elo+
Party 1
Ganesha
Ganesha
sometimerz
Ganesha
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,045 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
4 / 1 / 15
8,544
854
10,012
7,765
2,710
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Elios55
Baron Samedi
14
4 / 1 / 19
8,222
822
7,310
5,286
2,523
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
15
5 / 0 / 18
8,510
851
8,044
11,279
16,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
10 / 2 / 12
9,379
938
17,696
7,084
2,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 20
8,368
837
11,784
8,915
3,605
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
OrodeLey
Raijin
12
0 / 7 / 3
6,471
647
4,934
10,434
4,368
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 6 / 3
6,395
640
7,953
11,380
9,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
dardan98
Fenrir
14
2 / 4 / 2
6,954
695
6,757
10,749
14,523
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 3
6,036
604
3,238
12,902
13,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
sometimerz
Ganesha
14
0 / 4 / 4
6,855
686
5,282
13,975
11,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
18
26
Kills
3
5
Deaths
26
84
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
1
15
11.5
W
Baron Samedi
Elios55
Baron Samedi
4
1
19
13.5
W
Kuzenbo
5
0
18
14
L
Raijin
OrodeLey
Raijin
0
7
3
0.21
W
10
2
12
8
W
3
1
20
13
L
1
6
3
0.42
L
Fenrir
dardan98
Fenrir
2
4
2
0.75
L
0
5
3
0.3
L
Ganesha
sometimerz
Ganesha
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,846
Damage
28,164
40,329
Taken
59,440
27,287
Mitigated
54,365
19,515
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,012
1,509
1,566
1,060
7,765
2,710
68
1,930
5,835
18,715
0
W
Baron Samedi
Elios55
Baron Samedi
7,310
705
4,752
2,003
5,286
2,523
531
1,794
3,492
14,270
0
W
Kuzenbo
8,044
2,300
1,340
3,339
11,279
16,007
161
3,569
7,710
14,882
0
L
Raijin
OrodeLey
Raijin
4,934
665
652
841
10,434
4,368
0
9,876
374
15,371
0
W
17,696
3,044
30
751
7,084
2,442
320
1,152
5,932
30,675
0
W
11,784
1,734
2,460
2,214
8,915
3,605
293
1,771
7,144
22,699
0
L
7,953
890
301
714
11,380
9,660
0
10,169
1,145
0
12,601
L
Fenrir
dardan98
Fenrir
6,757
1,807
1,212
1,159
10,749
14,523
0
9,539
1,068
0
10,989
L
3,238
561
2,782
2,979
12,902
13,861
0
11,259
1,503
0
8,788
L
Ganesha
sometimerz
Ganesha
5,282
30
428
2,225
13,975
11,953
0
13,365
504
12,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,023
Gold Earned
32,711
106
Minions Killed
59
0
Camps Cleared
0
963,338
Distance Traveled
842,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,544
854
29
3
0
199,128
0
W
Baron Samedi
8,222
822
9
1
0
185,055
0
W
Kuzenbo
8,510
851
16
2
0
206,195
0
L
Raijin
6,471
647
22
2
0
142,760
0
W
Zeus
9,379
938
23
2
0
171,068
0
W
Eset
8,368
837
29
3
0
201,892
0
L
Ravana
6,395
640
12
1
0
172,047
0
L
Fenrir
6,954
695
11
1
0
181,337
0
L
Shiva
6,036
604
14
1
0
173,718
0
L
Ganesha
6,855
686
0
0
0
172,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role