Player Matchup

Maui
Maui
Mr_403
Maui
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,417 Elo+
Party 2
Danzaburou
Danzaburou
PC_4o3
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,417 Elo+
Party 2
Hera
Hera
TheMartiRo
Hera
Level 94
God Stats
9W - 4L
1,628 SR
Queue Stats
298W - 302L
1,402 Elo+
Solo
Bellona
Bellona
dukewicked
Bellona
Level 228
God Stats
8W - 15L
1,505 SR
Queue Stats
923W - 956L
1,496 Elo+
Solo
Da Ji
Da Ji
pipesi
Da Ji
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 44L
1,202 Elo+
Party 2
Team Averages
Level 138
1,527 SR
1,387 Elo+

VS

Team Averages
Level 103
1,500 SR
1,316 Elo+
Skadi
Skadi
ACTii0Nz
Skadi
Level 158
God Stats
3W - 5L
1,500 SR
Queue Stats
879W - 857L
1,495 Elo+
Solo
Thor
Thor
Blackstarsupreme
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,141 Elo+
Party 1
Danzaburou
Danzaburou
Hiptriangle
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,371 Elo+
Party 1
Surtr
Surtr
KingUlric
Surtr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,141 Elo+
Party 1
Ares
Ares
gumbyr2424
Ares
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 216L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Mr_403
Maui
14
1 / 4 / 15
8,962
815
2,983
13,701
14,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
PC_4o3
Danzaburou
16
5 / 2 / 15
9,796
891
12,715
12,415
7,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 1 / 13
10,608
964
19,813
8,431
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
dukewicked
Bellona
16
7 / 3 / 11
9,647
877
14,589
15,215
24,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
pipesi
Da Ji
14
4 / 7 / 9
8,915
810
8,220
13,531
9,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ACTii0Nz
Skadi
15
6 / 5 / 5
8,943
813
10,820
12,487
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 6 / 7
8,917
811
9,582
11,976
6,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Hiptriangle
Danzaburou
13
1 / 5 / 12
7,384
671
7,865
11,900
6,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Surtr
KingUlric
Surtr
14
3 / 6 / 12
8,254
750
9,632
15,479
18,732
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
1 / 4 / 8
7,881
716
4,100
12,978
17,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
61
26
Kills
17
17
Deaths
26
63
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Skadi
ACTii0Nz
Skadi
6
5
5
1.7
L
6
6
7
1.58
L
Danzaburou
Hiptriangle
Danzaburou
1
5
12
1.4
L
Surtr
KingUlric
Surtr
3
6
12
1.5
W
Maui
Mr_403
Maui
1
4
15
2.13
W
Danzaburou
PC_4o3
Danzaburou
5
2
15
6.25
W
9
1
13
15.5
W
Bellona
dukewicked
Bellona
7
3
11
4.17
L
1
4
8
1.25
W
Da Ji
pipesi
Da Ji
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,320
Damage
41,999
63,293
Taken
64,820
59,444
Mitigated
55,135
21,823
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
ACTii0Nz
Skadi
10,820
4,830
624
2,794
12,487
6,359
0
4,769
7,349
0
28,128
L
9,582
2,919
517
615
11,976
6,470
155
3,582
8,030
0
17,814
L
Danzaburou
Hiptriangle
Danzaburou
7,865
1,470
214
1,828
11,900
6,190
448
4,314
7,368
0
19,305
L
Surtr
KingUlric
Surtr
9,632
2,174
569
2,628
15,479
18,732
184
7,455
7,811
2,965
15,834
W
Maui
Mr_403
Maui
2,983
893
0
1,873
13,701
14,933
1,137
674
13,027
7,887
0
W
Danzaburou
PC_4o3
Danzaburou
12,715
7,568
695
5,720
12,415
7,056
3,252
1,131
11,284
0
32,011
W
19,813
5,658
1,160
3,154
8,431
4,297
2,214
1,162
7,269
45,736
0
W
Bellona
dukewicked
Bellona
14,589
2,048
1,972
4,285
15,215
24,126
756
1,277
13,938
2,864
19,605
L
4,100
702
0
410
12,978
17,384
0
4,408
8,375
7,519
0
W
Da Ji
pipesi
Da Ji
8,220
1,855
1,085
1,879
13,531
9,032
896
1,610
11,921
0
15,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,928
Gold Earned
41,379
151
Minions Killed
94
0
Camps Cleared
0
956,652
Distance Traveled
741,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,943
813
35
3
0
153,950
0
L
Thor
8,917
811
21
2
0
173,481
0
L
Danzaburou
7,384
671
19
2
0
161,164
0
L
Surtr
8,254
750
16
1
0
139,324
0
W
Maui
8,962
815
12
1
0
176,621
0
W
Danzaburou
9,796
891
48
4
0
182,747
0
W
Hera
10,608
964
58
5
0
208,212
0
W
Bellona
9,647
877
19
2
0
205,134
0
L
Ares
7,881
716
3
0
0
113,441
0
W
Da Ji
8,915
810
14
1
0
183,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role