Player Matchup

Danzaburou
Danzaburou
Greamsy
Danzaburou
Level 36
God Stats
9W - 11L
1,470 SR
Queue Stats
35W - 47L
1,348 Elo+
Party 1
Tyr
Tyr
Rebeufurtif
Tyr
Level 58
God Stats
1W - 4L
1,392 SR
Queue Stats
61W - 66L
1,372 Elo+
Party 1
Sol
Sol
jubokkoki
Sol
Level 48
God Stats
0W - 2L
1,315 SR
Queue Stats
43W - 55L
1,312 Elo+
Party 1
Team Averages
Level 47
1,393 SR
1,344 Elo+

VS

Team Averages
Level 110
1,511 SR
1,477 Elo+
Ra
Ra
KevinRBESP
Ra
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,416 Elo+
Party 2
Sun Wukong
Sun Wukong
YourMorenus
Sun Wukong
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 48L
1,493 Elo+
Party 2
Loki
Loki
ZoroSenshu
Loki
Level 121
God Stats
8W - 5L
1,532 SR
Queue Stats
72W - 73L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Greamsy
Danzaburou
12
1 / 8 / 0
7,248
725
5,764
13,028
4,893
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
6,446
645
4,429
12,603
6,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 9 / 1
6,623
662
7,620
13,288
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 14
9,748
975
10,246
6,990
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
YourMorenus
Sun Wukong
15
4 / 0 / 19
9,131
913
10,855
11,449
9,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 0 / 11
10,056
1,006
11,803
9,153
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
67
1
Kills
23
23
Deaths
1
2
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Greamsy
Danzaburou
1
8
0
0.13
W
9
1
14
16
L
0
6
1
0.08
W
Sun Wukong
YourMorenus
Sun Wukong
4
0
19
13.5
W
10
0
11
15.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,813
Damage
32,904
38,919
Taken
27,592
15,366
Mitigated
16,710
6,563
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Greamsy
Danzaburou
5,764
2,836
0
1,596
13,028
4,893
0
3,773
9,255
0
25,410
W
10,246
1,009
2,976
3,485
6,990
3,324
478
1,729
5,091
38,580
0
L
4,429
633
265
2,394
12,603
6,706
0
4,482
8,121
0
18,160
W
Sun Wukong
YourMorenus
Sun Wukong
10,855
1,672
0
2,079
11,449
9,606
749
2,853
8,406
0
30,139
W
11,803
2,423
0
2,294
9,153
3,780
1,009
2,583
6,396
0
47,689
L
7,620
1,688
172
2,136
13,288
3,767
0
2,004
11,284
19,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,317
Gold Earned
28,935
101
Minions Killed
164
0
Camps Cleared
0
490,243
Distance Traveled
674,400
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,248
725
32
3
0
157,047
0
W
Ra
9,748
975
71
7
0
223,739
1
L
Tyr
6,446
645
24
2
0
181,352
0
W
Sun Wukong
9,131
913
30
3
0
215,727
3
W
Loki
10,056
1,006
63
6
0
234,934
0
L
Sol
6,623
662
45
5
0
151,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role