Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BiennialBiscuit
Nike
Level 85
God Stats
1W - 2L
1,296 SR
Queue Stats
186W - 163L
1,486 Elo+
Solo
Set
Set
Blackstarsupreme
Set
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,192 Elo+
Party 2
Eset
Eset
Hiptriangle
Eset
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 31L
1,450 Elo+
Party 2
Tiamat
Tiamat
KingUlric
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,192 Elo+
Party 2
Team Averages
Level 84
1,459 SR
1,364 Elo+

VS

Team Averages
Level 115
1,643 SR
1,444 Elo+
Xing Tian
Xing Tian
AnUndRmndd 4ce
Xing Tian
Level 125
God Stats
11W - 5L
1,871 SR
Queue Stats
177W - 162L
1,544 Elo+
Party 1
Erlang Shen
Erlang Shen
ItsJosshh28
Erlang Shen
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 117L
1,439 Elo+
Solo
Medusa
Medusa
MASTERGAPER
Medusa
Level 117
God Stats
16W - 6L
1,749 SR
Queue Stats
187W - 180L
1,389 Elo+
Party 3
Sol
Sol
Meepsqueaks
Sol
Level 129
God Stats
3W - 4L
1,305 SR
Queue Stats
299W - 296L
1,460 Elo+
Party 1
Poseidon
Poseidon
Moondus
Poseidon
Level 122
God Stats
5W - 5L
1,788 SR
Queue Stats
180W - 163L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 2
5,443
1,089
2,134
4,894
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 1
4,428
886
2,286
3,410
2,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 2
5,198
1,040
1,187
4,004
1,947
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 4 / 0
6,203
1,241
4,719
4,870
2,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
KingUlric
Tiamat
9
0 / 3 / 1
5,039
1,008
4,182
4,707
2,975
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AnUndRmndd 4ce
Xing Tian
10
3 / 1 / 8
6,609
1,322
1,393
7,375
3,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
ItsJosshh28
Erlang Shen
10
0 / 1 / 12
6,299
1,260
2,832
8,483
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
3 / 1 / 9
6,422
1,284
6,740
5,553
2,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 1 / 5
6,147
1,229
2,272
2,877
979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Moondus
Poseidon
11
5 / 1 / 7
6,820
1,364
5,885
3,708
1,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
4
Kills
14
14
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
2
0.5
W
Xing Tian
AnUndRmndd 4ce
Xing Tian
3
1
8
7
L
0
2
1
0.25
L
1
3
2
0.67
L
3
4
0
0.75
W
Erlang Shen
ItsJosshh28
Erlang Shen
0
1
12
6
L
Tiamat
KingUlric
Tiamat
0
3
1
0.17
W
Medusa
3
1
9
7.5
W
3
1
5
5.5
W
Poseidon
Moondus
Poseidon
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,508
Damage
19,122
21,885
Taken
27,996
14,364
Mitigated
15,403
2,537
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,134
0
35
801
4,894
4,475
0
1,242
3,652
6,477
0
W
Xing Tian
AnUndRmndd 4ce
Xing Tian
1,393
102
1,292
2,619
7,375
3,825
235
3,510
3,865
2,760
0
L
2,286
50
0
460
3,410
2,858
0
2,217
1,193
1,021
1,981
L
1,187
724
0
0
4,004
1,947
0
1,938
2,066
0
3,393
L
4,719
327
169
291
4,870
2,109
0
2,271
2,599
7,837
0
W
Erlang Shen
ItsJosshh28
Erlang Shen
2,832
1,103
885
3,285
8,483
6,772
72
2,924
5,559
0
4,552
L
Tiamat
KingUlric
Tiamat
4,182
403
107
674
4,707
2,975
0
1,882
2,825
7,394
0
W
Medusa
6,740
3,946
1,003
2,278
5,553
2,431
2,175
2,810
2,743
0
16,558
W
2,272
237
1,110
569
2,877
979
1,490
590
2,287
6,306
0
W
Poseidon
Moondus
Poseidon
5,885
905
726
934
3,708
1,396
35
2,098
1,610
9,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,311
Gold Earned
32,297
25
Minions Killed
49
0
Camps Cleared
0
394,345
Distance Traveled
541,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,443
1,089
0
0
0
87,939
0
W
Xing Tian
6,609
1,322
2
0
0
110,781
0
L
Nike
4,428
886
3
1
0
49,671
0
L
Set
5,198
1,040
7
1
0
93,551
0
L
Eset
6,203
1,241
6
1
0
73,816
0
W
Erlang Shen
6,299
1,260
3
1
0
120,820
0
L
Tiamat
5,039
1,008
9
2
0
89,368
0
W
Medusa
6,422
1,284
16
3
0
114,311
0
W
Sol
6,147
1,229
12
2
0
79,626
0
W
Poseidon
6,820
1,364
16
3
0
115,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role