Player Matchup

Kuzenbo
Kuzenbo
JackTheDripper
Kuzenbo
Level 144
God Stats
5W - 5L
1,405 SR
Queue Stats
337W - 308L
1,629 Elo+
Solo
He Bo
He Bo
Krenº
He Bo
Level 127
God Stats
2W - 0L
1,285 SR
Queue Stats
20W - 10L
1,846 Elo+
Party 1
Nemesis
Nemesis
Merlin_Da_Wizurd
Nemesis
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,801 Elo+
Party 1
Danzaburou
Danzaburou
MooMax
Danzaburou
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 48L
1,658 Elo+
Party 1
Sol
Sol
Yeezu
Sol
Level 146
God Stats
3W - 0L
1,857 SR
Queue Stats
18W - 12L
1,880 Elo+
Party 1
Team Averages
Level 135
1,509 SR
1,763 Elo+

VS

Team Averages
Level 127
1,716 SR
1,591 Elo+
Apollo
Apollo
 
Apollo
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Azurikt
Ganesha
Level 124
God Stats
6W - 3L
1,934 SR
Queue Stats
60W - 41L
1,647 Elo+
Party 2
Scylla
Scylla
Dougydrew
Scylla
Level 138
God Stats
4W - 2L
1,718 SR
Queue Stats
33W - 22L
1,660 Elo+
Party 2
He Bo
He Bo
KingOfDaBooty
He Bo
Level 152
God Stats
8W - 4L
1,926 SR
Queue Stats
162W - 103L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,967
536
2,614
10,601
9,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Krenº
He Bo
12
3 / 2 / 3
7,701
592
9,605
7,657
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 3
6,935
533
1,465
8,913
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
MooMax
Danzaburou
13
3 / 1 / 0
8,239
634
9,939
11,585
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
Yeezu
Sol
13
0 / 1 / 0
7,612
586
8,812
9,244
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 0 / 0
6,432
495
3,143
12,567
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
 
Amaterasu
6
0 / 1 / 0
4,837
372
2,797
5,744
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Azurikt
Ganesha
11
0 / 1 / 2
6,375
490
2,811
11,204
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Dougydrew
Scylla
12
2 / 3 / 0
6,847
527
6,594
8,175
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
3 / 3 / 1
7,182
552
8,295
8,749
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
5
5
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Amaterasu
 
Amaterasu
0
1
0
0
L
Ganesha
Azurikt
Ganesha
0
1
2
1
L
Scylla
Dougydrew
Scylla
2
3
0
0.67
W
1
0
3
2.5
L
3
3
1
1.17
W
He Bo
Krenº
He Bo
3
2
3
2.25
W
1
1
3
2.5
W
Danzaburou
MooMax
Danzaburou
3
1
0
3
W
Sol
Yeezu
Sol
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
23,640
48,000
Taken
46,439
24,874
Mitigated
26,112
12,864
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,143
1,743
0
6,390
12,567
5,856
0
8,058
4,509
0
58,397
L
Amaterasu
 
Amaterasu
2,797
1,262
0
2,873
5,744
3,643
0
0
5,744
0
15,509
L
Ganesha
Azurikt
Ganesha
2,811
143
91
4,052
11,204
10,339
0
6,152
5,005
20,826
0
L
Scylla
Dougydrew
Scylla
6,594
550
0
500
8,175
2,901
0
3,285
4,872
51,490
0
W
2,614
869
0
2,574
10,601
9,961
199
4,011
6,574
21,782
0
L
8,295
280
0
2,488
8,749
3,373
0
3,449
5,278
52,439
0
W
He Bo
Krenº
He Bo
9,605
248
0
580
7,657
3,027
1,027
3,429
4,227
61,217
0
W
1,465
133
0
1,308
8,913
3,567
0
3,233
5,676
0
46,495
W
Danzaburou
MooMax
Danzaburou
9,939
5,103
0
3,900
11,585
4,944
1,731
5,372
6,169
0
67,842
W
Sol
Yeezu
Sol
8,812
5,028
0
4,502
9,244
3,375
681
1,590
7,654
75,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,454
Gold Earned
31,673
424
Minions Killed
320
0
Camps Cleared
0
1,331,505
Distance Traveled
1,183,412
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,432
495
108
8
0
251,864
0
L
Amaterasu
4,837
372
26
2
0
110,546
0
L
Ganesha
6,375
490
7
1
0
297,087
2
L
Scylla
6,847
527
100
8
0
260,415
1
W
Kuzenbo
6,967
536
24
2
0
292,553
5
L
He Bo
7,182
552
79
6
0
263,500
0
W
He Bo
7,701
592
97
7
0
266,796
0
W
Nemesis
6,935
533
75
6
0
319,834
0
W
Danzaburou
8,239
634
107
8
0
213,001
0
W
Sol
7,612
586
121
9
0
239,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role