Player Matchup

Jing Wei
Jing Wei
Diamond II
 
Jing Wei
Diamond II
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Masters
Astyaniax
Maui
Masters
Level 165
God Stats
8W - 7L
1,641 SR
Queue Stats
86W - 57L
2,592 MMR
Party 1
He Bo
He Bo
Diamond I
Ghaelach
He Bo
Diamond I
Level 205
God Stats
4W - 2L
1,513 SR
Queue Stats
177W - 134L
2,423 MMR
Party 3
Cliodhna
Cliodhna
Masters
NeonJamJar
Cliodhna
Masters
Level 164
God Stats
114W - 69L
1,812 SR
Queue Stats
519W - 504L
2,251 MMR
Party 3
Thor
Thor
Masters
iPort
Thor
Masters
Level 293
God Stats
6W - 8L
1,856 SR
Queue Stats
608W - 548L
2,366 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 177
1,665 SR
2,226 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,579 SR
1,828 MMR
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Masters
 
Khepri
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Diamond II
EmperorEvil
Merlin
Diamond II
Level 68
God Stats
4W - 3L
1,894 SR
Queue Stats
243W - 231L
2,481 MMR
Solo
Hun Batz
Hun Batz
Diamond III
pykylo
Hun Batz
Diamond III
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 61L
2,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 1 / 5
6,011
601
8,084
8,300
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
10
0 / 0 / 9
5,796
580
2,948
6,556
4,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
Ghaelach
He Bo
11
3 / 0 / 5
6,682
668
6,049
3,893
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cliodhna
NeonJamJar
Cliodhna
12
1 / 1 / 2
6,588
659
8,663
9,857
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Thor
iPort
Thor
12
9 / 2 / 4
7,147
715
10,134
8,242
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
AchillesChronosTiamat

VS

Bans
FenrirNe ZhaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 2 / 0
6,888
689
7,649
14,965
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
 
Rama
10
2 / 2 / 1
6,091
609
7,466
9,152
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
 
Khepri
8
0 / 3 / 3
5,188
519
2,250
8,498
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
10
1 / 2 / 1
6,359
636
4,617
3,996
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
pykylo
Hun Batz
9
0 / 5 / 2
5,275
528
3,794
10,504
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
4
4
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
5
3.5
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
Rama
 
Rama
2
2
1
1.25
L
Khepri
 
Khepri
0
3
3
0.5
W
Maui
0
0
9
4.5
L
Merlin
1
2
1
0.75
W
He Bo
Ghaelach
He Bo
3
0
5
5.5
W
Cliodhna
NeonJamJar
Cliodhna
1
1
2
2
W
Thor
iPort
Thor
9
2
4
5.5
L
Hun Batz
pykylo
Hun Batz
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,878
Damage
25,776
36,848
Taken
47,115
17,268
Mitigated
20,856
12,565
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,084
5,290
0
4,394
8,300
3,556
0
506
7,794
0
51,162
L
Ao Kuang
 
Ao Kuang
7,649
2,447
0
7,787
14,965
7,157
0
0
14,965
55,189
0
L
Rama
 
Rama
7,466
6,426
0
4,206
9,152
3,346
0
1,924
7,206
0
44,193
L
Khepri
 
Khepri
2,250
600
402
1,397
8,498
5,689
0
3,033
5,333
12,063
0
W
Maui
2,948
962
287
2,495
6,556
4,752
0
2,508
3,988
17,242
0
L
Merlin
4,617
165
0
715
3,996
1,400
0
2,362
1,507
42,447
0
W
He Bo
Ghaelach
He Bo
6,049
390
0
625
3,893
1,417
67
2,391
1,477
47,680
0
W
Cliodhna
NeonJamJar
Cliodhna
8,663
1,466
0
4,183
9,857
4,068
0
7,350
2,507
0
57,487
W
Thor
iPort
Thor
10,134
4,247
0
581
8,242
3,475
0
1,633
6,566
0
51,114
L
Hun Batz
pykylo
Hun Batz
3,794
1,084
0
1,072
10,504
3,264
0
1,304
9,107
0
33,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
29,801
375
Minions Killed
345
0
Camps Cleared
0
1,184,139
Distance Traveled
1,110,242
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,011
601
84
8
0
202,470
2
L
Ao Kuang
6,888
689
112
11
0
204,638
0
L
Rama
6,091
609
85
9
0
206,544
2
L
Khepri
5,188
519
14
1
0
245,936
2
W
Maui
5,796
580
20
2
0
248,179
6
L
Merlin
6,359
636
79
8
0
218,486
2
W
He Bo
6,682
668
101
10
0
242,211
2
W
Cliodhna
6,588
659
98
10
0
244,687
0
W
Thor
7,147
715
72
7
0
246,592
0
L
Hun Batz
5,275
528
55
6
0
234,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role