Player Matchup

Atlas
Atlas
Dem0n haya
Atlas
Level 43
God Stats
11W - 6L
1,549 SR
Queue Stats
117W - 131L
1,228 Elo+
Party 1
Izanami
Izanami
DucTristan59
Izanami
Level 8
God Stats
2W - 4L
1,151 SR
Queue Stats
2W - 8L
1,076 Elo+
Party 1
Loki
Loki
Pecheluissss1976
Loki
Level 14
God Stats
5W - 8L
1,218 SR
Queue Stats
11W - 17L
1,184 Elo+
Party 3
Lancelot
Lancelot
iarno shady
Lancelot
Level 29
God Stats
10W - 19L
1,189 SR
Queue Stats
119W - 119L
1,204 Elo+
Party 1
Tiamat
Tiamat
pequekillalot
Tiamat
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 61L
1,281 Elo+
Party 3
Team Averages
Level 27
1,321 SR
1,194 Elo+

VS

Team Averages
Level 29
1,419 SR
1,206 Elo+
Neith
Neith
Ksandra-57
Neith
Level 6
God Stats
21W - 62L
1,498 SR
Queue Stats
59W - 133L
1,247 Elo+
Party 2
Athena
Athena
V-nom62
Athena
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
356W - 477L
1,267 Elo+
Party 2
Thor
Thor
Wanhedaa62
Thor
Level 29
God Stats
3W - 7L
1,378 SR
Queue Stats
24W - 69L
1,228 Elo+
Party 2
Anubis
Anubis
gagui_i
Anubis
Level 25
God Stats
2W - 5L
1,405 SR
Queue Stats
27W - 92L
1,114 Elo+
Party 2
Vamana
Vamana
romanospoupoulos
Vamana
Level 38
God Stats
0W - 3L
1,316 SR
Queue Stats
178W - 304L
1,173 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
1 / 0 / 17
9,924
522
9,094
16,955
15,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
DucTristan59
Izanami
15
8 / 0 / 6
9,604
505
13,017
8,235
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 3 / 4
9,389
494
5,509
11,507
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
iarno shady
Lancelot
17
9 / 0 / 5
11,036
581
14,968
16,308
15,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 2 / 8
9,581
504
13,581
12,352
7,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 0
6,786
357
6,818
11,738
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
V-nom62
Athena
10
0 / 6 / 0
7,374
388
4,402
23,152
26,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 5 / 1
8,991
473
14,895
17,430
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
gagui_i
Anubis
14
1 / 2 / 2
8,104
427
5,839
10,777
4,645
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 9 / 1
7,116
375
7,478
16,779
10,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
28
Kills
5
5
Deaths
28
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
0
17
9.5
W
Izanami
DucTristan59
Izanami
8
0
6
11
L
Neith
0
6
0
0
W
4
3
4
2
L
Athena
V-nom62
Athena
0
6
0
0
L
4
5
1
0.9
L
Anubis
gagui_i
Anubis
1
2
2
1
W
Lancelot
iarno shady
Lancelot
9
0
5
11.5
W
6
2
8
5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,169
Damage
39,432
65,357
Taken
79,876
45,432
Mitigated
52,972
27,028
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
9,094
3,465
628
5,783
16,955
15,703
746
2,676
14,279
33,733
0
W
Izanami
DucTristan59
Izanami
13,017
10,089
0
4,816
8,235
2,935
1,881
2,263
5,972
0
76,715
L
Neith
6,818
1,724
0
1,557
11,738
4,254
856
3,137
8,567
0
40,789
W
5,509
1,606
0
3,642
11,507
3,909
0
986
10,521
0
56,062
L
Athena
V-nom62
Athena
4,402
632
0
1,418
23,152
26,721
154
6,256
16,704
26,954
0
L
14,895
2,476
0
1,520
17,430
7,337
533
4,954
12,168
0
62,449
L
Anubis
gagui_i
Anubis
5,839
136
0
4,228
10,777
4,645
293
4,465
5,874
45,888
0
W
Lancelot
iarno shady
Lancelot
14,968
2,994
0
4,985
16,308
15,499
161
415
15,893
0
90,860
W
13,581
1,373
680
6,494
12,352
7,386
1,095
3,901
8,451
57,404
0
L
7,478
2,715
0
1,129
16,779
10,015
0
2,819
13,888
0
43,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,534
Gold Earned
38,371
437
Minions Killed
312
0
Camps Cleared
0
1,845,066
Distance Traveled
1,722,838
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,924
522
28
1
0
372,556
0
W
Izanami
9,604
505
130
7
0
332,862
0
L
Neith
6,786
357
65
3
0
288,940
0
W
Loki
9,389
494
78
4
0
404,643
0
L
Athena
7,374
388
26
1
0
386,383
0
L
Thor
8,991
473
72
4
0
377,245
0
L
Anubis
8,104
427
86
5
0
318,555
0
W
Lancelot
11,036
581
112
6
0
389,430
1
W
Tiamat
9,581
504
89
5
0
345,575
0
L
Vamana
7,116
375
63
3
0
351,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role