Player Matchup

Kumbhakarna
Kumbhakarna
Silver III
BBenjammin420
Kumbhakarna
Silver III
Level 154
God Stats
1W - 1L
1,372 SR
Queue Stats
95W - 117L
1,102 MMR
Party 1
Kukulkan
Kukulkan
Silver V
PapiGriswold
Kukulkan
Silver V
Level 128
God Stats
9W - 15L
1,510 SR
Queue Stats
45W - 64L
1,111 MMR
Party 1
Horus
Horus
Silver II
masonboy1
Horus
Silver II
Level 147
God Stats
6W - 9L
1,596 SR
Queue Stats
131W - 171L
995 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,493 SR
1,070 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,484 SR
1,081 MMR
Chang'e
Chang'e
Silver II
CatboiDual
Chang'e
Silver II
Level 122
God Stats
1W - 7L
1,351 SR
Queue Stats
93W - 125L
1,228 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Hereholdmysack25
Kuzenbo
Silver IV
Level 98
God Stats
10W - 14L
1,461 SR
Queue Stats
63W - 99L
1,051 MMR
Solo
Achilles
Achilles
Bronze V
RConnell96
Achilles
Bronze V
Level 102
God Stats
0W - 2L
1,640 SR
Queue Stats
1W - 14L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BBenjammin420
Kumbhakarna
15
2 / 0 / 6
9,012
693
5,912
12,021
11,240
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
PapiGriswold
Kukulkan
17
6 / 0 / 1
10,335
795
12,735
5,434
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
masonboy1
Horus
14
1 / 1 / 7
9,951
765
10,529
12,198
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasAo KuangSurtrAh Muzen CabGanesha

VS

Bans
AgniChaacBellonaShivaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CatboiDual
Chang'e
13
1 / 4 / 0
8,333
641
8,085
11,899
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 3 / 1
7,560
582
4,133
12,972
15,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
RConnell96
Achilles
14
0 / 2 / 1
8,209
631
5,308
12,751
9,395
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BBenjammin420
Kumbhakarna
2
0
6
5
L
Chang'e
CatboiDual
Chang'e
1
4
0
0.25
L
0
3
1
0.17
W
Kukulkan
PapiGriswold
Kukulkan
6
0
1
6.5
L
Achilles
RConnell96
Achilles
0
2
1
0.25
W
Horus
masonboy1
Horus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,176
Damage
17,526
29,653
Taken
37,622
21,600
Mitigated
28,924
13,370
Healing
6,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BBenjammin420
Kumbhakarna
5,912
271
0
445
12,021
11,240
571
4,274
7,747
24,564
0
L
Chang'e
CatboiDual
Chang'e
8,085
361
1,547
3,012
11,899
3,801
597
5,259
6,640
40,643
0
L
4,133
2,427
625
954
12,972
15,728
433
5,346
7,626
13,946
0
W
Kukulkan
PapiGriswold
Kukulkan
12,735
1,464
0
150
5,434
2,831
883
2,602
2,832
54,031
0
L
Achilles
RConnell96
Achilles
5,308
331
0
453
12,751
9,395
220
8,059
4,692
0
29,615
W
Horus
masonboy1
Horus
10,529
5,694
4,382
8,393
12,198
7,529
784
5,391
6,807
0
38,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,298
Gold Earned
24,102
160
Minions Killed
133
0
Camps Cleared
0
781,511
Distance Traveled
709,373
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,012
693
22
2
0
263,252
0
L
Chang'e
8,333
641
83
6
0
222,950
3
L
Kuzenbo
7,560
582
12
1
0
232,935
0
W
Kukulkan
10,335
795
101
8
0
235,647
1
L
Achilles
8,209
631
38
3
0
253,488
3
W
Horus
9,951
765
37
3
0
282,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role