Player Matchup

Thanatos
Thanatos
TTV_Pierceyl23
Thanatos
Level 26
God Stats
190W - 166L
1,447 SR
Queue Stats
192W - 172L
1,393 Elo+
Party 3
Artemis
Artemis
V0id212
Artemis
Level 59
God Stats
0W - 1L
1,230 SR
Queue Stats
50W - 58L
1,389 Elo+
Party 2
Cerberus
Cerberus
V0oide212
Cerberus
Level 28
God Stats
11W - 5L
1,578 SR
Queue Stats
21W - 34L
1,309 Elo+
Party 2
Susano
Susano
Viperx996
Susano
Level 95
God Stats
7W - 9L
1,533 SR
Queue Stats
385W - 359L
1,417 Elo+
Solo
Sol
Sol
thelunaticisback
Sol
Level 109
God Stats
418W - 405L
1,508 SR
Queue Stats
418W - 405L
1,458 Elo+
Party 3
Team Averages
Level 63
1,459 SR
1,393 Elo+

VS

Team Averages
Level 67
1,629 SR
1,452 Elo+
Anubis
Anubis
Anti-Karen-1
Anubis
Level 102
God Stats
6W - 1L
1,500 SR
Queue Stats
64W - 63L
1,491 Elo+
Solo
Martichoras
Martichoras
Madara_Uchiha776
Martichoras
Level 80
God Stats
15W - 10L
1,542 SR
Queue Stats
174W - 193L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Cornish Lad
Baron Samedi
Level 41
God Stats
4W - 0L
1,672 SR
Queue Stats
9W - 7L
1,375 Elo+
Party 1
Cernunnos
Cernunnos
iiiTricksteriii
Cernunnos
Level 52
God Stats
4W - 1L
1,684 SR
Queue Stats
21W - 17L
1,439 Elo+
Party 1
Surtr
Surtr
slinger ki11er
Surtr
Level 58
God Stats
11W - 2L
1,747 SR
Queue Stats
21W - 13L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
5 / 4 / 2
8,210
513
7,807
15,088
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
V0id212
Artemis
11
0 / 5 / 0
6,333
396
8,601
18,361
6,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
V0oide212
Cerberus
10
0 / 6 / 0
6,341
396
2,544
19,585
12,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
Viperx996
Susano
14
2 / 8 / 0
8,293
518
7,838
18,249
11,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 2
7,396
462
10,573
14,114
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 3 / 6
9,717
607
12,655
17,437
8,964
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Martichoras
Madara_Uchiha776
Martichoras
15
10 / 1 / 2
9,457
591
19,566
13,596
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Mr Cornish Lad
Baron Samedi
13
1 / 0 / 13
9,194
575
7,177
7,699
5,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cernunnos
iiiTricksteriii
Cernunnos
15
9 / 4 / 4
9,985
624
12,078
16,330
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 11
10,137
634
12,082
18,369
15,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
8
Kills
29
29
Deaths
8
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
3
6
2.33
W
Martichoras
Madara_Uchiha776
Martichoras
10
1
2
11
W
Baron Samedi
Mr Cornish Lad
Baron Samedi
1
0
13
7.5
L
Thanatos
5
4
2
1.5
L
Artemis
V0id212
Artemis
0
5
0
0
L
Cerberus
V0oide212
Cerberus
0
6
0
0
L
Susano
Viperx996
Susano
2
8
0
0.25
W
Cernunnos
iiiTricksteriii
Cernunnos
9
4
4
2.75
W
5
0
11
10.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,363
Damage
63,558
85,397
Taken
73,431
42,232
Mitigated
44,282
26,639
Healing
38,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,655
744
0
11,947
17,437
8,964
2,787
6,232
11,205
84,112
0
W
Martichoras
Madara_Uchiha776
Martichoras
19,566
8,717
0
4,695
13,596
6,390
2,776
2,371
11,225
0
72,741
W
Baron Samedi
Mr Cornish Lad
Baron Samedi
7,177
2,376
3,728
2,177
7,699
5,886
1,060
962
6,737
31,140
0
L
Thanatos
7,807
1,794
0
10,134
15,088
7,479
0
3,262
11,826
0
46,727
L
Artemis
V0id212
Artemis
8,601
2,854
0
5,055
18,361
6,571
0
3,681
14,680
0
50,374
L
Cerberus
V0oide212
Cerberus
2,544
120
1,366
3,233
19,585
12,097
0
4,521
15,064
18,408
0
L
Susano
Viperx996
Susano
7,838
902
0
4,411
18,249
11,692
0
1,807
16,442
287
53,090
W
Cernunnos
iiiTricksteriii
Cernunnos
12,078
7,658
0
8,072
16,330
7,387
3,278
1,689
14,641
0
66,453
W
12,082
4,210
0
8,333
18,369
15,655
1,913
2,867
15,502
892
59,406
L
10,573
2,824
0
2,440
14,114
4,393
0
7,035
7,079
56,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,573
Gold Earned
48,490
355
Minions Killed
471
0
Camps Cleared
0
1,470,349
Distance Traveled
1,372,591
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,717
607
137
9
0
263,641
4
W
Martichoras
9,457
591
100
6
0
243,481
0
W
Baron Samedi
9,194
575
43
3
0
258,741
0
L
Thanatos
8,210
513
68
4
0
360,200
0
L
Artemis
6,333
396
63
4
0
249,565
0
L
Cerberus
6,341
396
53
3
0
266,858
0
L
Susano
8,293
518
89
6
0
302,390
0
W
Cernunnos
9,985
624
92
6
0
302,894
0
W
Surtr
10,137
634
99
6
0
303,834
0
L
Sol
7,396
462
82
5
0
291,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role