Player Matchup

Raijin
Raijin
 
Raijin
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
GODYO
Susano
Level 275
God Stats
3W - 7L
1,695 SR
Queue Stats
2,087W - 2,084L
1,490 Elo+
Solo
Khepri
Khepri
TreyMessiah01
Khepri
Level 138
God Stats
2W - 4L
1,393 SR
Queue Stats
236W - 260L
1,416 Elo+
Solo
Team Averages
Level 186
1,518 SR
1,481 Elo+

VS

Team Averages
Level 95
1,500 SR
1,534 Elo+
Gilgamesh
Gilgamesh
Baits
Gilgamesh
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,410 Elo+
Solo
Poseidon
Poseidon
Bryan Loves Dew
Poseidon
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
167W - 169L
1,546 Elo+
Solo
Chernobog
Chernobog
Huntter_5699_
Chernobog
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 32L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
RyanStangl
Zhong Kui
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 29L
1,581 Elo+
Party 2
Ah Puch
Ah Puch
Worsey7645
Ah Puch
Level 101
God Stats
7W - 6L
1,500 SR
Queue Stats
493W - 468L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
6 / 6 / 5
9,247
841
14,388
13,718
7,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
 
Danzaburou
15
2 / 4 / 6
8,843
804
9,128
9,229
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
 
Ullr
16
3 / 5 / 7
8,679
789
8,612
11,747
5,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
GODYO
Susano
14
0 / 5 / 7
7,312
665
5,528
10,818
13,739
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 8 / 6
8,193
745
5,237
18,652
20,881
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baits
Gilgamesh
16
6 / 2 / 10
10,198
927
7,194
11,100
10,615
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
16
6 / 4 / 15
9,710
883
12,296
10,380
4,363
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Huntter_5699_
Chernobog
17
7 / 2 / 16
9,849
895
18,894
11,662
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
RyanStangl
Zhong Kui
17
5 / 1 / 18
9,430
857
11,177
10,841
9,497
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
Worsey7645
Ah Puch
16
4 / 3 / 20
9,805
891
9,802
8,879
6,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
107
12
Kills
28
28
Deaths
12
31
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
6
6
5
1.42
L
Danzaburou
 
Danzaburou
2
4
6
1.25
L
Ullr
 
Ullr
3
5
7
1.3
W
Gilgamesh
Baits
Gilgamesh
6
2
10
5.5
W
Poseidon
6
4
15
3.38
L
Susano
GODYO
Susano
0
5
7
0.7
W
Chernobog
Huntter_5699_
Chernobog
7
2
16
7.5
W
Zhong Kui
RyanStangl
Zhong Kui
5
1
18
14
L
1
8
6
0.5
W
Ah Puch
Worsey7645
Ah Puch
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,893
Damage
59,363
64,164
Taken
52,862
52,839
Mitigated
36,374
10,251
Healing
22,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
14,388
1,638
505
2,909
13,718
7,491
0
7,546
6,172
24,083
0
L
Danzaburou
 
Danzaburou
9,128
3,796
62
1,498
9,229
4,756
0
6,049
3,180
0
19,141
L
Ullr
 
Ullr
8,612
2,371
716
1,780
11,747
5,972
0
7,338
4,409
0
19,734
W
Gilgamesh
Baits
Gilgamesh
7,194
2,922
1,313
2,336
11,100
10,615
189
4,702
6,398
0
9,787
W
Poseidon
12,296
1,573
2,419
2,818
10,380
4,363
420
3,937
6,443
24,489
0
L
Susano
GODYO
Susano
5,528
385
572
659
10,818
13,739
0
4,722
6,096
0
12,945
W
Chernobog
Huntter_5699_
Chernobog
18,894
9,003
867
3,567
11,662
5,345
1,601
5,516
6,146
0
34,922
W
Zhong Kui
RyanStangl
Zhong Kui
11,177
3,050
1,643
4,348
10,841
9,497
1,661
2,893
7,948
18,156
0
L
5,237
128
373
1,177
18,652
20,881
0
7,620
11,032
12,287
0
W
Ah Puch
Worsey7645
Ah Puch
9,802
933
1,014
2,241
8,879
6,554
45
2,577
6,302
24,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,274
Gold Earned
48,992
119
Minions Killed
132
0
Camps Cleared
0
746,824
Distance Traveled
936,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,247
841
33
3
0
151,591
0
L
Danzaburou
8,843
804
26
2
0
142,633
0
L
Ullr
8,679
789
26
2
0
167,914
0
W
Gilgamesh
10,198
927
6
1
0
220,561
0
W
Poseidon
9,710
883
38
3
0
174,188
0
L
Susano
7,312
665
18
2
0
122,190
0
W
Chernobog
9,849
895
29
3
0
176,202
0
W
Zhong Kui
9,430
857
22
2
0
179,954
0
L
Khepri
8,193
745
16
1
0
162,496
0
W
Ah Puch
9,805
891
37
3
0
185,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role