Player Matchup

Thor
Thor
AoKueka
Thor
Level 127
God Stats
9W - 5L
1,589 SR
Queue Stats
41W - 42L
1,438 Elo+
Solo
Artio
Artio
KnightKing2215
Artio
Level 89
God Stats
18W - 22L
1,427 SR
Queue Stats
101W - 138L
1,294 Elo+
Party 1
Ra
Ra
SoloNudillos
Ra
Level 89
God Stats
4W - 0L
1,863 SR
Queue Stats
101W - 134L
1,300 Elo+
Party 1
Team Averages
Level 102
1,627 SR
1,344 Elo+

VS

Team Averages
Level 19
1,359 SR
1,298 Elo+
Sun Wukong
Sun Wukong
cruly05
Sun Wukong
Level 7
God Stats
0W - 2L
1,349 SR
Queue Stats
1W - 2L
1,389 Elo+
Party 2
Fenrir
Fenrir
xXToXiCSeNPai
Fenrir
Level 7
God Stats
0W - 1L
1,304 SR
Queue Stats
0W - 2L
1,142 Elo+
Party 2
Janus
Janus
xXiITaKexNoTeSI
Janus
Level 44
God Stats
10W - 6L
1,423 SR
Queue Stats
22W - 21L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AoKueka
Thor
19
10 / 1 / 2
13,611
907
17,126
13,413
7,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
0 / 2 / 8
10,400
693
2,776
17,078
17,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 6 / 1
10,363
691
7,503
12,265
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
cruly05
Sun Wukong
14
1 / 9 / 6
9,719
648
7,496
20,210
18,399
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

4
0 / 0 / 0
7,266
484
0
26
9
18
8 / 4 / 0
11,742
783
19,025
12,681
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
9
9
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
AoKueka
Thor
10
1
2
11
W
0
2
8
2
W
3
6
1
0.58
L
Sun Wukong
cruly05
Sun Wukong
1
9
6
0.44
L
0
0
0
0
L
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,405
Damage
26,521
42,756
Taken
32,917
30,111
Mitigated
22,923
14,986
Healing
1,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
AoKueka
Thor
17,126
4,230
0
5,750
13,413
7,662
1,930
5,453
7,960
0
55,511
W
2,776
785
604
5,010
17,078
17,413
548
8,261
8,669
13,711
0
W
7,503
1,058
755
2,867
12,265
5,036
756
5,908
6,357
53,210
0
L
Sun Wukong
cruly05
Sun Wukong
7,496
2,226
0
785
20,210
18,399
75
6,999
12,429
0
18,280
L
0
0
0
0
26
9
0
26
0
0
0
L
19,025
1,467
0
250
12,681
4,515
0
3,273
9,042
64,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,374
Gold Earned
28,727
151
Minions Killed
96
0
Camps Cleared
0
683,001
Distance Traveled
445,857
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,611
907
67
4
0
221,387
0
W
Artio
10,400
693
11
1
0
249,237
6
W
Ra
10,363
691
73
5
0
212,377
2
L
Sun Wukong
9,719
648
6
0
0
210,461
1
L
Fenrir
7,266
484
0
0
0
0
0
L
Janus
11,742
783
90
6
0
235,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role