Player Matchup

Sol
Sol
 
Sol
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fifï
Cthulhu
Level 30
God Stats
7W - 7L
1,362 SR
Queue Stats
36W - 36L
1,440 Elo+
Party 1
Surtr
Surtr
railad
Surtr
Level 66
God Stats
65W - 52L
1,635 SR
Queue Stats
150W - 151L
1,446 Elo+
Party 1
Neith
Neith
ukurennый
Neith
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 57L
1,426 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,462 Elo+

VS

Team Averages
Level 25
1,590 SR
1,410 Elo+
Merlin
Merlin
Adri04
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,500 Elo+
Party 3
Achilles
Achilles
AlfaomegaDP
Achilles
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,500 Elo+
Party 3
Athena
Athena
BawlDatShiert
Athena
Level 45
God Stats
3W - 4L
1,726 SR
Queue Stats
38W - 58L
1,343 Elo+
Party 2
Medusa
Medusa
FakeTheReal
Medusa
Level 11
God Stats
1W - 3L
1,726 SR
Queue Stats
6W - 11L
1,368 Elo+
Party 2
Nemesis
Nemesis
V1truv14n
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 1
7,317
732
4,296
4,346
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
 
Chronos
12
3 / 1 / 2
6,998
700
3,597
5,275
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Fifï
Cthulhu
9
1 / 0 / 3
5,852
585
4,196
5,363
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
railad
Surtr
11
5 / 0 / 2
6,460
646
4,160
7,497
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
2 / 1 / 2
5,919
592
6,065
7,366
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adri04
Merlin
9
0 / 2 / 0
5,034
503
2,498
4,496
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
AlfaomegaDP
Achilles
9
1 / 4 / 0
5,213
521
4,234
9,386
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 1
4,336
434
2,837
8,473
4,929
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
8
1 / 2 / 0
4,793
479
5,632
7,358
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
V1truv14n
Nemesis
8
0 / 4 / 0
4,844
484
1,707
7,356
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
14
Kills
2
2
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Chronos
 
Chronos
3
1
2
4
L
Merlin
Adri04
Merlin
0
2
0
0
L
Achilles
AlfaomegaDP
Achilles
1
4
0
0.25
L
0
2
1
0.25
L
Medusa
1
2
0
0.5
W
Cthulhu
Fifï
Cthulhu
1
0
3
2.5
L
Nemesis
V1truv14n
Nemesis
0
4
0
0
W
Surtr
railad
Surtr
5
0
2
6
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,314
Damage
16,908
29,847
Taken
37,069
13,199
Mitigated
16,912
11,549
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,296
1,156
0
2,389
4,346
1,545
839
1,691
2,611
54,640
0
W
Chronos
 
Chronos
3,597
1,749
0
1,239
5,275
1,459
911
0
4,907
43,569
0
L
Merlin
Adri04
Merlin
2,498
99
0
310
4,496
1,611
0
2,707
1,789
33,292
0
L
Achilles
AlfaomegaDP
Achilles
4,234
1,120
0
2,455
9,386
5,391
0
2,911
6,475
0
28,945
L
2,837
1,308
0
1,735
8,473
4,929
0
2,329
6,144
12,951
0
L
Medusa
5,632
2,893
0
490
7,358
2,531
0
1,898
5,460
0
32,627
W
Cthulhu
Fifï
Cthulhu
4,196
420
245
1,278
5,363
3,869
0
1,239
4,124
17,520
0
L
Nemesis
V1truv14n
Nemesis
1,707
476
0
410
7,356
2,450
0
2,399
4,957
0
23,839
W
Surtr
railad
Surtr
4,160
1,543
0
1,849
7,497
3,501
78
868
6,519
816
44,866
W
6,065
3,448
0
4,549
7,366
2,825
940
1,537
5,829
0
42,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
24,220
353
Minions Killed
223
0
Camps Cleared
0
988,250
Distance Traveled
944,305
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,317
732
104
10
0
196,607
0
W
Chronos
6,998
700
85
9
0
169,643
0
L
Merlin
5,034
503
59
6
0
175,142
0
L
Achilles
5,213
521
45
5
0
173,528
0
L
Athena
4,336
434
12
1
0
199,186
0
L
Medusa
4,793
479
54
5
0
200,876
0
W
Cthulhu
5,852
585
29
3
0
208,741
0
L
Nemesis
4,844
484
53
5
0
195,573
0
W
Surtr
6,460
646
66
7
0
237,676
0
W
Neith
5,919
592
69
7
0
175,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role