Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CuBaS21
Chaac
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 26L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Deaconfive
Kuzenbo
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 97L
1,374 Elo+
Party 1
Vulcan
Vulcan
Zefurs
Vulcan
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 71L
1,360 Elo+
Party 1
Zeus
Zeus
salvita061
Zeus
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 38L
1,426 Elo+
Party 2
Team Averages
Level 76
1,500 SR
1,432 Elo+

VS

Team Averages
Level 67
1,494 SR
1,494 Elo+
Da Ji
Da Ji
Irrida
Da Ji
Level 108
God Stats
14W - 5L
1,713 SR
Queue Stats
232W - 218L
1,470 Elo+
Solo
Ne Zha
Ne Zha
Keseieu
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,435 Elo+
Solo
Cernunnos
Cernunnos
OrgeTag1431343
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,463 Elo+
Solo
Fenrir
Fenrir
PonczeeK
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,475 Elo+
Solo
Hun Batz
Hun Batz
ygote
Hun Batz
Level 126
God Stats
0W - 1L
1,258 SR
Queue Stats
14W - 15L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
0 / 1 / 13
7,500
750
3,840
7,432
3,419
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
CuBaS21
Chaac
14
2 / 3 / 16
8,244
824
9,884
16,315
20,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Deaconfive
Kuzenbo
15
3 / 1 / 16
8,615
862
5,776
8,228
13,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vulcan
Zefurs
Vulcan
15
7 / 2 / 12
8,692
869
11,897
8,879
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 3 / 7
9,819
982
12,200
7,249
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Irrida
Da Ji
15
6 / 3 / 3
8,877
888
8,344
7,340
3,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
Keseieu
Ne Zha
12
0 / 5 / 3
6,704
670
7,757
9,191
4,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
OrgeTag1431343
Cernunnos
14
1 / 4 / 3
7,110
711
5,946
10,658
4,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
PonczeeK
Fenrir
12
1 / 7 / 2
6,615
662
2,654
12,663
9,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
ygote
Hun Batz
15
2 / 4 / 4
7,405
741
9,827
9,423
11,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
23
Kills
10
10
Deaths
23
64
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
1
13
6.5
W
Chaac
CuBaS21
Chaac
2
3
16
3.33
W
Kuzenbo
Deaconfive
Kuzenbo
3
1
16
11
L
Da Ji
Irrida
Da Ji
6
3
3
2.5
L
Ne Zha
Keseieu
Ne Zha
0
5
3
0.3
L
Cernunnos
OrgeTag1431343
Cernunnos
1
4
3
0.63
L
Fenrir
PonczeeK
Fenrir
1
7
2
0.29
W
Vulcan
Zefurs
Vulcan
7
2
12
6.5
W
11
3
7
4.83
L
Hun Batz
ygote
Hun Batz
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,597
Damage
34,528
48,103
Taken
49,275
46,149
Mitigated
34,002
16,668
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,840
1,742
1,094
1,641
7,432
3,419
147
0
7,432
0
13,664
W
Chaac
CuBaS21
Chaac
9,884
1,135
895
6,026
16,315
20,501
210
0
16,276
0
20,175
W
Kuzenbo
Deaconfive
Kuzenbo
5,776
2,757
1,560
1,371
8,228
13,793
219
0
8,228
6,601
0
L
Da Ji
Irrida
Da Ji
8,344
1,874
205
2,179
7,340
3,730
83
4,176
3,164
0
12,054
L
Ne Zha
Keseieu
Ne Zha
7,757
1,219
492
957
9,191
4,446
0
4,338
4,853
0
19,508
L
Cernunnos
OrgeTag1431343
Cernunnos
5,946
1,193
554
3,274
10,658
4,720
854
6,615
4,043
0
21,270
L
Fenrir
PonczeeK
Fenrir
2,654
983
0
1,774
12,663
9,828
0
8,858
3,805
0
6,020
W
Vulcan
Zefurs
Vulcan
11,897
4,330
1,128
1,628
8,879
4,800
342
0
8,879
17,932
0
W
12,200
1,071
1,109
216
7,249
3,636
403
0
7,249
30,338
0
L
Hun Batz
ygote
Hun Batz
9,827
1,209
39
734
9,423
11,278
0
5,886
3,537
0
19,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,870
Gold Earned
36,711
104
Minions Killed
93
0
Camps Cleared
0
967,462
Distance Traveled
783,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,500
750
21
2
0
168,641
0
W
Chaac
8,244
824
22
2
0
204,095
0
W
Kuzenbo
8,615
862
1
0
0
210,554
0
L
Da Ji
8,877
888
7
1
0
134,038
0
L
Ne Zha
6,704
670
25
3
0
180,182
0
L
Cernunnos
7,110
711
31
3
0
169,751
0
L
Fenrir
6,615
662
12
1
0
149,946
0
W
Vulcan
8,692
869
13
1
0
208,641
0
W
Zeus
9,819
982
47
5
0
175,531
0
L
Hun Batz
7,405
741
18
2
0
149,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role