Player Matchup

Bellona
Bellona
Dr Quarters
Bellona
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
201W - 207L
1,460 Elo+
Solo
Amaterasu
Amaterasu
TheBearAce
Amaterasu
Level 149
God Stats
2W - 8L
1,228 SR
Queue Stats
458W - 464L
1,516 Elo+
Solo
Chiron
Chiron
ZonaCat833
Chiron
Level 174
God Stats
14W - 6L
1,779 SR
Queue Stats
1,166W - 1,193L
1,434 Elo+
Solo
Horus
Horus
carcachin
Horus
Level 128
God Stats
11W - 12L
1,608 SR
Queue Stats
1,073W - 1,096L
1,515 Elo+
Solo
Eset
Eset
shortman2112
Eset
Level 119
God Stats
8W - 7L
1,500 SR
Queue Stats
481W - 485L
1,498 Elo+
Solo
Team Averages
Level 143
1,523 SR
1,485 Elo+

VS

Team Averages
Level 141
1,445 SR
1,579 Elo+
Ares
Ares
Jasmort
Ares
Level 134
God Stats
6W - 3L
1,267 SR
Queue Stats
193W - 203L
1,513 Elo+
Party 1
Ganesha
Ganesha
Karbomb187
Ganesha
Level 144
God Stats
11W - 4L
1,623 SR
Queue Stats
213W - 209L
1,480 Elo+
Solo
Terra
Terra
MAYDAY42
Terra
Level 141
God Stats
3W - 2L
1,411 SR
Queue Stats
127W - 80L
1,715 Elo+
Party 2
Zeus
Zeus
OB3YTH3L4W
Zeus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 51L
1,686 Elo+
Party 2
Skadi
Skadi
ŴǾŁƒ
Skadi
Level 158
God Stats
16W - 11L
1,424 SR
Queue Stats
751W - 713L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dr Quarters
Bellona
12
0 / 6 / 5
7,444
677
9,230
24,103
26,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
TheBearAce
Amaterasu
15
5 / 5 / 3
9,106
828
11,220
19,347
10,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
ZonaCat833
Chiron
14
1 / 3 / 3
7,834
712
16,271
10,727
6,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
carcachin
Horus
14
1 / 5 / 6
8,590
781
7,023
18,441
23,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 6 / 3
8,626
784
13,613
12,662
5,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jasmort
Ares
16
4 / 3 / 17
10,049
914
11,962
15,853
21,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Karbomb187
Ganesha
16
0 / 1 / 20
9,849
895
10,960
23,082
26,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
MAYDAY42
Terra
18
3 / 0 / 21
10,819
984
13,640
14,056
18,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
10 / 4 / 7
10,154
923
20,960
10,920
6,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
ŴǾŁƒ
Skadi
17
8 / 2 / 13
10,211
928
21,796
10,613
9,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
10
Kills
25
25
Deaths
10
20
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dr Quarters
Bellona
0
6
5
0.42
W
Ares
Jasmort
Ares
4
3
17
4.17
W
Ganesha
Karbomb187
Ganesha
0
1
20
10
W
Terra
MAYDAY42
Terra
3
0
21
13.5
W
10
4
7
3.38
L
Amaterasu
TheBearAce
Amaterasu
5
5
3
1.3
L
Chiron
ZonaCat833
Chiron
1
3
3
0.83
L
Horus
carcachin
Horus
1
5
6
0.8
L
3
6
3
0.75
W
Skadi
ŴǾŁƒ
Skadi
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,357
Damage
79,318
85,280
Taken
74,524
71,660
Mitigated
82,497
29,480
Healing
41,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dr Quarters
Bellona
9,230
1,720
1,916
4,799
24,103
26,505
0
12,857
11,246
0
15,311
W
Ares
Jasmort
Ares
11,962
892
2,096
1,712
15,853
21,279
486
2,894
12,959
13,705
0
W
Ganesha
Karbomb187
Ganesha
10,960
752
1,437
9,663
23,082
26,262
153
3,424
19,658
25,258
0
W
Terra
MAYDAY42
Terra
13,640
808
11,174
6,741
14,056
18,874
542
2,229
11,827
27,240
0
W
20,960
2,263
1,411
2,519
10,920
6,139
635
2,826
8,094
33,205
0
L
Amaterasu
TheBearAce
Amaterasu
11,220
4,785
1,444
5,247
19,347
10,190
0
13,711
5,636
0
20,054
L
Chiron
ZonaCat833
Chiron
16,271
3,238
1,357
2,227
10,727
6,281
0
7,183
3,544
0
32,219
L
Horus
carcachin
Horus
7,023
3,078
5,189
5,052
18,441
23,186
0
13,425
5,016
0
10,474
L
13,613
246
977
1,272
12,662
5,498
0
10,346
2,316
29,247
0
W
Skadi
ŴǾŁƒ
Skadi
21,796
10,153
3,617
1,272
10,613
9,943
2,031
2,240
8,373
0
34,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
51,082
107
Minions Killed
122
0
Camps Cleared
0
988,561
Distance Traveled
1,060,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,444
677
17
2
0
203,183
0
W
Ares
10,049
914
13
1
0
221,864
0
W
Ganesha
9,849
895
0
0
0
236,526
0
W
Terra
10,819
984
27
2
0
221,877
0
W
Zeus
10,154
923
44
4
0
177,554
0
L
Amaterasu
9,106
828
16
1
0
191,651
0
L
Chiron
7,834
712
36
3
0
190,716
0
L
Horus
8,590
781
8
1
0
206,043
0
L
Eset
8,626
784
30
3
0
196,968
0
W
Skadi
10,211
928
38
3
0
202,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role