Player Matchup

Merlin
Merlin
WastedCowboy33
Merlin
Level 48
God Stats
8W - 17L
1,446 SR
Queue Stats
17W - 44L
1,253 Elo+
Party 1
Fenrir
Fenrir
urban is sus
Fenrir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
winner33
Charybdis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,500 Elo+
Party 1
Team Averages
Level 30
1,482 SR
1,418 Elo+

VS

Team Averages
Level 47
1,351 SR
1,252 Elo+
Sol
Sol
ActiveChameleon
Sol
Level 56
God Stats
8W - 8L
1,281 SR
Queue Stats
30W - 35L
1,271 Elo+
Party 2
Susano
Susano
MossadVictim
Susano
Level 29
God Stats
6W - 4L
1,511 SR
Queue Stats
19W - 20L
1,246 Elo+
Party 2
Terra
Terra
okaymarcial
Terra
Level 56
God Stats
1W - 1L
1,261 SR
Queue Stats
29W - 42L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,365
670
6,912
6,341
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
9
0 / 7 / 1
6,183
562
1,637
8,317
2,942
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charybdis
winner33
Charybdis
11
1 / 4 / 0
7,284
662
6,884
8,756
3,146
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 4
8,929
812
11,416
10,358
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Susano
13
6 / 1 / 4
8,633
785
7,143
10,502
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 8
8,161
742
1,339
12,275
10,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
14
14
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
W
Susano
6
1
4
8
L
1
3
2
0.67
W
0
1
8
4
L
Fenrir
0
7
1
0.07
L
Charybdis
winner33
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,433
Damage
19,898
23,414
Taken
33,135
9,253
Mitigated
18,108
2,125
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,416
4,644
0
3,360
10,358
3,623
2,478
1,673
8,463
46,273
0
W
Susano
7,143
818
0
2,730
10,502
4,471
661
1,665
8,587
0
24,667
L
6,912
534
301
443
6,341
3,165
158
4,622
1,719
25,442
0
W
1,339
383
3,597
4,381
12,275
10,014
146
3,226
8,551
4,682
0
L
Fenrir
1,637
142
0
11
8,317
2,942
0
3,684
4,633
0
2,826
L
Charybdis
winner33
Charybdis
6,884
2,943
335
1,035
8,756
3,146
61
4,449
4,307
0
20,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,832
Gold Earned
25,723
91
Minions Killed
113
0
Camps Cleared
0
479,926
Distance Traveled
577,731
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,929
812
56
5
0
180,825
1
W
Susano
8,633
785
46
4
0
206,972
0
L
Merlin
7,365
670
52
5
0
157,663
0
W
Terra
8,161
742
11
1
0
189,934
0
L
Fenrir
6,183
562
6
1
0
153,124
0
L
Charybdis
7,284
662
33
3
0
169,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role