Player Matchup

Cthulhu
Cthulhu
Avick25
Cthulhu
Level 76
God Stats
3W - 0L
1,576 SR
Queue Stats
10W - 6L
1,645 Elo+
Party 2
Loki
Loki
RisingLegend971
Loki
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,392 Elo+
Party 2
Cupid
Cupid
RoarOfChewbacca
Cupid
Level 49
God Stats
12W - 13L
1,436 SR
Queue Stats
90W - 125L
1,355 Elo+
Party 2
Chaac
Chaac
WizKidScoop989
Chaac
Level 46
God Stats
9W - 16L
1,644 SR
Queue Stats
97W - 114L
1,428 Elo+
Party 2
Ah Puch
Ah Puch
marivan307171
Ah Puch
Level 42
God Stats
39W - 17L
1,629 SR
Queue Stats
114W - 70L
1,539 Elo+
Solo
Team Averages
Level 51
1,557 SR
1,472 Elo+

VS

Team Averages
Level 35
1,573 SR
1,472 Elo+
Neith
Neith
AngieInMiami
Neith
Level 40
God Stats
262W - 263L
1,521 SR
Queue Stats
292W - 328L
1,448 Elo+
Solo
Bellona
Bellona
Cynn2099
Bellona
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Ra
Ra
Dracula66Vlad
Ra
Level 42
God Stats
4W - 3L
1,846 SR
Queue Stats
217W - 199L
1,473 Elo+
Solo
Atlas
Atlas
Stukinmywaze
Atlas
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
136W - 169L
1,315 Elo+
Party 1
Izanami
Izanami
llSoloHDll
Izanami
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 147L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avick25
Cthulhu
13
2 / 0 / 5
7,644
1,092
6,603
8,124
4,688
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 0 / 6
8,232
1,176
6,350
3,965
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 1 / 7
7,330
1,047
7,562
6,644
3,037
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 5
7,693
1,099
6,437
8,835
9,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
13
1 / 0 / 7
8,058
1,151
9,651
2,285
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

366

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
7,043
1,006
3,607
6,344
2,651
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Cynn2099
Bellona
12
0 / 2 / 2
6,870
981
6,114
9,384
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 1
7,153
1,022
6,682
7,991
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 4 / 1
7,762
1,109
5,410
9,838
10,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
llSoloHDll
Izanami
12
0 / 1 / 1
6,670
953
3,906
6,148
2,379
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
10
Kills
2
2
Deaths
10
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Cthulhu
Avick25
Cthulhu
2
0
5
4.5
L
Bellona
Cynn2099
Bellona
0
2
2
0.5
L
1
3
1
0.5
W
4
0
6
7
W
1
1
7
4.5
L
1
4
1
0.38
W
2
1
5
4.5
L
Izanami
llSoloHDll
Izanami
0
1
1
0.5
W
Ah Puch
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,603
Damage
25,719
29,853
Taken
39,705
20,241
Mitigated
30,561
9,775
Healing
3,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,607
1,925
0
590
6,344
2,651
0
1,959
4,385
0
21,808
W
Cthulhu
Avick25
Cthulhu
6,603
745
1,092
2,211
8,124
4,688
0
3,554
4,448
11,313
0
L
Bellona
Cynn2099
Bellona
6,114
1,089
0
508
9,384
11,673
0
4,930
4,454
0
13,404
L
6,682
233
524
1,239
7,991
3,434
0
3,936
4,055
20,083
0
W
6,350
690
0
559
3,965
1,700
0
1,511
2,454
0
15,164
W
7,562
5,159
836
1,796
6,644
3,037
0
2,500
4,012
0
12,818
L
5,410
2,413
0
689
9,838
10,424
0
3,880
5,958
14,745
0
W
6,437
1,194
0
1,954
8,835
9,909
0
3,500
5,070
225
20,028
L
Izanami
llSoloHDll
Izanami
3,906
2,774
0
85
6,148
2,379
0
1,732
4,416
0
6,636
W
Ah Puch
9,651
210
64
1,263
2,285
907
0
1,027
1,258
34,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
35,498
135
Minions Killed
124
7
Camps Cleared
4
693,715
Distance Traveled
570,246
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,043
1,006
36
5
0
118,114
0
W
Cthulhu
7,644
1,092
9
1
1
146,272
0
L
Bellona
6,870
981
21
3
3
126,230
0
L
Ra
7,153
1,022
45
6
0
132,709
2
W
Loki
8,232
1,176
24
3
0
143,765
0
W
Cupid
7,330
1,047
17
2
0
133,839
0
L
Atlas
7,762
1,109
15
2
0
103,137
0
W
Chaac
7,693
1,099
22
3
3
144,155
0
L
Izanami
6,670
953
7
1
1
90,056
0
W
Ah Puch
8,058
1,151
63
9
3
125,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role