Player Matchup

Surtr
Surtr
BRVaughn
Surtr
Level 144
God Stats
3W - 6L
1,351 SR
Queue Stats
45W - 30L
1,392 Elo+
Solo
Ravana
Ravana
BeastlyBenbo
Ravana
Level 125
God Stats
7W - 5L
1,210 SR
Queue Stats
23W - 14L
1,511 Elo+
Solo
He Bo
He Bo
SarinSauce
He Bo
Level 129
God Stats
7W - 1L
1,829 SR
Queue Stats
537W - 448L
1,561 Elo+
Solo
Chaac
Chaac
TheRacetz
Chaac
Level 108
God Stats
25W - 17L
1,568 SR
Queue Stats
192W - 178L
1,485 Elo+
Solo
Xbalanque
Xbalanque
kingOKO
Xbalanque
Level 67
God Stats
29W - 13L
1,580 SR
Queue Stats
52W - 37L
1,422 Elo+
Solo
Team Averages
Level 115
1,508 SR
1,474 Elo+

VS

Team Averages
Level 69
1,570 SR
1,513 Elo+
Sol
Sol
FaZeTyr
Sol
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 43L
1,677 Elo+
Party 2
Ymir
Ymir
JordJC
Ymir
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 11L
1,630 Elo+
Solo
Anhur
Anhur
OCW Feind9498
Anhur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,311 Elo+
Party 1
Bakasura
Bakasura
OCWTeddy
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,311 Elo+
Party 1
Ao Kuang
Ao Kuang
jokedestroyer
Ao Kuang
Level 147
God Stats
5W - 3L
1,851 SR
Queue Stats
84W - 66L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BRVaughn
Surtr
17
2 / 2 / 4
11,015
525
6,994
17,097
13,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
19
6 / 1 / 9
12,689
604
12,140
10,106
6,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
20
11 / 1 / 4
13,646
650
24,594
13,134
5,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
TheRacetz
Chaac
3
0 / 0 / 0
6,521
311
0
0
0
Xbalanque
kingOKO
Xbalanque
18
4 / 0 / 8
12,124
577
12,241
11,639
4,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
1 / 4 / 1
9,546
455
7,420
12,456
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
JordJC
Ymir
10
0 / 4 / 0
7,832
373
3,050
17,998
11,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
7,394
352
2,999
11,367
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
OCWTeddy
Bakasura
11
0 / 6 / 1
7,783
371
2,389
15,222
5,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
jokedestroyer
Ao Kuang
15
2 / 6 / 1
9,576
456
7,275
18,963
12,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
23
Kills
3
4
Deaths
23
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
BRVaughn
Surtr
2
2
4
2
W
Ravana
6
1
9
10.5
L
Sol
1
4
1
0.38
L
Ymir
JordJC
Ymir
0
4
0
0
L
0
3
0
0
L
Bakasura
OCWTeddy
Bakasura
0
6
1
0.08
W
He Bo
11
1
4
13
W
Chaac
TheRacetz
Chaac
0
0
0
0
L
Ao Kuang
jokedestroyer
Ao Kuang
2
6
1
0.42
W
Xbalanque
kingOKO
Xbalanque
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,969
Damage
23,133
51,976
Taken
76,006
30,377
Mitigated
35,004
21,224
Healing
16,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BRVaughn
Surtr
6,994
2,465
0
9,222
17,097
13,549
208
6,335
10,756
934
89,154
W
Ravana
12,140
3,576
0
1,829
10,106
6,069
1,019
3,669
6,287
0
118,817
L
Sol
7,420
1,168
0
1,940
12,456
2,998
0
4,979
7,277
73,885
0
L
Ymir
JordJC
Ymir
3,050
467
1,727
2,275
17,998
11,542
0
5,719
12,094
30,013
0
L
2,999
970
0
1,494
11,367
3,141
0
4,196
7,117
0
37,816
L
Bakasura
OCWTeddy
Bakasura
2,389
1,554
0
3,058
15,222
5,134
0
4,616
10,504
0
40,412
W
He Bo
24,594
2,351
420
5,006
13,134
5,880
2,126
6,240
6,541
127,941
0
W
Chaac
TheRacetz
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
jokedestroyer
Ao Kuang
7,275
1,569
0
6,443
18,963
12,189
0
4,921
13,968
71,485
0
W
Xbalanque
kingOKO
Xbalanque
12,241
7,430
626
4,121
11,639
4,879
6,799
1,525
10,074
0
95,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,995
Gold Earned
42,131
606
Minions Killed
460
0
Camps Cleared
0
1,665,486
Distance Traveled
1,765,519
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,015
525
118
6
0
373,577
0
W
Ravana
12,689
604
147
7
0
478,952
0
L
Sol
9,546
455
153
7
0
354,046
3
L
Ymir
7,832
373
48
2
0
328,275
0
L
Anhur
7,394
352
56
3
0
294,495
0
L
Bakasura
7,783
371
72
3
0
424,351
0
W
He Bo
13,646
650
188
9
0
421,320
2
W
Chaac
6,521
311
0
0
0
0
0
L
Ao Kuang
9,576
456
131
6
0
364,352
0
W
Xbalanque
12,124
577
153
7
0
391,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role