Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
CEPELINAX
Yu Huang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,485 Elo+
Party 1
Ravana
Ravana
RolandasPaksas
Ravana
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,439 Elo+
Party 1
Olorun
Olorun
bernatgb12
Olorun
Level 27
God Stats
1W - 1L
1,745 SR
Queue Stats
39W - 56L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
talingber
Kuzenbo
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,853 Elo+
Solo
Team Averages
Level 96
1,549 SR
1,553 Elo+

VS

Team Averages
Level 154
1,557 SR
1,527 Elo+
Ah Muzen Cab
Ah Muzen Cab
JokerVans
Ah Muzen Cab
Level 148
God Stats
14W - 5L
1,778 SR
Queue Stats
468W - 294L
1,542 Elo+
Solo
Izanami
Izanami
KaRmAs1x
Izanami
Level 178
God Stats
10W - 5L
1,271 SR
Queue Stats
254W - 238L
1,512 Elo+
Party 2
Fafnir
Fafnir
Leenol
Fafnir
Level 158
God Stats
4W - 1L
1,505 SR
Queue Stats
514W - 530L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Queefsteak
Kukulkan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,546 Elo+
Solo
Shiva
Shiva
s1xSmOkE
Shiva
Level 161
God Stats
4W - 2L
1,733 SR
Queue Stats
249W - 232L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 8 / 4
6,924
769
9,554
14,521
11,796
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Yu Huang
CEPELINAX
Yu Huang
14
2 / 3 / 3
7,389
821
7,100
8,031
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
4 / 6 / 3
7,732
859
7,791
12,886
12,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
bernatgb12
Olorun
11
1 / 9 / 3
7,063
785
6,594
13,712
5,363
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Kuzenbo
talingber
Kuzenbo
13
1 / 5 / 3
6,888
765
7,609
13,291
18,745
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JokerVans
Ah Muzen Cab
15
2 / 2 / 16
8,658
962
12,883
9,121
4,260
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Izanami
KaRmAs1x
Izanami
17
11 / 2 / 17
9,901
1,100
12,955
11,957
5,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Fafnir
Leenol
Fafnir
16
6 / 1 / 22
10,553
1,173
6,664
12,220
14,983
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Queefsteak
Kukulkan
16
8 / 1 / 19
9,342
1,038
15,436
5,504
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Shiva
s1xSmOkE
Shiva
14
4 / 2 / 18
8,585
954
10,817
13,272
16,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
123
8
Kills
31
31
Deaths
8
16
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
8
4
0.25
L
Yu Huang
CEPELINAX
Yu Huang
2
3
3
1.17
W
Ah Muzen Cab
JokerVans
Ah Muzen Cab
2
2
16
5
W
Izanami
KaRmAs1x
Izanami
11
2
17
9.75
W
Fafnir
Leenol
Fafnir
6
1
22
17
W
Kukulkan
Queefsteak
Kukulkan
8
1
19
17.5
L
4
6
3
0.92
L
Olorun
bernatgb12
Olorun
1
9
3
0.28
W
Shiva
s1xSmOkE
Shiva
4
2
18
6.5
L
Kuzenbo
talingber
Kuzenbo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,648
Damage
58,755
62,441
Taken
52,074
51,680
Mitigated
44,332
10,094
Healing
26,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,554
1,617
33
1,931
14,521
11,796
0
5,655
8,866
0
17,804
L
Yu Huang
CEPELINAX
Yu Huang
7,100
555
498
1,877
8,031
3,360
0
3,424
4,607
16,819
0
W
Ah Muzen Cab
JokerVans
Ah Muzen Cab
12,883
6,254
915
3,020
9,121
4,260
1,465
3,461
5,660
0
26,634
W
Izanami
KaRmAs1x
Izanami
12,955
8,496
1,921
2,742
11,957
5,643
3,981
4,722
7,235
0
26,963
W
Fafnir
Leenol
Fafnir
6,664
1,964
3,769
5,648
12,220
14,983
611
4,986
7,234
14,946
0
W
Kukulkan
Queefsteak
Kukulkan
15,436
1,164
1,137
1,191
5,504
2,965
586
2,624
2,880
35,149
0
L
7,791
1,850
361
1,670
12,886
12,416
0
3,652
9,234
111
13,426
L
Olorun
bernatgb12
Olorun
6,594
3,015
1,222
2,502
13,712
5,363
0
4,637
9,075
10,020
0
W
Shiva
s1xSmOkE
Shiva
10,817
1,207
2,489
3,265
13,272
16,481
817
5,603
7,669
0
16,499
L
Kuzenbo
talingber
Kuzenbo
7,609
1,461
0
0
13,291
18,745
0
4,732
8,559
13,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,996
Gold Earned
47,039
91
Minions Killed
132
0
Camps Cleared
0
806,536
Distance Traveled
900,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,924
769
15
2
0
171,164
0
L
Yu Huang
7,389
821
28
3
0
178,783
0
W
Ah Muzen Cab
8,658
962
32
4
0
195,078
0
W
Izanami
9,901
1,100
27
3
0
155,319
0
W
Fafnir
10,553
1,173
13
1
0
168,793
0
W
Kukulkan
9,342
1,038
52
6
0
202,591
0
L
Ravana
7,732
859
18
2
0
170,618
0
L
Olorun
7,063
785
12
1
0
133,404
0
W
Shiva
8,585
954
8
1
0
178,901
0
L
Kuzenbo
6,888
765
18
2
0
152,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role