Player Matchup

Geb
Geb
DOWNx2xRAVAGE
Geb
Level 147
God Stats
6W - 1L
1,500 SR
Queue Stats
443W - 461L
1,467 Elo+
Solo
Horus
Horus
DrinkNyquil
Horus
Level 105
God Stats
2W - 2L
1,158 SR
Queue Stats
290W - 293L
1,535 Elo+
Solo
Ne Zha
Ne Zha
Krokodeeel
Ne Zha
Level 102
God Stats
5W - 5L
1,447 SR
Queue Stats
155W - 133L
1,552 Elo+
Solo
Surtr
Surtr
desperategold96
Surtr
Level 109
God Stats
1W - 0L
1,194 SR
Queue Stats
89W - 91L
1,607 Elo+
Solo
Tiamat
Tiamat
vK Zilla
Tiamat
Level 158
God Stats
11W - 5L
1,707 SR
Queue Stats
540W - 546L
1,466 Elo+
Solo
Team Averages
Level 124
1,401 SR
1,525 Elo+

VS

Team Averages
Level 119
1,405 SR
1,538 Elo+
Ra
Ra
FLACKO312738
Ra
Level 78
God Stats
12W - 7L
1,540 SR
Queue Stats
415W - 408L
1,463 Elo+
Solo
Bellona
Bellona
ImaGoodMayor
Bellona
Level 157
God Stats
2W - 3L
1,515 SR
Queue Stats
131W - 118L
1,649 Elo+
Solo
Xbalanque
Xbalanque
Its_Loading_
Xbalanque
Level 111
God Stats
1W - 2L
1,184 SR
Queue Stats
57W - 52L
1,564 Elo+
Solo
Camazotz
Camazotz
THEMAST3R LEE
Camazotz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 151L
1,509 Elo+
Solo
Zeus
Zeus
ediblSmegma6-9
Zeus
Level 146
God Stats
0W - 2L
1,285 SR
Queue Stats
31W - 32L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 16
11,233
802
11,962
20,107
22,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 1 / 19
9,806
700
8,768
20,144
24,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
Krokodeeel
Ne Zha
18
6 / 3 / 13
10,757
768
21,656
18,075
12,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 3 / 10
9,634
688
9,368
19,801
22,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
vK Zilla
Tiamat
20
9 / 2 / 13
12,788
913
31,792
17,819
16,950
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 3
10,510
751
14,484
16,948
7,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ImaGoodMayor
Bellona
17
3 / 2 / 5
9,618
687
11,678
17,986
17,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
Its_Loading_
Xbalanque
15
2 / 5 / 7
9,345
668
17,496
14,667
6,452
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
THEMAST3R LEE
Camazotz
14
0 / 6 / 7
8,372
598
10,789
24,162
14,059
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 6 / 5
8,894
635
23,862
15,730
5,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
37
22
Kills
10
10
Deaths
23
71
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
1
16
11
W
2
1
19
11.5
L
4
4
3
1.38
L
Bellona
ImaGoodMayor
Bellona
3
2
5
2.75
L
Xbalanque
Its_Loading_
Xbalanque
2
5
7
1.1
W
Ne Zha
Krokodeeel
Ne Zha
6
3
13
4.17
L
Camazotz
THEMAST3R LEE
Camazotz
0
6
7
0.58
W
2
3
10
2.33
L
1
6
5
0.58
W
Tiamat
vK Zilla
Tiamat
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,546
Damage
78,309
95,946
Taken
89,493
99,429
Mitigated
50,787
59,854
Healing
34,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,962
623
4,705
4,650
20,107
22,835
369
9,536
10,571
16,394
0
W
8,768
3,456
15,672
10,917
20,144
24,441
868
8,112
12,032
0
10,029
L
14,484
594
7,038
5,600
16,948
7,640
141
8,075
7,801
40,823
0
L
Bellona
ImaGoodMayor
Bellona
11,678
949
2,220
4,028
17,986
17,355
0
7,875
8,714
0
15,946
L
Xbalanque
Its_Loading_
Xbalanque
17,496
6,905
835
1,792
14,667
6,452
592
6,947
6,984
0
34,762
W
Ne Zha
Krokodeeel
Ne Zha
21,656
2,079
4,665
5,349
18,075
12,379
1,382
6,926
11,149
0
44,910
L
Camazotz
THEMAST3R LEE
Camazotz
10,789
1,423
477
8,468
24,162
14,059
0
10,938
11,623
2,433
18,415
W
9,368
3,021
2,643
4,820
19,801
22,824
1,128
8,211
11,590
217
21,627
L
23,862
665
1,252
2,903
15,730
5,281
0
5,830
8,985
40,674
0
W
Tiamat
vK Zilla
Tiamat
31,792
1,486
1,439
4,994
17,819
16,950
924
7,481
10,338
55,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,218
Gold Earned
46,739
164
Minions Killed
194
0
Camps Cleared
0
1,428,384
Distance Traveled
1,293,299
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,233
802
23
2
0
285,764
0
W
Horus
9,806
700
3
0
0
306,777
0
L
Ra
10,510
751
69
5
0
266,545
0
L
Bellona
9,618
687
13
1
0
296,997
0
L
Xbalanque
9,345
668
53
4
0
252,733
1
W
Ne Zha
10,757
768
23
2
0
301,402
0
L
Camazotz
8,372
598
25
2
0
223,545
0
W
Surtr
9,634
688
29
2
0
265,810
0
L
Zeus
8,894
635
34
2
0
253,479
0
W
Tiamat
12,788
913
86
6
0
268,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role