Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold II
Ac30694
Mercury
Gold II
Level 158
God Stats
5W - 4L
1,375 SR
Queue Stats
145W - 135L
1,588 MMR
Solo
Rama
Rama
Silver I
Meowph
Rama
Silver I
Level 123
God Stats
4W - 1L
1,276 SR
Queue Stats
29W - 26L
1,585 MMR
Party 2
Surtr
Surtr
Silver I
ohnosomanybees
Surtr
Silver I
Level 65
God Stats
2W - 0L
1,548 SR
Queue Stats
32W - 40L
1,593 MMR
Party 2
Ganesha
Ganesha
Gold III
x DivineFate x
Ganesha
Gold III
Level 86
God Stats
3W - 1L
1,491 SR
Queue Stats
173W - 165L
1,564 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,438 SR
1,566 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,695 SR
1,589 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
NoahStorm13
Morgan Le Fay
Gold IV
Level 129
God Stats
29W - 30L
1,646 SR
Queue Stats
273W - 285L
1,588 MMR
Solo
Thor
Thor
Gold III
Sil3ntPC89
Thor
Gold III
Level 177
God Stats
20W - 11L
1,667 SR
Queue Stats
191W - 176L
1,575 MMR
Party 3
Ymir
Ymir
Gold III
mowster
Ymir
Gold III
Level 127
God Stats
8W - 6L
1,792 SR
Queue Stats
48W - 45L
1,587 MMR
Solo
Shiva
Shiva
Gold IV
perrynoid0
Shiva
Gold IV
Level 161
God Stats
3W - 4L
1,639 SR
Queue Stats
15W - 13L
1,613 MMR
Party 3
Cernunnos
Cernunnos
Gold II
westy_is_boss
Cernunnos
Gold II
Level 146
God Stats
2W - 3L
1,730 SR
Queue Stats
226W - 236L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
3 / 0 / 0
5,768
641
3,414
3,429
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Ac30694
Mercury
9
1 / 1 / 1
5,261
585
2,473
5,496
1,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Meowph
Rama
8
0 / 2 / 0
4,733
526
2,837
5,591
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 2 / 1
5,216
580
3,595
7,960
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 3
5,379
598
1,207
2,769
1,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ChronosThanatosAo Kuang

VS

Bans
MulanMauiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
NoahStorm13
Morgan Le Fay
6
0 / 0 / 0
4,023
447
1,147
1,825
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
5 / 1 / 0
5,634
626
3,359
6,787
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
mowster
Ymir
7
0 / 2 / 1
4,582
509
1,211
7,354
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
9
0 / 1 / 3
5,320
591
5,087
7,219
5,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
westy_is_boss
Cernunnos
8
0 / 0 / 1
4,749
528
3,176
3,761
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
4
Kills
5
5
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
0
3
W
Mercury
Ac30694
Mercury
1
1
1
1.5
W
Rama
Meowph
Rama
0
2
0
0
L
Morgan Le Fay
NoahStorm13
Morgan Le Fay
0
0
0
0
L
5
1
0
5
L
Ymir
mowster
Ymir
0
2
1
0.25
W
0
2
1
0.25
L
Shiva
0
1
3
1.5
L
Cernunnos
westy_is_boss
Cernunnos
0
0
1
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,526
Damage
13,980
25,245
Taken
26,946
9,781
Mitigated
14,125
8,022
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,414
292
0
1,125
3,429
960
0
1,009
2,290
36,250
0
W
Mercury
Ac30694
Mercury
2,473
1,617
0
692
5,496
1,657
0
207
5,289
0
34,222
W
Rama
Meowph
Rama
2,837
2,612
0
2,465
5,591
1,659
0
589
5,002
0
31,333
L
Morgan Le Fay
NoahStorm13
Morgan Le Fay
1,147
135
0
500
1,825
559
0
213
1,612
13,576
0
L
3,359
694
0
952
6,787
2,439
0
580
6,184
0
35,085
L
Ymir
mowster
Ymir
1,211
401
0
1,710
7,354
4,087
0
3,602
3,618
14,460
0
W
3,595
1,287
0
2,387
7,960
3,789
0
91
7,869
378
35,524
L
Shiva
5,087
920
163
913
7,219
5,669
0
50
7,169
294
38,132
L
Cernunnos
westy_is_boss
Cernunnos
3,176
1,750
0
1,977
3,761
1,371
0
69
3,692
0
35,958
W
1,207
161
0
1,353
2,769
1,716
0
495
2,274
11,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,357
Gold Earned
24,308
257
Minions Killed
238
0
Camps Cleared
0
970,777
Distance Traveled
809,997
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,768
641
79
9
0
196,302
0
W
Mercury
5,261
585
56
6
0
204,396
0
W
Rama
4,733
526
71
8
0
176,255
0
L
Morgan Le Fay
4,023
447
28
3
0
66,773
0
L
Thor
5,634
626
58
6
0
204,884
0
L
Ymir
4,582
509
22
2
0
181,641
0
W
Surtr
5,216
580
49
5
0
179,387
3
L
Shiva
5,320
591
72
8
0
190,815
4
L
Cernunnos
4,749
528
58
6
0
165,884
2
W
Ganesha
5,379
598
2
0
0
214,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role