Player Matchup

Bakasura
Bakasura
Silver III
DinozZt-23
Bakasura
Silver III
Level 121
God Stats
6W - 5L
1,464 SR
Queue Stats
130W - 158L
1,049 MMR
Solo
Charybdis
Charybdis
Silver II
HairyxNalgas
Charybdis
Silver II
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 102L
981 MMR
Solo
King Arthur
King Arthur
Silver V
Monickllas
King Arthur
Silver V
Level 120
God Stats
9W - 13L
1,294 SR
Queue Stats
50W - 84L
767 MMR
Solo
Chang'e
Chang'e
Silver IV
Savalav
Chang'e
Silver IV
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
206W - 230L
999 MMR
Solo
Sol
Sol
Gold V
sebinchoO_o2398
Sol
Gold V
Level 145
God Stats
16W - 7L
1,796 SR
Queue Stats
747W - 782L
1,340 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,511 SR
1,027 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,464 SR
1,025 MMR
Chronos
Chronos
Silver IV
FraudCircle
Chronos
Silver IV
Level 144
God Stats
2W - 5L
1,754 SR
Queue Stats
24W - 43L
955 MMR
Solo
Freya
Freya
Silver I
GenesisHero247
Freya
Silver I
Level 149
God Stats
18W - 25L
1,445 SR
Queue Stats
199W - 214L
1,099 MMR
Solo
Fenrir
Fenrir
Gold IV
TrapLover48
Fenrir
Gold IV
Level 121
God Stats
8W - 5L
1,636 SR
Queue Stats
186W - 187L
1,393 MMR
Solo
Merlin
Merlin
Silver IV
Tuca Mote6153
Merlin
Silver IV
Level 163
God Stats
9W - 7L
1,493 SR
Queue Stats
124W - 141L
772 MMR
Solo
Neith
Neith
Silver II
into_buff_stuff_
Neith
Silver II
Level 97
God Stats
8W - 17L
990 SR
Queue Stats
414W - 466L
904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DinozZt-23
Bakasura
20
10 / 1 / 2
15,000
625
15,095
22,572
11,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
HairyxNalgas
Charybdis
20
9 / 1 / 2
15,482
645
18,535
26,645
14,293
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Monickllas
King Arthur
18
0 / 1 / 3
12,743
531
8,614
18,618
18,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Savalav
Chang'e
19
1 / 0 / 13
12,184
508
8,815
21,598
21,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

20
5 / 2 / 8
14,727
614
18,736
22,759
9,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AgniArachneSurtr

VS

Bans
ThanatosThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FraudCircle
Chronos
16
0 / 3 / 0
10,314
430
7,171
18,405
7,454
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 0
10,647
444
13,115
18,558
8,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
11
0 / 2 / 1
7,589
316
927
6,469
2,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
1 / 5 / 1
12,317
513
16,873
15,769
10,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 11 / 1
10,698
446
20,143
29,228
13,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
25
Kills
5
5
Deaths
26
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DinozZt-23
Bakasura
10
1
2
11
L
Chronos
FraudCircle
Chronos
0
3
0
0
L
2
5
0
0.4
W
Charybdis
HairyxNalgas
Charybdis
9
1
2
10
W
King Arthur
Monickllas
King Arthur
0
1
3
1.5
W
Chang'e
Savalav
Chang'e
1
0
13
7.5
L
Fenrir
0
2
1
0.25
L
1
5
1
0.3
L
2
11
1
0.23
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,795
Damage
58,229
112,192
Taken
88,429
75,503
Mitigated
42,529
59,883
Healing
19,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DinozZt-23
Bakasura
15,095
11,332
0
9,536
22,572
11,939
3,096
7,299
15,129
0
135,293
L
Chronos
FraudCircle
Chronos
7,171
2,136
0
4,092
18,405
7,454
438
1,210
16,705
92,575
0
L
13,115
3,573
0
5,488
18,558
8,743
0
9,308
9,250
66,257
0
W
Charybdis
HairyxNalgas
Charybdis
18,535
12,335
0
17,180
26,645
14,293
4,133
15,495
10,782
0
156,948
W
King Arthur
Monickllas
King Arthur
8,614
569
0
2,441
18,618
18,203
787
5,135
13,445
96
86,125
W
Chang'e
Savalav
Chang'e
8,815
467
3,809
11,947
21,598
21,310
1,277
8,408
12,694
56,332
0
L
Fenrir
927
0
0
1,906
6,469
2,975
0
1,437
5,032
0
23,608
L
16,873
544
0
1,863
15,769
10,189
116
746
14,743
122,756
0
L
20,143
2,325
0
6,473
29,228
13,168
0
15,057
13,376
0
105,823
W
18,736
6,134
0
14,970
22,759
9,758
10,110
3,977
18,608
142,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,136
Gold Earned
51,565
772
Minions Killed
620
0
Camps Cleared
0
2,329,319
Distance Traveled
1,741,242
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,000
625
179
7
0
561,046
2
L
Chronos
10,314
430
147
6
0
398,783
1
L
Freya
10,647
444
109
5
0
410,290
0
W
Charybdis
15,482
645
221
9
0
426,454
6
W
King Arthur
12,743
531
114
5
0
463,149
1
W
Chang'e
12,184
508
72
3
0
457,412
2
L
Fenrir
7,589
316
32
1
0
125,468
0
L
Merlin
12,317
513
178
7
0
424,175
0
L
Neith
10,698
446
154
6
0
382,526
0
W
Sol
14,727
614
186
8
0
421,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role