Player Matchup

Osiris
Osiris
Asaapj
Osiris
Level 106
God Stats
56W - 75L
1,401 SR
Queue Stats
286W - 277L
1,507 Elo+
Solo
Nox
Nox
DigitalAngelI
Nox
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 92L
1,500 Elo+
Solo
Ullr
Ullr
JAWZ467
Ullr
Level 36
God Stats
11W - 14L
1,430 SR
Queue Stats
18W - 26L
1,276 Elo+
Solo
Bakasura
Bakasura
Leanin2Wheels636
Bakasura
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
400W - 386L
1,430 Elo+
Solo
Aphrodite
Aphrodite
rulzzster
Aphrodite
Level 136
God Stats
3W - 3L
1,526 SR
Queue Stats
23W - 21L
1,446 Elo+
Solo
Team Averages
Level 93
1,472 SR
1,432 Elo+

VS

Team Averages
Level 76
1,498 SR
1,391 Elo+
Bakasura
Bakasura
Greedy_Infidel
Bakasura
Level 99
God Stats
114W - 108L
1,565 SR
Queue Stats
434W - 447L
1,438 Elo+
Solo
Merlin
Merlin
ShamSith
Merlin
Level 58
God Stats
81W - 89L
1,541 SR
Queue Stats
143W - 149L
1,458 Elo+
Solo
Charybdis
Charybdis
harol2718
Charybdis
Level 46
God Stats
3W - 0L
1,597 SR
Queue Stats
45W - 55L
1,348 Elo+
Solo
Artio
Artio
jonster183
Artio
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,229 Elo+
Solo
Gilgamesh
Gilgamesh
redamci
Gilgamesh
Level 110
God Stats
2W - 0L
1,289 SR
Queue Stats
181W - 167L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Asaapj
Osiris
12
0 / 1 / 0
7,090
473
6,328
14,447
17,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 1
7,725
515
9,186
11,669
5,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
JAWZ467
Ullr
10
0 / 5 / 0
5,879
392
4,274
13,768
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
0 / 6 / 1
6,922
461
7,215
16,175
6,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
rulzzster
Aphrodite
11
1 / 1 / 0
7,053
470
2,372
10,987
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
5 / 1 / 5
9,778
652
9,076
12,636
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
ShamSith
Merlin
14
1 / 1 / 5
7,996
533
8,839
9,074
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
harol2718
Charybdis
13
4 / 0 / 2
7,972
531
15,607
9,349
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
12
2 / 1 / 7
7,996
533
4,113
13,653
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
redamci
Gilgamesh
15
4 / 0 / 3
8,515
568
10,572
15,794
13,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
16
17
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Osiris
Asaapj
Osiris
0
1
0
0
L
1
4
1
0.38
W
Bakasura
5
1
5
7.5
L
Ullr
JAWZ467
Ullr
0
5
0
0
L
0
6
1
0.08
W
Merlin
ShamSith
Merlin
1
1
5
3.5
W
Charybdis
harol2718
Charybdis
4
0
2
5
W
Artio
2
1
7
5.5
W
Gilgamesh
redamci
Gilgamesh
4
0
3
5.5
L
Aphrodite
rulzzster
Aphrodite
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
48,207
67,046
Taken
60,506
44,805
Mitigated
38,320
23,455
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Asaapj
Osiris
6,328
2,730
0
2,094
14,447
17,276
0
709
13,293
0
48,315
L
9,186
1,342
0
1,130
11,669
5,483
479
5,745
5,924
69,761
0
W
Bakasura
9,076
6,951
0
3,199
12,636
5,994
40
1,546
11,030
0
88,844
L
Ullr
JAWZ467
Ullr
4,274
3,445
200
3,059
13,768
4,799
0
1,845
11,713
0
26,154
L
7,215
4,419
116
1,978
16,175
6,943
57
1,460
14,435
0
50,287
W
Merlin
ShamSith
Merlin
8,839
631
82
3,457
9,074
3,583
556
5,105
3,729
68,702
0
W
Charybdis
harol2718
Charybdis
15,607
8,269
0
5,011
9,349
3,352
976
520
8,416
0
61,562
W
Artio
4,113
271
1,043
6,312
13,653
12,002
524
3,747
9,310
14,968
0
W
Gilgamesh
redamci
Gilgamesh
10,572
2,581
0
2,400
15,794
13,389
186
214
14,743
0
59,592
L
Aphrodite
rulzzster
Aphrodite
2,372
882
6,712
8,166
10,987
10,304
0
3,193
7,794
28,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,669
Gold Earned
42,257
386
Minions Killed
416
0
Camps Cleared
0
1,394,263
Distance Traveled
1,499,329
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,090
473
86
6
0
292,496
1
L
Nox
7,725
515
134
9
0
274,608
0
W
Bakasura
9,778
652
152
10
0
352,448
0
L
Ullr
5,879
392
45
3
0
221,472
0
L
Bakasura
6,922
461
84
6
0
338,009
0
W
Merlin
7,996
533
110
7
0
285,142
0
W
Charybdis
7,972
531
71
5
0
255,696
0
W
Artio
7,996
533
10
1
0
317,725
1
W
Gilgamesh
8,515
568
73
5
0
288,318
1
L
Aphrodite
7,053
470
37
2
0
267,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role