Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
D1ren
Yemoja
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 15L
1,770 Elo+
Party 1
Discordia
Discordia
Jironimo
Discordia
Level 149
God Stats
7W - 2L
1,869 SR
Queue Stats
250W - 247L
1,483 Elo+
Solo
Team Averages
Level 121
1,574 SR
1,551 Elo+

VS

Team Averages
Level 131
1,416 SR
1,538 Elo+
Yemoja
Yemoja
D4rkLight
Yemoja
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 180L
1,616 Elo+
Solo
Jing Wei
Jing Wei
JacKManPoO
Jing Wei
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 131L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
Prettyjoey72298
Ne Zha
Level 183
God Stats
3W - 2L
1,476 SR
Queue Stats
214W - 225L
1,535 Elo+
Party 2
The Morrigan
The Morrigan
Tikinoune
The Morrigan
Level 125
God Stats
3W - 6L
1,306 SR
Queue Stats
263W - 251L
1,497 Elo+
Solo
Thanatos
Thanatos
truc-bizarre
Thanatos
Level 88
God Stats
2W - 4L
1,298 SR
Queue Stats
95W - 101L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 1 / 15
9,391
939
11,906
13,234
16,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
16
8 / 1 / 8
9,336
934
12,330
10,498
5,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
 
Charybdis
16
4 / 1 / 9
8,963
896
10,497
11,387
6,261
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
D1ren
Yemoja
14
1 / 0 / 14
8,718
872
2,554
10,399
8,958
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Discordia
Jironimo
Discordia
15
4 / 2 / 13
8,668
867
19,387
9,905
4,394
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
D4rkLight
Yemoja
15
1 / 1 / 4
8,142
814
3,911
11,103
9,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
JacKManPoO
Jing Wei
12
0 / 5 / 4
6,616
662
6,705
13,852
5,921
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 5 / 3
7,704
770
15,220
15,952
7,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Tikinoune
The Morrigan
12
0 / 5 / 4
6,537
654
8,708
9,175
4,127
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
truc-bizarre
Thanatos
14
2 / 3 / 2
6,968
697
6,489
9,429
5,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
19
Kills
5
5
Deaths
19
59
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
15
9.5
W
Neith
 
Neith
8
1
8
12
W
Charybdis
 
Charybdis
4
1
9
8.5
W
Yemoja
D1ren
Yemoja
1
0
14
8
L
Yemoja
D4rkLight
Yemoja
1
1
4
3
L
Jing Wei
JacKManPoO
Jing Wei
0
5
4
0.4
W
Discordia
Jironimo
Discordia
4
2
13
5.25
L
2
5
3
0.7
L
The Morrigan
Tikinoune
The Morrigan
0
5
4
0.4
L
Thanatos
truc-bizarre
Thanatos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,674
Damage
41,033
55,423
Taken
59,511
41,413
Mitigated
32,563
38,536
Healing
31,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,906
225
3,247
3,384
13,234
16,104
290
2,649
10,585
20,449
0
W
Neith
 
Neith
12,330
2,559
1,230
2,627
10,498
5,696
1,739
2,045
8,453
0
24,107
W
Charybdis
 
Charybdis
10,497
3,633
1,126
3,034
11,387
6,261
2,318
3,337
8,050
0
36,284
W
Yemoja
D1ren
Yemoja
2,554
961
16,785
5,224
10,399
8,958
999
2,178
8,221
4,405
0
L
Yemoja
D4rkLight
Yemoja
3,911
1,138
10,058
4,439
11,103
9,640
0
5,261
5,171
10,478
0
L
Jing Wei
JacKManPoO
Jing Wei
6,705
5,215
26
2,137
13,852
5,921
0
6,868
6,640
0
12,813
W
Discordia
Jironimo
Discordia
19,387
381
922
957
9,905
4,394
900
1,686
8,219
27,314
0
L
15,220
1,891
216
5,537
15,952
7,498
0
8,452
6,626
0
26,709
L
The Morrigan
Tikinoune
The Morrigan
8,708
928
1,852
1,427
9,175
4,127
0
5,107
3,571
17,741
1,568
L
Thanatos
truc-bizarre
Thanatos
6,489
487
544
5,022
9,429
5,377
0
5,443
3,656
0
11,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,076
Gold Earned
35,967
125
Minions Killed
75
0
Camps Cleared
0
913,399
Distance Traveled
904,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,391
939
12
1
0
219,960
0
W
Neith
9,336
934
31
3
0
178,971
0
W
Charybdis
8,963
896
58
6
0
156,311
0
W
Yemoja
8,718
872
4
0
0
160,208
0
L
Yemoja
8,142
814
17
2
0
174,772
0
L
Jing Wei
6,616
662
27
3
0
161,512
0
W
Discordia
8,668
867
20
2
0
197,949
0
L
Ne Zha
7,704
770
6
1
0
201,324
0
L
The Morrigan
6,537
654
16
2
0
166,352
0
L
Thanatos
6,968
697
9
1
0
200,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role