Player Matchup

Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
JDisYOURMASTER
Anubis
Level 175
God Stats
14W - 7L
1,795 SR
Queue Stats
619W - 547L
1,572 Elo+
Solo
Bakasura
Bakasura
RuckTheKnuck
Bakasura
Level 88
God Stats
2W - 2L
1,431 SR
Queue Stats
24W - 17L
1,542 Elo+
Party 1
Cerberus
Cerberus
tanned-poundage1
Cerberus
Level 28
God Stats
46W - 74L
1,436 SR
Queue Stats
106W - 148L
1,374 Elo+
Party 2
Zhong Kui
Zhong Kui
xPSYCHO-CHRISx
Zhong Kui
Level 125
God Stats
14W - 22L
1,452 SR
Queue Stats
199W - 215L
1,384 Elo+
Party 2
Team Averages
Level 104
1,523 SR
1,475 Elo+

VS

Team Averages
Level 74
1,484 SR
1,493 Elo+
Kali
Kali
AquaANerd
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Maui
Maui
King_of_Monkies4
Maui
Level 153
God Stats
46W - 63L
1,597 SR
Queue Stats
280W - 281L
1,532 Elo+
Solo
Chiron
Chiron
OhNoStepBr0
Chiron
Level 107
God Stats
1W - 3L
1,246 SR
Queue Stats
121W - 133L
1,497 Elo+
Solo
Serqet
Serqet
Smiteteam29
Serqet
Level 21
God Stats
1W - 4L
1,364 SR
Queue Stats
53W - 63L
1,411 Elo+
Party 3
Eset
Eset
tsmregold
Eset
Level 72
God Stats
0W - 1L
1,715 SR
Queue Stats
104W - 95L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 1 / 4
7,518
752
4,915
6,174
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 5
8,024
802
11,866
6,022
3,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
RuckTheKnuck
Bakasura
15
2 / 0 / 2
8,163
816
5,825
6,484
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 5
7,499
750
1,531
5,367
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
xPSYCHO-CHRISx
Zhong Kui
14
4 / 1 / 2
7,901
790
7,811
9,112
6,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
0 / 3 / 1
6,319
632
483
6,774
3,216
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 1
7,306
731
3,895
8,495
7,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
15
2 / 0 / 1
7,667
767
7,793
5,909
2,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
13
0 / 2 / 0
6,739
674
745
7,728
4,121
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
13
0 / 3 / 2
6,901
690
4,678
11,393
5,698
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
4
3
L
Kali
0
3
1
0.17
W
3
1
5
5.5
L
1
2
1
0.75
L
Chiron
2
0
1
2.5
W
Bakasura
RuckTheKnuck
Bakasura
2
0
2
3
L
Serqet
0
2
0
0
W
0
0
5
2.5
L
Eset
0
3
2
0.33
W
Zhong Kui
xPSYCHO-CHRISx
Zhong Kui
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,948
Damage
17,594
33,159
Taken
40,299
20,381
Mitigated
22,553
16,163
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,915
962
0
1,995
6,174
2,539
416
1,639
4,535
0
30,981
L
Kali
483
163
0
359
6,774
3,216
0
3,742
2,517
0
5,184
W
11,866
860
0
2,896
6,022
3,202
444
2,449
3,573
38,550
0
L
3,895
827
0
562
8,495
7,008
0
4,000
4,260
13,652
0
L
Chiron
7,793
2,051
524
2,073
5,909
2,510
0
2,732
2,897
0
30,149
W
Bakasura
RuckTheKnuck
Bakasura
5,825
4,008
0
3,000
6,484
4,542
204
1,646
4,838
0
23,158
L
Serqet
745
413
0
0
7,728
4,121
0
3,486
3,990
0
12,674
W
1,531
0
0
2,067
5,367
3,265
502
661
4,706
6,744
0
L
Eset
4,678
712
528
1,738
11,393
5,698
0
7,248
3,880
28,773
0
W
Zhong Kui
xPSYCHO-CHRISx
Zhong Kui
7,811
1,274
224
5,981
9,112
6,833
2,394
2,178
6,934
26,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,105
Gold Earned
34,932
236
Minions Killed
173
0
Camps Cleared
0
1,052,874
Distance Traveled
823,523
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,518
752
41
4
0
198,407
0
L
Kali
6,319
632
13
1
0
144,556
0
W
Anubis
8,024
802
55
6
0
172,028
0
L
Maui
7,306
731
23
2
0
146,948
0
L
Chiron
7,667
767
56
6
0
174,563
0
W
Bakasura
8,163
816
64
6
0
266,279
0
L
Serqet
6,739
674
31
3
0
173,460
1
W
Cerberus
7,499
750
14
1
0
227,681
0
L
Eset
6,901
690
50
5
0
183,996
4
W
Zhong Kui
7,901
790
62
6
0
188,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role