Player Matchup

Anubis
Anubis
The-G-O-A-T08
Anubis
Level 65
God Stats
12W - 16L
1,326 SR
Queue Stats
26W - 37L
1,369 Elo+
Party 1
Arachne
Arachne
biggysmall08
Arachne
Level 78
God Stats
60W - 62L
1,495 SR
Queue Stats
96W - 119L
1,337 Elo+
Party 1
Bacchus
Bacchus
catalystin
Bacchus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,433 Elo+
Solo
Team Averages
Level 89
1,440 SR
1,380 Elo+

VS

Team Averages
Level 82
1,632 SR
1,405 Elo+
Ao Kuang
Ao Kuang
DreZiah-EU
Ao Kuang
Level 64
God Stats
25W - 25L
1,484 SR
Queue Stats
152W - 160L
1,366 Elo+
Solo
King Arthur
King Arthur
HamburgerSauce
King Arthur
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 156L
1,425 Elo+
Solo
Jing Wei
Jing Wei
Mr Fisher HD570
Jing Wei
Level 46
God Stats
5W - 1L
1,912 SR
Queue Stats
40W - 35L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,747
696
15,234
15,766
9,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
biggysmall08
Arachne
14
1 / 5 / 2
9,109
651
8,634
13,245
8,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
catalystin
Bacchus
12
1 / 2 / 3
9,313
665
3,930
11,892
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DreZiah-EU
Ao Kuang
15
3 / 2 / 6
10,199
729
7,486
12,561
4,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
HamburgerSauce
King Arthur
16
3 / 2 / 6
10,471
748
12,028
16,604
16,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
17
4 / 1 / 4
10,319
737
14,306
9,879
3,703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
10
10
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DreZiah-EU
Ao Kuang
3
2
6
3
W
King Arthur
HamburgerSauce
King Arthur
3
2
6
3
W
Jing Wei
4
1
4
6
L
3
3
2
1.33
L
Arachne
biggysmall08
Arachne
1
5
2
0.4
L
Bacchus
catalystin
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,798
Damage
33,820
40,903
Taken
39,044
37,025
Mitigated
24,788
13,684
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DreZiah-EU
Ao Kuang
7,486
2,132
0
3,016
12,561
4,541
1,118
5,500
7,061
36,575
0
W
King Arthur
HamburgerSauce
King Arthur
12,028
733
0
0
16,604
16,544
434
8,694
7,910
0
40,779
W
Jing Wei
14,306
7,411
0
625
9,879
3,703
736
5,036
4,843
0
49,770
L
15,234
768
0
7,194
15,766
9,000
558
3,082
12,684
60,132
0
L
Arachne
biggysmall08
Arachne
8,634
6,376
0
3,412
13,245
8,231
628
3,314
9,931
0
24,561
L
Bacchus
catalystin
Bacchus
3,930
849
326
2,752
11,892
19,794
0
1,146
10,746
15,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,169
Gold Earned
30,989
132
Minions Killed
199
0
Camps Cleared
0
693,571
Distance Traveled
790,242
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,199
729
65
5
0
272,116
0
W
King Arthur
10,471
748
54
4
0
268,583
1
W
Jing Wei
10,319
737
80
6
0
249,543
0
L
Anubis
9,747
696
70
5
0
228,552
0
L
Arachne
9,109
651
35
3
0
279,571
0
L
Bacchus
9,313
665
27
2
0
185,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role