Player Matchup

Nemesis
Nemesis
ChaoticShinobi
Nemesis
Level 147
God Stats
11W - 11L
1,471 SR
Queue Stats
120W - 105L
1,552 Elo+
Party 2
Hercules
Hercules
DR_d3ath343
Hercules
Level 69
God Stats
19W - 24L
1,507 SR
Queue Stats
88W - 93L
1,536 Elo+
Party 2
Hou Yi
Hou Yi
Laxaxus11
Hou Yi
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 117L
1,549 Elo+
Solo
Anhur
Anhur
awsomeworks
Anhur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,783 Elo+
Solo
Ra
Ra
simba4life
Ra
Level 137
God Stats
2W - 3L
1,759 SR
Queue Stats
157W - 139L
1,633 Elo+
Solo
Team Averages
Level 110
1,547 SR
1,611 Elo+

VS

Team Averages
Level 114
1,473 SR
1,516 Elo+
Surtr
Surtr
 
Surtr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GrimReaper154
Kumbhakarna
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,459 Elo+
Party 1
Nox
Nox
MSGSTONE
Nox
Level 103
God Stats
26W - 17L
1,571 SR
Queue Stats
356W - 311L
1,592 Elo+
Solo
Bakasura
Bakasura
McGeeOfTheWorld
Bakasura
Level 89
God Stats
5W - 4L
1,594 SR
Queue Stats
286W - 269L
1,546 Elo+
Solo
Danzaburou
Danzaburou
rLAwkward
Danzaburou
Level 158
God Stats
4W - 12L
1,199 SR
Queue Stats
137W - 199L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,002
500
2,011
5,946
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
DR_d3ath343
Hercules
9
1 / 5 / 0
5,683
568
6,009
12,216
5,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
Laxaxus11
Hou Yi
9
2 / 1 / 1
5,260
526
4,199
8,766
5,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 0
5,279
528
7,247
6,876
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 1
5,625
563
5,786
6,521
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 1 / 3
6,926
693
7,563
10,225
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
GrimReaper154
Kumbhakarna
7
0 / 1 / 3
5,055
506
3,954
9,580
5,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 1
5,452
545
3,240
5,593
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
11
4 / 1 / 2
6,107
611
5,015
7,008
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
rLAwkward
Danzaburou
10
1 / 1 / 0
5,762
576
4,550
8,983
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
9
11
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
1
3
4.5
L
0
1
0
0
L
Hercules
DR_d3ath343
Hercules
1
5
0
0.2
W
Kumbhakarna
GrimReaper154
Kumbhakarna
0
1
3
1.5
L
Hou Yi
Laxaxus11
Hou Yi
2
1
1
2.5
W
1
1
1
1.5
W
Bakasura
4
1
2
5
L
1
1
0
1
W
Danzaburou
rLAwkward
Danzaburou
1
1
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,252
Damage
24,322
40,325
Taken
41,389
17,282
Mitigated
18,076
13,108
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,563
2,805
0
5,529
10,225
5,477
0
0
10,225
530
54,311
L
2,011
835
0
850
5,946
1,905
0
631
5,260
0
31,624
L
Hercules
DR_d3ath343
Hercules
6,009
2,268
0
3,976
12,216
5,661
0
168
11,547
0
43,086
W
Kumbhakarna
GrimReaper154
Kumbhakarna
3,954
387
0
3,185
9,580
5,084
0
2,380
7,006
13,103
0
L
Hou Yi
Laxaxus11
Hou Yi
4,199
1,553
0
2,270
8,766
5,251
0
2,870
5,448
0
17,604
W
3,240
908
0
962
5,593
2,145
0
2,171
3,212
37,969
0
W
Bakasura
5,015
2,906
0
1,804
7,008
2,456
0
699
6,177
0
32,614
L
7,247
3,850
0
3,328
6,876
2,138
0
488
6,388
0
29,734
W
Danzaburou
rLAwkward
Danzaburou
4,550
2,834
0
4,811
8,983
2,914
0
0
8,983
0
46,290
L
5,786
530
265
2,419
6,521
2,327
0
3,205
3,295
42,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
29,302
287
Minions Killed
363
0
Camps Cleared
0
972,734
Distance Traveled
1,046,123
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,926
693
100
10
0
201,345
3
L
Nemesis
5,002
500
50
5
0
172,184
0
L
Hercules
5,683
568
84
8
0
188,167
0
W
Kumbhakarna
5,055
506
22
2
0
209,483
0
L
Hou Yi
5,260
526
15
2
0
190,243
0
W
Nox
5,452
545
87
9
0
202,414
3
W
Bakasura
6,107
611
72
7
0
256,781
0
L
Anhur
5,279
528
54
5
0
223,873
0
W
Danzaburou
5,762
576
82
8
0
176,100
3
L
Ra
5,625
563
84
8
0
198,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role